
Artificial Defense is a one man made, real time strategy game combining orbital shooter and tower defense components within an electrifying, virtual reality setting. You are the machine, a mighty computer-system defending its servers against swarms of intruding creeps.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Upgrades are just road blocks that you grind to earn. They dont give options, just bigger numbers Towers dont upgrade in game and dont generate currency through kills. Control system is reversed for some reason as default and is just plain wonky. Tutorial is pure condescension, hand holding through each step while not actually explaining anything. You are PUNISHED FOR KILLING THINGS. I dont know why the dev thought an enemy, which can overlap with bosses and that harms you when you actually kill it, was a good idea. Far too much clutter on screen along with 3 different systems fighting for control. You have to put down towers, shoot things yourself (which spends your currency) and arrange assaults on points. Its simply far too much, it doesnt feel complex , just dull. Best thing i can say about the game is that I got it for 41p
Artificial Defense is a hybrid "Missile Defense" meets tower defense game where you use a combination of direct attacks and towers to defend a "circuitboard" against various attackers. The game is really hit and miss, both at the same time. Some things are really well implemented and others are a convoluted, unnecessary mess. The interface is well implemented but the control scheme is a hammy mess. The developers deliberately obfuscated what should be straightforward controls and gameplay, for no apparent reason than to try fit into their weird electropop theme. They have complex 3D graphics to render a minimalist 2D playing surface. Certainly a world of contradiction where it wasn't necessary... we can all work out how to play a tower defense game as long as the developers don't deliberately make the interface a headache inducing mess. If the developers could have worked harder on making their game intuitive and in-line with existing conventions, it would have been a success. The worst part is there's a tutorial... which opens a web browser to a youtube video of the developer playing a level but not bothering to explain anything. All for a tower defense game. As helpful as giving a condom to an incel. Incompetence or more deliberate obtuseness? I'll let my thumbs down decide.
Artificial Defense is a unique mix of an “orbital” shooter, strategy, and a tower defense game set in the theme where you are an AI protecting your “core” from oncoming creeps, or invaders. Upgrade your towers and production capabilities by completing 49 different challenges, and shoot or bomb your enemies from above. I really enjoyed playing Artificial Defense, it’s definitely a one-of-a kind tower defense. The music is very catchy and the graphics are smooth. The challenges get more and more difficult as you progress through the game. To finish a challenge, you need to achieve the objective, but you don’t need to leave immediately after. All levels can be endless and the longer you play the more points you can get for upgrades.
Absolutely worth 3 bucks! Achievements keep this game alive and worthy to complete, especially since all the achievements are pretty doable once you figure out how to play the game. The controls and the camera can make your head spin, but overall it is not too hard to get into the game. Consider the amount of time Mr. Bolder put into this game, and it's well worth the full price!
This is an Awesome Tower Defense game, Good Gameplay with nice soundtrack(friendly for low PC ಠ‿ಠ)
[b]Artificial Defense[/b] is an ambitious genre-mixing game, developped by a single person and defined as a Tower Defense/Orbital Shooter with RTS elements. So let's see how that goes in-game. [b]Tower Defense :[/b] The aim of the game is to fend off waves of enemies until you achieve a set of objectives. And for that, you're going to need guns. [strike]And if that don't work... use more guns.[/strike] You have both a close range turret slot, and a long-range one, which makes strategic placement a key to success. [b]Orbital Shooter :[/b] To catch up on enemies who slipped past your turrets, fend off the massive bosses and target other items of interest your turrets don't shoot, you will have 3 weapon slots at your disposal : a gun, a missile launcher and a nuke. Each more powerful than the previous, but also slower to reach the ground. Choose between fast single-target damage and powerful nuke depending on your needs and emergency. [b]RTS :[/b] In addition to your two offensive turrets, you can also deploy a building that will harvest currency for you. Your orbital guns cost money to fire, and each turret deployed becomes increasingly more expensive. You must also manage other systems on the board with various effects and juggling between cooldowns and deciding when to spend money on what is a crucial aspect of the game. [b]RPG (?) :[/b] Each level completed grants you points to spend on upgrading your defense system. Your guns and towers can be improved, your production tower enhanced, and your CPU core upgraded for extra HP and added functionalities. The game features 7 different board levels, each featuring 7 distinct missions with various completion criterias, and 3 difficulty levels increasing the number and speed of enemies, adding challenge and replayability to the game. I have 13 hours on the game and I am somewhere between the levels 3 and 4, taking my time to complete the missions in Hard difficulty mode. With more complex and harder systems ahead, I believe I have only started scratching the surface of what this game has to offer. The level rotation can be both confusing and sickening, but can be permanently turned off from the level options (I'm a little puzzled as why it's on in the first place, to be honest, but at least it can be disabled). I still want to recommand this game to salute the work of a lone dev who decided to release his own take on the Tower Defense genre, and did a pretty good job at it. The game has a great visual design, guns all have different sounds, the gameplay is a smooth, perfectly bug-free experience in my entire playtime, and I'll sure keep playing it !
一款挺新奇的融合了RTS+TD元素的游戏,游戏背景是类似于保卫电脑主板免受各种病毒的入侵 己方主要有两种防御方法 一种是使用主动武器(快捷键E切换),三种武器,分别是机枪、小范围AOE的导弹、大范围AOE的炸弹等。每次攻击都会消耗一定的资源 一种是建造防御建筑(快捷键R切换),同样是三种,分别是AOE的塔、单体攻击的塔,还有产生资源的塔。其中前两种攻击类防御塔只能建造在指定的范围内,并且所有塔的建造价格会随着已有塔的数量而提高 敌人固定从几个入口出现(比如USB、网口等位置),每个挑战关卡都有3个任务目标,各不相同,大致都是存活一段时间、击杀一定数量的敌人等等、还有一些比较难的任务,比如建造数量少于多少个,主动释放攻击数量少于多少次,就需要合理安排你的对策 敌人中除了白色、黄色三角这些小兵,还有蓝色圆圈攻击后可以获得少量内存资源,红色圆圈攻击后引爆小范围AOE的特殊无害NPC 游戏玩法还算是比较多,需要认真的打完引导部分,对操作能有个比较明确的了解 另外开发者很用心的给每个引导都做了视频讲解,就算从文字上无法了解怎么完成任务、但看一下视频大概也能猜到个大致了 每次完成任务,你都可以获得一些RAM资源,用来升级解锁更强力的武器或者防御塔效果 不过关卡的评价系统真的没有搞明白,就算升级了强力装备后反过来重新挑战、快速完成任务后仍然拿不到最高评价,不知道这个评价规则是怎么样的 游戏不贵,对于独立开发者来说算是比较优秀的作品
Un estilo tower deffense, que no me terminó de llamar la atención. Pero no es que sea malo tampoco.
nice
没有中文先差评。c h i n e s e need. 我们需要中文。202211上,某宝,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,它处自定义包入的本体约2元。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。目前就这,看以后追评。
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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