
Your exploration ship crashlands on a mysterious planet where apparently magic is real. Learn how to survive in this hostile territory by applying your technical abilities to the arcane. Discover how to cast spells and craft elixirs. Uncover the planet's secrets to find your way out.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game *is* unrefined, but I find the mechanics really beautiful. It doesn't hold your hand, by which i mean you will probably waste alot of time figuring out what random item solves a specific problem, but I like how it encourages experimentation and the mcgyver feeling around it all. I haven't finished the game, I'm stuck on ritual circles lol, but it is a cool game that you should give a try!
"Research magic and discover mystical secrets" and it's actually nanomachines. Like, c'mon, would it have killed them to make the magic real in some fashion? Are fakeouts like that exciting for people? I'm not down voting it for that reason, though it for annoy me. Found the game tedious and unpleasant to look at.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really like this game. It has so much potential and fun mystery to play with. Really unfortunate the game feels like at some point the effort, focus and story line breaks off, likely because the developer ran out of resources and realized what a massive undertaking making a good and robust video game is. I still recommend it as I very much like the point and click style and artwork and alien plant mystery and sourcery. Very, very cool and unique. I hope the developer pick this up again at some point. Shall we start a crowdfunding project EVERYONE?
Jogo é legal! Atmosfera: TOP! Combate: ruim você fica empurrando os monstros ao invés de atacar dependendo do angulo Progressão: fiquei enroscado em algumas pesquisas e tive que usar guia (tinha que beber o solvente WTF!) também precisei usar um guia para achar o Boss do pântano (acima da vila) muitas coisas ão tem dica em como liberar você tem que construir tudo e testar (não jogue no hardcore)
Thank you for making this game ┌(˘⌣˘•)ʃ i reach all achievements. but the least thing i use it was magic. so this game must be called Artificer: Science of Blacksmith. you need repair some stuff too with boss monsters >_>. Thank to god i play Sam & Max before playing this game or going be 10 times more hard for pass this game ( ̄∀ ̄)
[h1] English & español // Good Idea, bad execution / Buena idea , mala ejcucion [/h1] It's sad that the good concept of this game is so poorly focused, there are objects that only interact with 2 others... ONLY 2, you're supposed to discover recipes through specific actions, but it doesn't let you experiment in many ways. The potion crafting system is extremely annoying, it could be automatic, with a recipe book, or at least let you see what you already know. The general crafting minigames is not a bad idea, but there is so little variety of items that it is boring and annoying over time. the generation of maps and biomes is extremely repetitive, it is understood that it is a specific place called a forest... but please add a bit of biodiversity... I know it's based on dont starve... but it's not well executed... I repeat, the concept is very good, but there are too many things that are not used... and too many useless things, why is the construction table necessary if you can do exactly the same with your ship... of course, I can have more bases where not I can move the ship... but it's useless trying to get more bases if you can't move usefully or quickly between them. 4/10 [hr][/hr] Es triste que el buen concepto de este juego está tan mal enfocado,hay objetos que solo interactuan entre con otros 2... SOLO 2, se supone que debes descubrir recetas a travez de acciones especificas, pero no te deja experimentar de muchas maneras. Es extremadamente molesto el sistema de crafteo de pociones, podria ser automatico, con un libro de recetas, o por lo menos dejarte ver lo que ya conoces. Los minijuegos de el crafteo general no es mala idea, pero hay tan poca variedad de objetos que es aburrido y molesto con el tiempo. la generacion de mapas y biomas es extremadamente repetitiva, se entiende que es un sitio especifico llamado bosque...pero porfavor añadan un poco de biodiversidad... se que esta basado en dont starve.. pero no esta bien ejecutado... repito el conceto es muy bueno, pero hay demasiadas cosas que no se aprovechan... y demasiadas cosas inutiles, porqué la mesa de construccion es necesaria si puedes hacer exactamente lo mismo con tu nave... claro, puedo tener mas bases donde no puedo mover la nave... pero es inutil tratar de tener mas bases si no puedes moverte de forma util o rapidamente entre ellas. 4/10
I got this game at an 80% discount for $2 USD since someone said it has heavy Thaumcraft vibes, and I was excited to get started delving into a bunch of research on new things I hadn't seen before. Well, let's just say that this game deserves its mixed ratings. It feels like they took some lore (which is good, the science actually makes sense) and tried to turn this idea into a game, but they didn't know the first thing about how to design a good game. When you die randomly to something you can't even see and the game makes it clear that the default experience is hardcore because the game is supposed to be easy enough, but then they go out of their way to make everything easy EXCEPT for this one encounter with NO notification that you're low on health? "Alcor has claimed you." No death sequence, just a fade to black after you get hit by something that does 60+ damage out of nowhere while everything else has been doing 3-5 damage, and no, I'm not exaggerating. Worms do low damage and even lower poison damage. The scary Ossi's you fight? Only take you down by 1/3 of your total health during the entire fight while you just sit there and hold the F key to attack them. Speaking of combat... Combat? What combat? You literally hold a key and your character chases and attacks the enemy automatically. There's no strategy. You can't "hit and run" either. Trust me, I tried. It's stats vs. stats. Resource gathering? Hold this key, and your character automatically collects all nearby resources, finding the closest one that you can harvest and harvesting it. You just... Hold a button. Just like combat. I get adding QoL things, but this? It's too much. Makes the game that much less fun. Oh yeah, you'll also get constant notifications every 30 seconds that "I don't feel so good". Every time you pick something up, you get a "This resource did this thing," or "Your physical training allows you to pick up more!"... Every, single, time. Without fail. You numb yourself to any notifications that might actually be important, which, of course, during my gameplay, there wasn't any. The developers have a great idea. I just really wish it was executed better. If you end up playing this game, do NOT follow their suggestions to play on Adventure mode. You don't want to get halfway through the game and lose everything due to poor design choices.
not intuitive
Genuinely a pretty neat game, which i would like to say is only marred by some needlessly confusing sections. Unfortunately, it is also bugged in numerous ways. I myself am currently softlocked from progression, and it seems many others have also softlocked the game in other ways. A bit sad, as i like the vibes and the ideas present.
Played for 6 hours. Made a bomb/concoction to kill a boss. Instead of throwing it at the boss, I drank it and immediately died. Hey maybe lets optimize the mechanics if we're going to make the game roguelite.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $20.5K | 47 | 83% | $16.99 | |
| $20K | 99 | 41% | $7.99 | |
| $4.1K | 16 | 31% | $9.99 |
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