
Your exploration ship crashlands on a mysterious planet where apparently magic is real. Learn how to survive in this hostile territory by applying your technical abilities to the arcane. Discover how to cast spells and craft elixirs. Uncover the planet's secrets to find your way out.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is very buggy and there are some things that are not explained well, there is a specific crafting system in this game called enchantment that is absolutely flawed in many ways more then one, if it takes me 2 hours to craft one item despite having every material for it and that item being one of base items of this crafting system there is a large problem
Vague, confusing, little online support, feels longer than it is, isn't satisfying, and randomly bugs out until its unplayable.
Played for like 8hrs and I was just bored, the game is not linear and at no time did I feel absorbed.
Played for 6 hours. Made a bomb/concoction to kill a boss. Instead of throwing it at the boss, I drank it and immediately died. Hey maybe lets optimize the mechanics if we're going to make the game roguelite.
Thank you for making this game ┌(˘⌣˘•)ʃ i reach all achievements. but the least thing i use it was magic. so this game must be called Artificer: Science of Blacksmith. you need repair some stuff too with boss monsters >_>. Thank to god i play Sam & Max before playing this game or going be 10 times more hard for pass this game ( ̄∀ ̄)
уникальная выживалка с интересными механиками
I'd give this 7/10 Combat system is very minimal Research is actually quite enjoyable, if a bit frustrating at time. Figuring out the next step is annoying, but I guess this is more of a "puzzle" kind of gameplay in that regards. Crafting system is a bit tedious but still fun Quite a few bugs: Will not remember fullscreen settings Chunk of the map seem to ... corrupt? Giant square on the map just go empty eventually Some enemies can be harvested multiple times before their body dissapear One of the enemies charges around and you take damage even if you weren't in the path
"Research magic and discover mystical secrets" and it's actually nanomachines. Like, c'mon, would it have killed them to make the magic real in some fashion? Are fakeouts like that exciting for people? I'm not down voting it for that reason, though it for annoy me. Found the game tedious and unpleasant to look at.
Artificer: Science of Magic est un titre qui a su se rendre séduisant, surtout grâce à son univers et son lore très captivant, mais également à sa saveur proche de ce que l’on trouve dans Don’t Starve Together et son ambiance de survie dans un monde particulier. Le problème, c’est qu’il y a beaucoup de mécaniques sont mal expliquées et l’on peut souvent patauger. Il y a également des bugs et des collisions parfois foireuses qui contribuent à casser l’immersion. Fort heureusement, il est finalement très beau graphiquement et propose une vraie atmosphère et un style graphique d’une certaine expérience. Donc en somme, un titre original, beau, mystérieux mais quelque peu brut et pas toujours finalisé sur certain point. (jeu reçu gratuitement après avoir fini un de leurs jeux "Balthazar's Dream" à 100%)
REMINDS ME OF, DON'T STARVE TOGETHER, HEHE WAS FUN WILL DEFINETLY SPEND MORE TIME IN THE UNIQUE WORLD IN THE FUTURE, LOVE THE MECHANICS
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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