
A dark fantasy progression RPG set in a world swallowed by eldritch mist. Fight, gather, and build your refuge while shaping powerful builds through randomized gear, affixes, and magical Cartifacts. Survive… or be Mistaken.
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About

A world consumed by mist and affliction.
Humanity is gone, and hope for its return grows fainter by the day.
Fight, build, and push deeper into the ruins of a world that refuses to die quietly.
Mistaken is a dark fantasy survival RPG centered around satisfying progression, powerful build creation, and expanding a refuge in a world that has already fallen.
Fight your way through dangerous realms, gather rare resources, defeat horrific creatures, and descend deeper into the mist in search of stronger gear, new crafting options, and devastating character builds.
Despite its bleak world, Mistaken blends moody dark fantasy with charm, rewarding exploration, and addictive progression systems designed to constantly give the player new goals to chase.

The gameplay loop in Mistaken is simple, satisfying, and difficult to put down:
Explore → Gather → Fight → Upgrade → Expand → Descend Further
Each journey into the mist offers stronger enemies, rarer materials, hidden structures, dangerous bosses, and new opportunities to push your build even further.
The deeper you go, the stranger and deadlier the world becomes.
Progression in Mistaken is all about experimentation and growth.
Weapons, armor, and equipment roll with randomized attributes and affixes, allowing even ordinary gear to become something powerful in the right build. Shape your character around different combat styles, strategies, and synergies as you steadily become stronger with each expedition.
Choose an Origin that defines the strengths and weaknesses of your character.
Lean fully into devastating magic, specialize in ranged combat, become a brutal frontline fighter, or choose the path of a nomad, free to experiment and adapt without a predefined direction.
Each Origin opens the door to different builds, strategies, and progression paths, with many more planned throughout Early Access.

Cartifacts are mysterious magical cards that can be equipped to fundamentally change how your build functions.
Each Cartifact grants unique combat effects that can synergize with one another in powerful ways, opening the door for countless strategies and combinations.
Why not equip one Cartifact that causes melee attacks to poison enemies, then combine it with another that increases critical strike chance against poisoned targets?
The deeper you progress, the more possibilities become available.

Your base is more than just decoration. It is a core part of progression.
Gather resources to build shelters, crafting stations, farms, storage, defenses, and homes for wandering survivors. As your settlement grows, new crafting options, beneficial NPCs, sustainable food production, and progression opportunities become available.
Start with a small refuge and slowly transform it into a thriving stronghold standing against the mist.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Japanese, Simplified Chinese, Danish, French, Korean, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Between two accounts, I have 30+ hours of gameplay on the demo version. This game is the perfect loot collecting + base building "grind". You push your luck and press forward, deciding if you should spend your limited energy on collecting resources or moving to a new area. At any point you can turn back, and even if you die, you will end up at your base. - map progression is very fun - region designs are spooky and thematic - gear is fun to tweak and collect - base building is satisfying, it's so nice to just end up at base after a run - further tweak your playstyle by opening "booster packs" to get new perks - the gameplay loop is addictive and well balanced Seriously, congrats to the dev! I hope to sink even more hours into this EA version. and I'm LOVING the new spooky music!
demo版を20時間以上(3周ぐらい)プレイしていた大好きなゲームだったので、アーリーアクセスが開始されてとても嬉しいです。 まだ湿地をクリアしたところですが、お祝いの気持ちも込めて早めにレビューさせていただきます。 ■好きなところ ・冒険しない限り時間が進まないので、時間に追われることがなくのんびり自分のペースで楽しめる。 ・装備などが少しずつ充実していくのが実感できるバランスの良いシステム。 ・陰鬱とした世界観と音楽がマッチしており、水面に世界が映る描写が綺麗。 ・回避方法がジャンプとダッシュの2種類があるので、自分なりのスタイルで戦える。 ・アイテムをたくさん抱えて愛すべき我が家に帰宅するホクホク感が好きな人は気に入ると思います。 ■今後に期待したいところ ・[strike]アーリーの段階なのでバグがあります。私が遭遇したのは、地下から梯子をのぼるタイミングで攻撃されて死亡すると何もできなくなるバグでした。一度ゲームを終了して再開すれば拠点スタートになりますが問題なく進行できます。 [/strike] →移動時の無敵時間が延長されたため、このバグはもう起きないかも(未検証) ・[strike]釣りシステムがdemo版から変更されており釣餌が必須となりました。それは問題ないのですが、糸を垂らした時点で消費されてしまうので、可能なら釣りあげた時に消費になるといいなと思います。 [/strike] →釣りあげ時に変更になりました。驚くほど早い対応にビックリ! ・チュートリアルがなく、ヘルプで少し情報が見られる程度です。手探り感も楽しめますが、もう少しヘルプ周りが充実するといいなと思います。 ・Terrariaのプラットフォームみたいなブロックが欲しい。 ■役に立つかもしれない情報 ・拠点で階段を作りたい場合は「オブジェクト変更モード」で[b] 2つ以上連なったブロック [/b]をクリックすることで階段状にできます。 ・祭壇に何のアイテムが必要なのか分からずに行き詰っている方へ [spoiler] クラフトできるものをよくチェックしてみてください 。怪しいものがあるはずです。[/spoiler] お一人での開発ということなので本リリースまでしばらくかかると思いますが、現時点でもとても楽しめる内容になっています。今後も応援していきたい作品のひとつです。
So far seems quite fun. Definitely needs some quality of life improvements but that's to be expected for early access. No tutorial so you'll pretty much have to figure things out as you go, but if you've played terraria or similar crafting games you shouldn't have too much trouble picking it up. Maybe I missed it in the settings but I can't for the life of me find all the key bindings so I guess I have to figure out shortcuts by trial and error. Also, for the love of god don't click the little red/white X on your saved game or it instantly nukes your save without prompting you "are you sure you want to delete?" Mr. Dev, please fix this :p Overall I'm excited to keep playing this and see where it goes. Not sure how much lore/story there is since I've only played a few hours and I haven't yet figured out how to progress out of the first biome. Apparently the altar needs something I don't have??? I'll figure it out. Anyways, give this game a go if you have that terraria/valheim craft/fight progress itch.
I’ve followed this game during development, so I’ve spent quite a bit of time with it. If you’re into games like Core Keeper, Stardew Valley, Terraria, or Valheim, this might be up your alley. The core loop is solid and easy to get into, and there’s a good mix of exploration, building, and progression.
5年後、神ゲーになるポテンシャルを感じます。 まだまだ未完成感は否めませんが開発頑張ってほしいです。 一時間プレイして気になった所 ↓ バグなのか分かりませんが建築のとき松明とかを認識せず置けなかったりする テラリアみたいに画面を引いたりアップにしたりできるようにしてほしい 岩や木を切った時の音が迫力ありすぎる キー設定無いんかい レシピ解放したならちゃんと通知がほしい スキルとかレベル要素いるやろ絶対 高難易度モードは空腹になったら死ぬようにしてほしい 高難易度モードは拠点襲撃してほしい 日本語翻訳されてないところもあるけど許したる
关卡设计无聊,游玩性很差,好评像是刷的
Loved the demo and have waited patiently for the EA. Just wanted to share my excitement - although I have only played for two hours I can tell that I am already getting pulled in. Will update the post once I have clocked in more hours.
I really hope this game can pick up some steam and get some exposure ASAP. I've only played for a few hours but I can safely say this game is not only great but could potentially be as good as other games like Terraria and modded Starbound. The aesthetics/atmosphere are on point, the base-building and combat mechanics are great and the progression/exploration system is really interesting. Everything just feels very cohesive and well thought out. The ONLY problem with the game is a lack of a tutorial. If you don't have the patience to figure out the somewhat complicated UI/controls on your own I highly suggest waiting until there's an update. It's honestly quite bizarre how the game throws you in with almost zero guidance. If you can muster through it the game is on track to becoming an instant classic.
[table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td][url=https://steamcommunity.com/groups/pyreview]SteamPY鉴赏家[/url][/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table] 《Mistaken》是一款类似《泰拉瑞亚》的2D像素风生存建造游戏,游戏里的世界已经被诡异迷雾所吞没,我们想要活下来就需要在安全区里进行各种建造,探索迷雾区域搜寻各种资源,强大自身后击败迷雾里的怪物,让自己在这个诡异的世界里生存下来! 游戏的玩法相当明确,就是探索、采集、战斗、升级、建造、扩张,然后继续向更深层的迷雾推进。迷雾深处有着更好的资源和装备,当然,也有着更为强大的敌人,这也是促进我们不断建造和扩张基地来强大自身的动力!(反正就是和《泰拉瑞亚》一样的玩法核心就是了) 游戏里的装备拥有随机属性和各种词缀,同一件装备也会因为词条不同而有强弱差别。强大的装备当然是我们战胜敌人的最大凭仗!但《Mistaken》里的特殊卡牌系统能给我们的角色带来的提升也不容小觑,各种卡牌会有不同的魔法效果,相互之间还能相互联动,以此形成各种不同的战斗流派。构筑强大的战斗流派往往能让我们的战斗更加轻松。 在安全点里,我们可以建造庇护所、农场、储藏设施、防御工事等各种功能建筑。反正各种东西我们都能手搓出来。值得一提的是,游戏的物品利用率非常好,基本没有什么东西是用不上的,这点就更能提升具有仓鼠属性的小伙伴的乐趣。随着据点的升级,基地的规模也会扩大,同时也会解锁更多新的制作内容和NPC,进一步的推动整体的成长路线。 整体而言,《Mistaken》虽然目前还在EA阶段,但各方面表现都很不错,相当值得期待它正式版的更多内容。玩腻了《泰拉瑞亚》的小伙伴可以把它当做一个不错的代餐!
This doesn't have a lot going for it as of June 1st 2026. Took me far far too long to figure out how to build, and even then I wouldn't say it's acceptable. The devs included a "build mode" but nowhere do they tell you that you have to craft your materials before building anything. Esc, inventory, anvil icon, build the things, select the things, place them in build mode, now you can place objects. But wait - sometimes things will take "a day" (or longer?) to build and it won't tell you why or how long it will take. I thought I had been reading the required materials wrong and just didn't have enough. Nope. Not my thing in it's current state.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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