
Your exploration ship crashlands on a mysterious planet where apparently magic is real. Learn how to survive in this hostile territory by applying your technical abilities to the arcane. Discover how to cast spells and craft elixirs. Uncover the planet's secrets to find your way out.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game *is* unrefined, but I find the mechanics really beautiful. It doesn't hold your hand, by which i mean you will probably waste alot of time figuring out what random item solves a specific problem, but I like how it encourages experimentation and the mcgyver feeling around it all. I haven't finished the game, I'm stuck on ritual circles lol, but it is a cool game that you should give a try!
I got this game at an 80% discount for $2 USD since someone said it has heavy Thaumcraft vibes, and I was excited to get started delving into a bunch of research on new things I hadn't seen before. Well, let's just say that this game deserves its mixed ratings. It feels like they took some lore (which is good, the science actually makes sense) and tried to turn this idea into a game, but they didn't know the first thing about how to design a good game. When you die randomly to something you can't even see and the game makes it clear that the default experience is hardcore because the game is supposed to be easy enough, but then they go out of their way to make everything easy EXCEPT for this one encounter with NO notification that you're low on health? "Alcor has claimed you." No death sequence, just a fade to black after you get hit by something that does 60+ damage out of nowhere while everything else has been doing 3-5 damage, and no, I'm not exaggerating. Worms do low damage and even lower poison damage. The scary Ossi's you fight? Only take you down by 1/3 of your total health during the entire fight while you just sit there and hold the F key to attack them. Speaking of combat... Combat? What combat? You literally hold a key and your character chases and attacks the enemy automatically. There's no strategy. You can't "hit and run" either. Trust me, I tried. It's stats vs. stats. Resource gathering? Hold this key, and your character automatically collects all nearby resources, finding the closest one that you can harvest and harvesting it. You just... Hold a button. Just like combat. I get adding QoL things, but this? It's too much. Makes the game that much less fun. Oh yeah, you'll also get constant notifications every 30 seconds that "I don't feel so good". Every time you pick something up, you get a "This resource did this thing," or "Your physical training allows you to pick up more!"... Every, single, time. Without fail. You numb yourself to any notifications that might actually be important, which, of course, during my gameplay, there wasn't any. The developers have a great idea. I just really wish it was executed better. If you end up playing this game, do NOT follow their suggestions to play on Adventure mode. You don't want to get halfway through the game and lose everything due to poor design choices.
[h1] English & español // Good Idea, bad execution / Buena idea , mala ejcucion [/h1] It's sad that the good concept of this game is so poorly focused, there are objects that only interact with 2 others... ONLY 2, you're supposed to discover recipes through specific actions, but it doesn't let you experiment in many ways. The potion crafting system is extremely annoying, it could be automatic, with a recipe book, or at least let you see what you already know. The general crafting minigames is not a bad idea, but there is so little variety of items that it is boring and annoying over time. the generation of maps and biomes is extremely repetitive, it is understood that it is a specific place called a forest... but please add a bit of biodiversity... I know it's based on dont starve... but it's not well executed... I repeat, the concept is very good, but there are too many things that are not used... and too many useless things, why is the construction table necessary if you can do exactly the same with your ship... of course, I can have more bases where not I can move the ship... but it's useless trying to get more bases if you can't move usefully or quickly between them. 4/10 [hr][/hr] Es triste que el buen concepto de este juego está tan mal enfocado,hay objetos que solo interactuan entre con otros 2... SOLO 2, se supone que debes descubrir recetas a travez de acciones especificas, pero no te deja experimentar de muchas maneras. Es extremadamente molesto el sistema de crafteo de pociones, podria ser automatico, con un libro de recetas, o por lo menos dejarte ver lo que ya conoces. Los minijuegos de el crafteo general no es mala idea, pero hay tan poca variedad de objetos que es aburrido y molesto con el tiempo. la generacion de mapas y biomas es extremadamente repetitiva, se entiende que es un sitio especifico llamado bosque...pero porfavor añadan un poco de biodiversidad... se que esta basado en dont starve.. pero no esta bien ejecutado... repito el conceto es muy bueno, pero hay demasiadas cosas que no se aprovechan... y demasiadas cosas inutiles, porqué la mesa de construccion es necesaria si puedes hacer exactamente lo mismo con tu nave... claro, puedo tener mas bases donde no puedo mover la nave... pero es inutil tratar de tener mas bases si no puedes moverte de forma util o rapidamente entre ellas. 4/10
Wish we could collect other things from other plants and
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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