
Artifact Seeker: Resurrection is a 3D Roguelike Survivor RPG game. Aurorium continent is just a board of gods game. You can obtain artifacts by slaying enemies. How to use the power of artifacts, to play the game of gods? To end the game ? Or just be a god yourself. Artifact Seeker, Your choice.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Portugal, Korean, Portuguese - Brazil, Spanish - Latin America
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fairly good graphics for this kind of games. Too many unexplained mechanics. Overall good fun for a few days.
Экшн рогалик с элементами РПГ. Ну таких игр сделано(и ещё будет сделано) вагон да маленькая тележка. Плюсы: -Множество героев со своими пушками и умениями, открываются за игровую валюту. -Очень много снаряжения/артефактов с синергией для вашего стиля игры. -Регулируемая сложность. -Хорошая оптимизация даже когда на экране твориться свистопляска. -Возможность улучшения характеристик перед забегом. -Навыки при убийстве определенного количества врагов усиливают героя. Например Жнец может мгновенно убить врага, Мороз увеличивает здоровье, Святость даёт щит и т.д. Минусы: -Артефактов ну просто неприлично много. С событий(львиная доля с них и добывается), с боссов(этих всего 5 штук включая DLC) и как подарки от компаньонов при достижении их максимального расположения. -На старте - страдание. К концу - развал боссов за секунды. -Бесконечный режим. Даже если ты обвешан артефактами с ног до головы (и хп выше 6к) то всё равно есть не иллюзорный шанс отхватить от босса плюшку заканчивающую забег. -События. Даже если ты и попал на событие не факт что ты его пройдешь. Может не хватить синергии, оно может повториться, можно ошибиться с выбором из-за того что текст не влез в вариант и ты не знаешь какую проверку навыка предстоит пройти. Оценка: 7.0 провальных попыток реактивировать Церетил из-за недостатка синергии Молнии из 10. Топовая робогорничная.
Roguelike simple pero adictivo. Tiene buena variedad de builds, los artefactos y cartas del destino le dan profundidad, y te deja con ganas de una run mas. No es revolucionario y el RNG a veces molesta cuando buscas desbloqueos específicos, pero en general engancha muchísimo. Si te gustan este tipo de juegos, vale la pena.
El juego se siente repetitivo y sin sustancia. No importa el personaje que escojas ni los enemigos que salgan. Poca variedad de enemigos, élites y jefes. Los "eventos" del mapa de luchas no aportan mucho, y menos todavía en las últimas fases. Por otro lado y para sumarle horas, han introducido demasiados artefactos que caen aleatorios en los "?" del mapa general, obligando a repetir y repetir hasta que salgan si uno quiere los logros. Aunque hay un sistema de nivel y de gemas, se trata de más de lo mismo: stats; no hay poderes únicos. En resumen, un juego genérico que no aporta nada especial. Hay muchos mejores y más cuidados.
uwu
Good but kinda complicated with a bunch of stats and event...
на трезвую невозможно играть в неё
Keybindings don't work; I tried to remap dash from 'B' to 'RB' & I could still only dash by pressing 'B'. Also the game is a confusing mess that throws too many mechanics at you at once without explaining any of them. It would be better if it was more like Vampire Survivors, which introduced you to new game mechanics slowly as you progressed, requiring you to unlock the games features as you played, slowly increasing depth over time. The attractive female characters are appreciated, I particularly liked that you could rescue busty maidens from cages to earn bonus points. The whole thing is a jumbled mess though; it needs a lot more polish & streamlining, & some bug fixes. There are options in the menus with no tooltip & no obvious function, like the 'Event Consequence' option. I have no idea what that does, & the game doesn't tell you, but it can be turned on and off, apparently. The arenas felt way too short, the sensation was akin to edging; the arena timed out just as I was starting to get into it; very frustrating experience. I think they need to be at least twice as long. I really like what the developer is trying to do, but it needs tidying up. It feels like a first draft of a very good idea.
Artifact Seeker: Resurrection, developed and published by Lynkpin Game, is a fast-moving roguelite action experience that builds upon the familiar foundations of the survivor-style genre while introducing additional layers of structure and progression that give it a stronger sense of direction. Set in a dark fantasy world where powerful beings manipulate events for their own amusement, the game frames each run as part of a larger, almost ritualistic cycle of growth and survival. This premise is simple but effective, providing context for the player’s repeated attempts while reinforcing the idea that every run contributes to something bigger. The core gameplay follows a recognizable formula where the player must survive against increasingly dense waves of enemies in confined arenas. Movement and positioning are the primary forms of control, as attacks are largely automated once acquired. What makes the experience stand out is the addition of a map-based progression system that breaks runs into a series of interconnected encounters. Instead of a single continuous survival session, players choose their path across nodes that represent battles, events, or rewards. This structure introduces a strategic layer that allows players to plan their route, weigh risks, and tailor each run according to their preferred approach. Combat itself is fast and often chaotic, with large numbers of enemies filling the screen and forcing constant movement. The challenge lies not just in avoiding damage, but in managing space and timing abilities effectively. As players progress through a run, they gain access to a wide range of skills that can be upgraded or modified. These abilities form the foundation of each build, but the true depth of the system comes from the artifact mechanics. Artifacts provide passive bonuses and unique effects that can interact with one another in meaningful ways, allowing for a high degree of customization. Discovering powerful combinations becomes a central part of the experience, as certain synergies can dramatically change how a run unfolds. Progression extends beyond individual runs through a layered meta-system that rewards persistence. Players unlock new characters, abilities, and permanent upgrades that expand their options and improve their chances in future attempts. This sense of ongoing growth ensures that even unsuccessful runs feel worthwhile, as they contribute to long-term advancement. The steady accumulation of resources and unlocks creates a satisfying feedback loop that encourages repeated play, making the game particularly engaging for those who enjoy incremental progression. The inclusion of random events and branching decisions adds further variety to the experience. These moments can alter the course of a run in unexpected ways, offering rewards, penalties, or narrative flavor that enhances immersion. While the story itself remains somewhat abstract and secondary to the gameplay, these encounters help give the world a sense of unpredictability and depth. They also reinforce the idea that the player is navigating a system that is constantly shifting, shaped by forces beyond their control. Visually, the game adopts a stylized approach that prioritizes clarity during intense action sequences. Character designs and environments are relatively straightforward, but the abundance of visual effects keeps the screen active and engaging. Despite the potential for visual clutter, the game generally maintains readability, allowing players to track threats and respond effectively. The audio design complements the action with energetic sound effects and music that support the pace without becoming distracting. However, the game is not without its drawbacks. The complexity of its systems can be overwhelming at first, particularly when dealing with the large number of artifacts and their interactions. The interface does not always present this information clearly, which can make it difficult for new players to fully understand how different elements work together. Additionally, once players discover particularly strong combinations, the challenge can diminish, reducing the tension that defines earlier runs. Another consideration is its reliance on established genre conventions. While the map system and artifact synergies add depth, the fundamental gameplay loop remains similar to other titles in the same category. Players familiar with survivor-style games will quickly recognize the structure, and while the refinements are meaningful, they do not completely redefine the genre. Despite these issues, Artifact Seeker: Resurrection succeeds in delivering a polished and engaging experience that builds on a proven formula while adding its own strategic twists. Its combination of fast-paced combat, deep customization, and structured progression creates a gameplay loop that is both satisfying and highly replayable. For players who enjoy experimenting with builds and gradually mastering complex systems, it offers a rewarding journey that continues to evolve with each run. Rating: 8/10
Great game
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