
Race in the golden era of rally. Drive iconic cars from the 60s to Group B on challenging stages through stylized environments inspired by real worldwide locations. Will you master the art of rally?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"To do something dangerous with style is art..."
art of rally is a stylized experience inspired by the golden era of rally from the creator of Absolute Drift.
Race across the world through colorful and stylized environments in top-down view.
Compete for first place in the leaderboards with daily and weekly challenges.
Will you master the art of rally?

Experience the golden era of rally in Career mode, travelling across 91 stages from Finland to Sardinia, Norway, Japan, Germany, Kenya and Indonesia.


Get behind the wheel of your favorite vintage cars, ranging from the 60’s to the 80’s, Group B, Group S and Group A.

From beginner-friendly options to driving modes that’ll challenge the most expert drivers, all players can tackle the races using their favorite rally driving tricks: Scandinavian flick, counter steering, left foot braking, handbrake turns.

Get your name out at the top of the Leaderboard in our daily and weekly challenges.


Show off your driving skills, or simply your favourite landscapes, with the integrated Photo and Replay mode.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.6Kreviews | 92% | — | $5M |
| $24.99 | 3.7Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played so much of this game. I love rally, i love racing games, everything about this game entices me and grabs my attention. Its beautiful, goes through all of the groups of old rally and has pretty much every single iconic car that there is to want to play the game. The amount of modes after the career is amazing, and the game is simple and enjoyable. But there are some flaws of this game that i don't think the average player base will be able to handle unless you can thoroughly look past them and enjoy the game for the cars, rally, and beauty. One of the main things that turned me off of this game is the graphics. It has VERY good graphics, but it is terribly optimized. It would load in every single polygon from every stage that i did and ramp up the graphics card usage over a short amount of time. I wish that i could keep my graphics on highest because my graphics card is able to handle it. I have a 4060 ti for those wondering. I had to turn my graphics to the lowest setting in order to play for a decent amount of time, rather than just 1 rally. The second thing that isn't the best but is manageable is the turning in this game. Something about the counter steer is off, and the car constantly wants to realign itself while you're accelerating at any angle. Yes i turned counter steer assist to 0% and everything else off to force my controls to be the only inputs, and the car still wants to straighten out. No this is not a skill issue, i got top 1% (top 500) on several tracks and consistently got 1st places with no restarts. I had to fight this throughout the entire game but i think for me, it was worth it. The last thing that i have a gripe with is the surfaces and some hitboxes of objects. To start the surfaces are not accurate, rainy tarmac should not be more slippery than snow. The rain feels like ice, and it is impossible to get a consistent turn on it. There is a reason that nobody time trials the rain maps. To finish it off, the hitboxes are ridiculous, especially those bridges and other walls. They have no smooth surfaces and if you bump into them very gracefully you will come to a full stop after going 200kpm. Also some other objects are ridiculously rigid like the haybales and animals, despite some things like the billboards being easier to drive through than butter. PROMISE THIS IS THE LAST THING BUT ITS IDEAS. I wish they did more with the repairs, i never had to do more than clean my car and i never got a lot of time loss or repair management from the game. I also wish there was navigation notes, especially for turns that are hidden behind trees or buildings, or right after a long and steep uphill to downhill. Last things, i wish they had more tracks for the less and more powerful cars, groups 2-3 felt like i was holding down acceleration through everything, and S-A felt like i was braking every 2 seconds. VERY GOOD GAME. I LIKE IT A LOT AND I UNDERSTAND IT IS AN INDIE DEVELOPER. But for the general steam audience who doesn't like racing games but wanted to give this a try, it makes it harder to play. Hopefully this is helpful to the developer and people reading this before they spend the money for an enjoyable yet frustrating 20 hour experience.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
| $24.99 |
| 2.1Kratings |
| 79% |
| — |
| not modelled |
| $12.49−50% | 160ratings | 84% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Normally wouldn't write a paragraph about a game, but this game's physics frustrates me so much. I have driven alot of rally "sim" and arcade titles, and this one has the most unpredictable handling and feel out of every game I tried. The car feels unnaturally unstable yet it brakes super duper well.. It always have less or more grip than I thought. What throws me off constantly is that the car has super low grip but it has an incredible front end bite like it just turns instantly but then proceeds to have a very low grip slide.. I just.. I don't know, even when I get the hang of the car I don't feel in control.
has some weirdass handling. Its set up so you're supposed to do epick drifts around every corner. like godamm you are always sliding. I'm pretty sure they based it off of the handling from absolute drift. I don't really know if i can call it bad but it certainly isnt fun to learn in this context. Why would you make a rally game without pace notes. it's really frustrating to go around a blind turn that suddenly tightens at the end. I'm pretty sure the devs were aware of how annoying this is because they zoomed the camera way out so you can see further ahead and made your brakes slow you down *fast*. like wow these cars have fantastic brakes. Another annoyance is that If you stray a bit too far from the road it resets your vehicle. It is too easy to stray a bit too far from the road. put some more obstacles around the edges if you dont want me straying too far. really wanted to like it but there were just too many annoying things.
art of understeer
Please don't let the reviews from people who are bad at the game stop you from dining on this juicy buttery steak of a game. One of the most enjoyable and addicting games I've ever played. HIGHLY recommend. And if rally isn't you taste, same creator is creating an adventure 1970's off roader. Funselektor is goated.
I remember seeing this game announced during quarantine, played the (now gone) itch.io demo and liked it. The 6R4 and Escort were entertaining for me, and even if I wasn't a fan of the art direction in the game and minimalism, I still found the demo fun and enjoyable. If I hadn't bought the full game, I'd probably keep that perspective and would've moved on. I think you could tell from this review that I made the wrong choice. For $25, I'd expect better for the price. More if you include the DLC making it $34. Good luck finding it on sale for a single digit price point. Personally I believe "indie games" are usually cheaper than 20 bucks. It did go free on Epic Games a while back, but I missed that opportunity, and boy would I be humming a different tune if I had gotten it then. Let me start off with the visuals in this game. I'm one of the few who didn't really find a huge issue with the camera, and although I did think that would've possibly been an issue when I first saw the game, It didn't really affect me. There's also a weird effect that lets you see through foliage when it covers your view. I tried the camera mod, and its horrendous on inclines. The game was simply designed around the skibidi toilet camera and not a whole lot can be done about it. The corpo-minimalist look though was not for me. I'd prefer to have at least a bit more details, but when the game runs like absolute caca with graphics up (especially when the game looks so low poly) I have to play with everything set to low or off. I don't even consider my computer to be low end, since I can run some bigger titles with decent framerates; art of rally simply doesn't cut it. You can try to add more graphics and liveries to cars by downloading textures on racedepartment or making some yourself, but the consistency of these models is bad. You can add textures to wheels and foglights on most cars, but on some cars they simply do not exist. You're just stuck with them to a fixed color. There are also other minor details like the Renault 17 (la hepta) in real life being a FWD car and statistically listed in game as RWD, and the Lancia Delta HF Integrale (il gorillona) flaming from the back when it is a front-engined car, not rear or mid-engined. Not game breaking bugs, but for $25 I'd expect better. These issues have been listed in the Funselektor Discord server since 2021, but instead of perfecting their game, they've decided to leave an advertisement in the art of rally main menu for a new game and move to that instead. art of rally also has a serious phobia of CAPITAL LETTERS. You can't convince me that's a "style" or "art direction", and the Herodotus-level reinterpretations of information paired with the unnecessary hashtags underneath every single car make me believe the "lore" was made by a chronically online tumblr user. Doesn't help that the developer seems to glaze Japan so hard as well. The music is just there. I don't care for it at all and turn it off, put something else I like on in the background, but even if you mute the music, the messages appear in the top right telling you what the song is called. The game play is as most negative reviews describe: slippery as ice. Even at slow speeds, there's no grip to keep your car from careening into a cliffside, or hitting a house on the side of a tarmac road. I personally found it amusing that I could control the Stratos easier in rain than without. Most cars will even grip better in reverse. You'd be better off playing BeamNG (a better game for the same price) with a keyboard. Some of the jagged terrain will simply fling your car into the shadow realm, but since it's already difficult to keep the car on the road you'll end up seeing this a whole lot. You can't adjust any settings like brake bias, suspension, gear ratios; all cars have their own permanent settings and you're stuck with them. Do with this information what you will, maybe give me a few clowns if you were hurt by my internet words, but I think there's better entertainment elsewhere, not here.
Ah yes, my gateway into Rally games. To be blunt, i've never liked cars. To me they are loud, dangerous instruments that have caused more death than any other vehicle ever invented. As for virtual cars, the extent of my experience with them was on the family Playstation, many years ago, during long afternoons when Tekken 3 and Crash Bandicoot had gotten old and i was desperate for entertainment. And yet, on the 22nd of november 2020, some glowing reviews and a fantastic soundtrack convinced me to give art of rally a shot. Flash forward to today, i've played myriad rally games, ranging from arcade dopamine dispensers to authenticity-seeking sims, bought an entire steering wheel setup and started to learn about the history and culture of rally. art of rally, as it is stylized in all lowercase, is a game i have simply fallen in love with; among all of the racers i've played, none feel as accessible yet as merciless as it. The act of moving your car is not difficult, the controls are intuitive, you can play automatic or manual at your discretion... But the moment you pick up speed, the moment you hit 4th gear and in the horizon see a hairpin turn, the moment you decide that you, in fact, need not slow down but merely believe in the motion of your hands on the wheel, the pressure of your feet on the pedal... That moment, is the art of rally
Плюсы- графика, саунд дизайн, разнообразие уровней Минус - максимально странное поведение машин, будто бы это не раллийные, а дрифтовые машины. Машины прямо почти не едут, при малейшем повороте "руля" их срывает в занос даже на асфальте, сцепа не работает, разгон очень слабый
Pretty and minimalistic art direction, but the minimalism also applies to the gameplay itself to its own detriment. There is a limited number of inputs the game itself registers. Meaning you are going to have tons of trouble navigating slight bends, trying to control a slide, or quite literally going straight. These inputs are, seemingly, delayed too. You can set steering speed to 100%, max out your turning input, and your car does absolutely nothing for a moment, before either understeering or oversteering. And that's on tarmac. Car control between each vehicle is random. The stats on each, nevermind the description, are often misleading. It's quite literally on you to figure out which vehicle is the least bad of the bunch. Not even going to mention the various bumps and inclines/declines, which you cannot see and have to get used to from sheer repetition. Nor how extremely willing your vehicle is willing to get air at 10 mph. I get that real rallying has completely uncertain conditions when driving for a plethora of reasons. However, in my time here, I never felt like I actually improved beyond track and turn memorization. The cars, in general, just became more similar to drive the further you progressed. I also get that this game obviously isn't aiming to be a hardcore racer, given how keyboard inputs are offered and seemingly do work. Perhaps it was my mistake not playing it with that and using a controller instead, especially after doing laps semi regularly with said controller on a simracer (assetto corsa). Regardless, all this is a shame; there were moments of satisfaction that felt great, only to immediately have the car wiggle violently as I'm trying to just straighten out the car. So I don't hit the inside... then the outside... then the inside again. Subtle inputs, maxed out inputs, throttle and steering, none seemed to give me consistent results. And on a few times I actually had what felt like a good run, even once with a solid top 4% leaderboard position, the AI on the stage still beat me by a couple seconds. On normal difficulty. Which only helped disillusion me further. The art and the decent sounds do not make up for these frustrating shortcomings where I felt like I was just along for the ride.
个人评分6/10 制作组的想法是不错的,美术几乎算得上可圈可点,也能看出来对拉力和赛车的热爱,但本作毫无疑问是不适合纯休闲驾驶玩家体验的: 1、没有辅助走线,没有领航员、路书或小地图 2、车非常非常非常滑,极其难操控,极其容易失控;由于我确实也就是纯休闲玩家,所以就不去猜到底是因为调得不好还是有意为之还是硬核拟真了 3、游戏中主要采取的是高俯视视角,又大大弱化了对车身姿态的感知和速度感的刺激(不过值得一提的是,剥离掉了赛车的速度感官刺激以后,这个游戏真的有了一丝禅意与艺术的气息) 4、游戏的中文翻译是可笑的机翻,虽然本质上不影响游戏,但亟需润色 5、游戏的优化似乎有问题,基本上玩5-6个赛段、半小时多一些就会开始严重卡顿(赛车游戏卡顿的后果我想不言自明),目前还未发现问题原因但退出游戏立即重进可以暂时解决(因此也暂时不认为是我电脑的问题) 6、游戏的生涯模式是按时间排序,年代较早的赛车在前,年代较晚的赛车在后;而后者其实动力更强一些,也有不少四驱的选择,前者则动力相对弱鸡、基本为后驱(少量前驱),所以后者的驾驶体验会更好一些(还是非常滑……但会好一点),因此个人认为生涯模式这样排布并不是最合适的选择 7、地图和赛道设计感觉也有一些问题,一部分场景设计明显不合理(比如场景中的装饰物和赛车的比例明显不合理,雪地驾驶看不清路,还有砾石赛道桥面莫名其妙也铺着砾石等等),赛道的一部分设计也疑似家里要请高人了(飞坡/跳台后面接直角弯是谁想出来的???) 8、生涯模式几乎可以称得上又臭又长,又没有足够多种类的地图来充分高质量填充时长,后期基本上仅靠着通关的强迫症坚持游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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