
Art of Boxing, is a brand new 3D physics boxing video game coming to PC, MAC, PS4, and XBOX in 2020! Currently in development for PC and Mac - with Steam Early Access coming early 2020!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So did they just forget about this game or what? At least the developer could've gave us a warning or something. Seems like it could've been a great game, but as of now it's T-rash. I try to play it every week, hoping they update it and fix the bugs. Not yet, so I wouldn't recommend it until they do. Come on Devs, you got something that could be good for us boxing fans. Give it another shot!
updates???????????????????????????????
Gra nie warta tych pieniędzy. Warta jest co najwyżej 5zł, zrobiona na odwal. Widać, że producent gry już ją porzucił a szkoda bo niewiele jest gier bokserskich na PC. Miał być hit a wyszedł kit, a raczej kupa gówna.
In its current state this game is funny as hail. Playing on the PC, attempting to use X-box one controller. Full controller support on the first day, lost on the second day. Now, using the mouse and keyboard, all I have to do to win a fight is shake my mouse back and forth, which looks hilarious. Another amusing sight is the "ladies" in their short skirts, posing like porn stars. Oh and while preparing for a fight/training, when i select sparing twice in a row, the second time the models turn into penguin looking oddities. Currently totally worth the $10, for the laughs, $2 worth for a boxing game...
내가 복싱 게임을 좋아해서 스팀에 있는 복싱게임이란 다 사제꼈는데 그냥 그런가 보다 내가 욕심이 컸나 싶어 넘어갔다. 아무리 얼리 억세스라고 해도 이건 아니다. 다운되서 일어나면 내가 1미터 정도 위에 올라가있어서 어퍼 아니면 상대를 가격할 방도가 없는 상황에 놓였을땐 이런 쓰레기를 얼리 억세스라고 내놓은 제작사의 뻔뻔함에 헛웃음이 나왔다, 이건 그냥 쓰레기라 난 확실하게 정의 내린다.
This game really needs some support so here's some. Cons: - Crashes frequently - UI is terrible. You'll burn your retinas looking at this unity asset store garbage. - For some reason the Settings menu is blurred and you can't see anything on it - Terrible Sound - Loading screens take up to 30 minutes. This is likely done to ensure you're unable to get a refund because you spent 2 hours on a ♥♥♥♥♥♥♥ loading screen. - Fighting is completely unrealistic. My fighter looks like a tube man straight out of a 7/11 - Dodging is crap - Collision is pretty much non existant. Don't be surprised if your opponent punches you out of the map. - Everything is unpolished, and completely broken. - How is this even allowed on steam? Dev disappears for 1 year, suddenly appears again. - Laggy and slow - The stats you set at the start of your career have a chance to disappear, leaving you with 0 stats on everything - I already said this, BUT THE GAME ♥♥♥♥♥♥♥ CRASHES EVERY SECOND - Uppercuts have no collision. They never hit, even if your opponent is standing still, not blocking. - AI is terrible and will often times spam punches, or take them and go down. - There is no KO animation, so your fighter instantly goes down in a jumbled mass of limbs, which looks horrendous. - Money is useless, you have no means of spending it. There a ""store"" you can waste it on, but 80% of the items are broken and don't appear on your fighter, or are ugly as ♥♥♥♥. - There's a weight system. Your fighter needs to be at a current weight during the weight-in when matching up against a fighter in career mode. The problem is, it doesn't matter if your fighter is 10, 20, 30lbs above the weight limit, because the game doesn't seem to give a single ♥♥♥♥ about your weight, and lets you face them off normally even if you're 100kg heavier then whoever you're fighting. - Rope physics are horrible - The game is a clear port from console to PC. All instructions are given in XBOX controller format - Tutorial is broken, I was asked to block and 1 millisecond later it jumped to the next step before I could even learn how to block. Tutorial doesn't teach you anything. - Training is horrible. You raise your stats by selecting how you want to train, and it either plays a little animation or you have to do something. The problem is, my fighter was 5 lbs above the weight limit, and I only had 3 weeks to train. Training, however, does not reduce your weight. You need to "Starve yourself" (yes, that's how it's stated in the UI) to lose 0.5 lbs. However, you waste 1 week of training to do that. That meant that the maximum weight I could lose was 1.5 lbs, and there was no way I was losing 5 lbs before the fight. When the fight came, as afromentioned, a big flashing message appeared on screen saying I was above the weight limit. However, as if the game gave no ♥♥♥♥♥, when I decided to skip this cutscene, it instantly put me in the ring with the guy I was fighting, as if the weight in didn't matter in the first place. Even with the updates starting to roll out again, this product does not have the privilege to label itself as "Early access". At this point it's not a game, it's barely even a proof of concept. Give the dev 3-4 years to get his ♥♥♥♥ together before you buy this. Pros: - I can refund - Uninstall button works
Нет! не вздумайте! скачайте пиратку чисто по ржать! это не работает не как!
this is poop
ファミリーボクシングの方がまだマシだと思う
Labor of love is for sure in store for this game. So i nominated it. The devs have kept up with this game for a long time and it will be a diamond in the rough in the end. Hope,faith and patience goes far.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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