
"Arms Evolution: ZOMBIE DESTROYER" is a unique Roguelite tower defense game. You will slaughter thousands of zombies in the game and enhance your weapon towers through build character in the RPG way. and , the game also offers an idle mode, so you can enjoy building weapons anytime and anywhere.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
加什么密,我是来休闲的又不是来上班的
就是因为有这样的游戏存在,所以大部分人觉得国产游戏垃圾,不说别的,就这态度,真行,买你游戏,还喷玩家是吧
Game just feels like a mess. no real tutorial. Has some great ideas but are poorly executed. Suggestions - The weapons are good, But make less of them and have them be more focused on a role. - The support for excess weapons is also cool, I would recommend making type or roll based bonuses. Such as Laz weapons boost Laz weapons more. - The "skill" meta should be static with nodes being upgradeable to higher tiers. - The secondary items during battle is just ok. though i'm not really thrilled with it and personally would revamp it to a use skill system for an active fighting component. -I would like to see a 5th or even 6th weapon slot, 4 with a huge grid feels limiting. - Close range weapons don't feel strong enough to justify the lack of range. - Ability to build and reinforce walls. - Add a real tutorial. - Add a tower that spawns mechs that hunt down enemies, 1 for each tier would be sufficient. - Remove redundant towers. - remove merge mechanic, use currency as upgrade instead. - Make tower unlocks meta and permanent. - Add meta to unlock new towers for some progression. - Make tower skills more role based and less randomized. - Add meta exp for towers to upgrade or unlock skills. These are just some of my suggestions based on my playtime. I hope the game improves. As of right now I cannot recommend it.
我真的很需要点数去换些头像 摸一下猫猫会张嘴,一个赞摸一次!!! ⣿⣿⣿⠟⠛⠛⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢋⣩⣉⢻ ⣿⣿⣿⠀⣿⣶⣕⣈⠹⠿⠿⠿⠿⠟⠛⣛⢋⣰⠣⣿⣿⠀⣿ ⣿⣿⣿⡀⣿⣿⣿⣧⢻⣿⣶⣷⣿⣿⣿⣿⣿⣿⠿⠶⡝⠀⣿ ⣿⣿⣿⣷⠘⣿⣿⣿⢏⣿⣿⣋⣀⣈⣻⣿⣿⣷⣤⣤⣿⡐⢿ ⣿⣿⣿⣿⣆⢩⣝⣫⣾⣿⣿⣿⣿⡟⠿⠿⠦⠀⠸⠿⣻⣿⡄⢻ ⣿⣿⣿⣿⣿⡄⢻⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣾⣿⣿⣿⣿⠇⣼ ⣿⣿⣿⣿⣿⣿⡄⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⣰ ⣿⣿⣿⣿⣿⣿⠇⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢀⣿ ⣿⣿⣿⣿⣿⠏⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿ ⣿⣿⣿⣿⠟⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⣿ ⣿⣿⣿⠋⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⣿ ⣿⣿⠋⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢸
At the moment of writing, I can't recommend the game. The game works like a tower defense game in which you can place turrets in a grid of 7 by 7, but except for the short-range turrets in the very early game, there is basically a strategic element except drawing the higher turrets. Much time is spent on increasing your battle data, determining the likelihood of higher turrets and skills, and then refreshing your list of turrets you can buy. Once bought, you need three more so that they merge and go up a tier. So, in the end, you want to buy the same turret 9 times to get the most potent version. Once you have the turrets you like and won the round, you spend time going in and out of the turret and then randomizing a skill (which will always be the same level or higher) so at the end of the round, you buy that turret and make it a permanent feature of your base. However, this has a twist because that turret can't be upgraded or removed. So, in later rounds, you want to disable it so that other towers can get more EXP. Finally, you can upgrade your permanent skills using the same currency you bought the permanent turret. Due to the low skill required yet the considerable amount of interaction involved, it gives a feeling of a clicker game with slot mechanics. Finally, there are the visuals that are, although exciting, also very dull once you understand the mechanics. A lot lacks flair, and the level is a literal garbage dump with thrash. The animation is decent. However, the game requires you to constantly check the skills and turrets you draw and whether you can trigger extra monsters on the map, as that will result in more XP and money. This game is neither a tower defense game nor a rogue-like, but more a gambling game, as there are no exciting decisions to be made except hoping for the right turret to show up.
Don't sleep on this game, a whole lotta fun here watching your towers chew up whole waves of 100's of zombies or more.
Don't get me wrong, the gameplay seems quite nice but there are a few things that bother me so far. - The translation is complete but there are errors here and there like "eamage" instead of damage, a few buttons not translated that do not have a major impact on the gameplay, ... - No storyline - No real tutorial, the game tells you what to do next but it does not give you any sense of purpose - Not indicative on what is next after "beating the game" If the game was more polished i would probably keep playing it. Sadly, even the achievements are based on "Do this task X amount of times" and i do not see achievements that make me wonder "oh, how/when will i unlock that" or "how will it impact my gameplay" I wish this game a good development and hopefully it goes somewhere nice soon enough :)
千万别买。。。
跑路了,别卖
It looks like it's a very good game, but there's too much that's not explained or clear resulting in difficulty in making good decisions. For example, how do auxiliary weapons benefit the main weapon? Description is clear as mud, but that's a main part of your damage. Could boost as much as 2,000%, but as it is it's mostly trial and error dropping things in and seeing how much it helps, repeat. Also, when the game is paused there is some oddness going on. The cursor seems to hang up and won't mouseover things properly like it does when the game isn't paused. It'll still move, but you won't be able to get info. So you need to try to figure things out while the waves are coming, or pause play pause play pause play you get the idea. I think it'll be quite good, eventually. It's mostly just pretty frustration right now. Wait and check back later, imo.
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