
Armored Freedom is an intense strategy board game where giant robots fight for dominance. Roll the dice to charge and wage war using battle cards. Unveil hidden secrets within special action cards. Entrust your freedom to heavy armor!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
This is not a good game. It does have a few bright sides. The presentation is not terrible, the options do what they are supposed to. While the control of the mechs is a bit awkward, once you understand how to control them a turn plays as expected. What makes the game terrible is the combat system. Your mechs, such as they are, don't have any stats or equipment. All battle is done by playing offense or defense cards. When you play a card at the end of the turn you draw a new card. There is no telling what the enemy has. And it is completely random what card you pull next. If you get a good hand or several good card draws all the enemies die. If you have a weak hand nothing can save your mechs and they will all die. This is barely more complicated than the ancient card game "War". You do get to choose which card you flip, and there is a very minor strategy related to that, but ultimately really good hand are unstoppable and really bad hands will lose you the match requiring you to start over. As the number of enemies increases compared to your mechs, this means you need to get luckier and luckier on the rng to win. There is no skill. There is very little planning except for maybe saving a good card.... In the end, winning is a matter of endurance and playing matches over and over till you get a good enough draw to beat the number of enemies. Avoid even on sale.
Review posted on July 28, 2017. Even for $4.50 this game is not worth it. The gameplay is way too simplistic and boring. The player rolls dice for movement then plays their highest card. Highest card wins. That is it. If they simply added a die roll for fighting it MIGHT be worth it but as it is... just... no. No strategic depth whatsoever. Too boring, even playing with friends. If I hadn't bought my buddy a copy I would refund it.
还不错
Early access and it shows. Don't be surprised to find some bugs. That being said, I really like the game. It's simple to understand (you can pick it up in less than 5 minutes) and with more polish and a few more features I could see this being a real hidden gem. There aren't many features yet but I'm excited to see what the future holds.
It should be named Armored Random
Even too unfinished for early access. You dunno what which card does. The dices are falling in slowmo - even if you would not want to roll at all you have to. And it looks like its on pure chance if you are successfull in defending or attacking. If you think I judged wrong then you can clearly see what the game is lacking the most: A simple and unmissable guide to an intuitive gaming experience. The optics are really nice! But optic is not everything - at least not for Indie-fans. For 10 bucks I at least awaited contentwise something cool like MegaMek (which ist FREE). Something that can bring the real feeling back of the original Battletech boardgame ...and not a kinda "slotmachine". I appreciate every effort that goes into the dirction of BT (so I do with Armored Freedom), but that's too expensive for the result. ...oh yes, and dont even try to quit the game while an animation is running. You get stuck.
Won't even work in Linux with nothing but a useless response from the developer. I provided a full description of what's happening, and offered help in reproducing. The only workaround I could find was by editing the conf files of the gamer directly, and one wrong click in the game resets that file. Avoid this "developer" at all costs.
i dont like it bad graphics and boring gameplay
某フ〇ントミッションな見た目のストラテジー オンラインも対応しており、世界のパ〇ツァーとスコアを競え! ・・・まあ、見て分かると思いますがクソゲです(断言 戦略もなければ技もイラネエ! ただ手札の引きの強さ・・・ 運の強さで勝つ、ある意味闘いの厳しさを教えてくれる硬派なゲームだぜ! ルールは4対4で機体を操作、ターンの始めにカードドロー・サイコロを振り、出た目で動かせるマス決定 手札6枚(攻撃カードの・防御カードの二種だけをランダム)を持ち 戦い相手の防御カードより出目がデカイ攻撃カードを出してそれを上回れば攻撃成功! それより下なら失敗でダメージ0! しかし、大体みんな最初から防御のデカイ数字のカードしか出さないので攻撃失敗ばっか! 手札がなくなるまで双方ダメージ0状態・・・そして!ここからが本番! カードドローで強いカードを引いて攻撃成功するまでターン終了し続ける! この時!本当に引きが悪いと一生攻撃カードが出ず意味のない時間が過ぎる! 敵も同じ状態なのか、攻撃カードが出なくて無駄にターンを重ねる! だがこんな時には、マップ上に散らばるコンテナを拾うとメリット効果アイテムをもらい、戦闘にメリハリが・・・ って、デメリットアイテムしか入ってないので取るだけ無駄!なんだ3ターン何も出来ないって!手札から二枚攻撃持ってくな!それしか入ってねーじゃん! そして30分以上の硬直状態は余裕で、そこからなんとなく勝ちまで粘る 勝った所でなにも得るものはない戦争の無意味さを模したゲーム まあ最初から手札が防御カード6枚から始まるとかいうクソももちろんあるのでブチ切れですよね サイコロでゾロ目が出るとそのゾロ目の数だけ攻撃力プラスされるけど、まあ出ないし・・・ オレはデザインとか好きだよ、キャラのサムネとか無駄に多いし。
больше Рандома Единому Богу Рандома два кубика d6 решат вашу судьбу иногда не будет карт защиты иногда наоборот нападения либо настолько бесполезные с ценностью в 1-2 единицы защиты или урона своих роботов никак не отличить от противников а еще эти жёлтые кубы Рандома на карте
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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