
Immerse yourself in a world of old-school turn-based strategy with massive combat mechs. Real hardcore PvP: two factions, each with just one mech with 20 additional specializations and a pilot-neuroimplant system.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, German*, Spanish - Spain*, Simplified Chinese*, Portuguese - Portugal*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Don't assume this is like Battletech. It's like Front-Mission. Let me explain why. Weapons don't just have range limits, they have specific template areas they can hit. Take the long range missile. It has a 3-hex wide and 8 hex long area it can hit. The targetable area is 5 hexes distant from the firing mech. However, what I consider to be the game's fatal flaw is that you can ONLY shoot in one of the 6 hex facing directions. If the enemy is one hex to the left or right of a straight line up the row of hexes, you mysteriously cannot take a shot at them. Ok, I get that it makes the game more a maneuver puzzle as players try to get enemies into one of those 6 cardinal facings. I don't like it in the least, however. Had I realized this was the mechanic, I would have reconsidered the purchase. The range bands are cool, but the strict facing limits for weapons fire were very... shocking. It makes it more "mech chess" than a war game. That's what the developer intended, so if that's interesting, go for it.
If you're looking for a MechWarrior game with Atlas, Hunchback, and Spider type mechs, you'll be disappointed. This game uses mechs as a reference, but it's it own thing. It's about conserving armor and putting your mech in the right hex and facing to use the weapon you want (Think of solving a template puzzle over aiming and shooting a weapon and you'll do fine). You can customize loadouts in terms of favoring shorter or longer ranged weapons. You can chose whether to put your armor on the right-left-or body facing. You gain implants as you level up. It's a leveling game where you get better through unlocks rather than a mech building game where you're factoring size, armor, speed, and loadout. I admit...at first...I was disappointed that this wasn't a rebirth of a MechWarrior Tactics type game. But I got over that and the game is what it is. The PVP is nice and better balanced because of the game's simplicity. It's not a bad game. It's a bit phoney (Phone app like :-) ) and shallow for a PC Mech game, but there was enough to keep me entertained. Your milage may differ.
Besides not knowing what Battletech is or Front-Mission, i find this game fascinating. The game itself is on early development, not early access, I hope thye add new features and items for further startegies, because this game is nothing else than Chess with giant robots and hexagonal space instead of square. [h1][u] Now the pros and cons:[/u][/h1] [h1]PROS:[/h1] [u] Very strategic gameplay:[/u] If you don't think twice when you play this game, it'll be difficult to win, as every action you do will actually be decisive for your win or loose. [u]Campaign is cool:[/u] It really shows/explains the player what is going on the story of the game and the events you're taking on, it gets harder and harder further on, the AI is improving. [u] Graphics:[/u] As it's a Unity game, the graphics is the usual, i wouldn't count this as a PRO, but well, they aren't bad, they're slgithly good for a unity game. [h1]CONS:[/h1] [u] Learning about the game:[/u] The learning curve of this game is quite hard to explain, if you've played some of these strategic games, it's not that hard but if you're not used to them, you'll take quite the time to actually learn how to master your strategies. [u] "Free to Play" mechanics:[/u] Somehow this game has some Free to Play mechanics that could be easily replaced by other mechanics but the developers actually wanted it to be like this. [u] The game is not very expressive or "friendly":[/u] The game right now, on 21st of March of 2016, it looks like one of those games from 2005, where it was the game itself and nothing else, this game lacks some serious faction attributes, let me explain, it would be cool that before choosing the damn side (Russians or USA) they could explain some of their advantages or disadvantages, or even who the heck is the commander of that faction, so people can easily choose who to aid. [h1]Too Long didn't read a.k.a TLDR:[/h1] The game as it is, it's a baby game (early game) if they dont throw this game to the trash can like the developers of Kinetic Void or Starforge, this game will become great and famous. Graphics are okay because it's a unity game, hard to learn if you don't usually play strategy games, cool campaign. Early game still has some "Free to Play" features, not very expressive or friendly, lacks some characters and story for itself. But yeah, buy this thing, it's worth the 10€ / 10$
I really enjoy this game and don't really see whats up with the stream of bad reviews rolling in. Use your head, play it safe and you'll make it, most of the time. This is not so much a game you can jump into and be good at. It seems like these days that's all people want out of a game, an easy, instant gratification game. You have to put some work into your play's in order to win here. Do I recommend this game? Absolutely.
NO PLAYERBASE AT ALL.... If you get this game you wont find anyone to play with online. Boring mechanics: All mechs you buy are the exact same thing so basically you lvl up until you can use the max amount of mechs in a game. All the mechs you use are the exact same. This means the only customazation in the game is based off how many ammo for each gun you want to take with you on a mech. So one mech might have 10 long range missles another might have more cannon ammo. You can only equip somthing like 12 ammo so you pick, cannon, long range missle or short range so on and so on until you get to 12 ammo. You chose where to place the armor which is i think 11-13 armor pieces you get to pick like chest R arm or L arm or back. And thats the game thats it you pick what ammo and where to put armor there is not diff mechs or diff weapons or anything like that its really pretty stupid after the first 15 min you will get bored.
This would be a great game if the developer would support it. Right now it is unplayable because it usually loses it's progress in the game and you have to start from the very beginning with the tutorial. I was a t Level 4 and now I'm back to Level 1. But instead of fixing this game the developer is working on Techwars Online 2. Don't buy it when it releases because if there are any bugs they probably will not get fixed.
UNFINNISHED GAME AND MASSIVELY OVER PRICED FOR CURRENT CONTENT. I paid £7 for this, for an indie game that is quite a lot in my opinion. As a Battletech fan I liked the look and saw potential. As of this writing however there have not been any game updates for roughly 2 months, there is a list of promised improvements and features still outstanding, however there have been several DLC releases. The game itself is not bad but if left in its current state with very little content or refinement I would say the game is worth maybe a third of the retail price at best.
Interesting at first, but lacks depth of story and mechanical diversity. All of the mechs are the same, with only 4 types of weapons and 1 anti missile system {which consumes valuble limited ammo space if utilized} The only adjustments {at least up to level 8} are where to place armor and how much each type of ammo. Keeping in mind that the mech only has capacity for a total of 12 combined shots..including ams..with 1 infinate fire laser that is only good out to 2 spaces. the story is weak and puts you in unwinnable situation by the 4th campain mission, with no clues as to how to get through or around it. The enemy detonates an all mech killing emp as soon as you line up a final body shot on any of the enemies. Overall it gets pretty boring by level 6.
fun but limited it has a good tactical feel but lacks diversity. * in combat attacks from the side will hit the arm but front/back attacks hit the main mech also mechs lose arms and the weapon on that arm if they take to much damage. * there are mods in the game but mostly do passive things like show ammo, damage, what you can target, ect. but 1 does let you move 1 more hex at the cost of that turns attack. having these active will take fuel (unless the ability is maxed out) * doing missions, leveling, and via daily log ins you can get fuel and cash. fuel is hard come by though and is where people complain about grinding. <> now the limitation. * you get 1 inf. ammo laser, a long range gun, and 2 missals 1 for short rang and 1 long range. you can only carry 12 ammo (you can not increase this amount) to split between the gun and missals so if you take more say gun ammo you must take less missal ammo also your anti-missal defense uses these. these will stop 1 missal per ammo. * armor works like the weapons, you get 11 points and have to split it on 3 parts, the chest, right and left arms. * if you lose your right arm your heavy gun it gone, left is your inf laser, and chest is your missals but also your mech. * you can have upto 5 mechs but they all feel the same. you can only vary the amount of ammo your weapons have. there are no other weapons in game even the 2 sides only look different so who you pick is cosmetic only. well there is story but its very minimum. its a good light mech game but understand its VERY light on everything. if you got a mech itch this will scratch it but it feels like the start of a game not the entire thing. i mean i think there is like 1 dev so on that its decent but compared to say a front mission this is like being stuck on the first few fights.
Well lets start off with, the review is written as it appears the game has died. It looks like the developers have shut down the servers so there is no real point in getting it, as the game requires the servers to even load to be played. It was a cute variation to [i]Battletech[/i], you roamed around campaigns with large Mechanised Infantry on a hexagonal map, on a turn-based clock. Game play was relatively easy to learn, A.I. had good response so there was always a challenge as you progressed. Variations to your mech(s) helped customise you play style and/or particular missions, there was an element to pay my currency to obtain things faster than grinding, but seeing as online multiplayer was optional, it didn't really matter. It was a cute variation, pity it's still not running. ------------------------------------------------------------------------------------------ So thought I would give this a try, and behold the single player option is active as of 23/05/2020. Going to try get into it a bit over the next few weeks, but needlessly said, it's nice to see something that was paid for can be accessed as a stand alone game. ------------------------------------------------------------------------------------------ Recommended: Not really since the servers are dead Replayability: It did have it Drawbacks: [strike]It is no longer online supported so the game does not run at all.[/strike] It is now running as a standalone game at least. -Universal Gamer
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| SOK | $16.4K | 217 | 90% | $4.99 |
| Super Button Soccer | $16.4K | 97 | 68% | $6.99 |
| Secret Toy | $16.4K | 126 | 78% | $4.19 |
| Lunar maiden, River-side Angel, and the Godlike moment | $16.4K | 103 | 90% | $10.99 |
| Eggstraction | $16.4K | 119 | 89% | $5.99 |
| Artificial Defense | $16.4K | 207 | 82% | $2.99 |
Related
| Squad | $166.3M | 240.4K | 81% | $39.99 |
| Raft | $144M | 375.8K | 93% | $19.99 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| The Isle | $59.9M | 116.6K | 80% | $19.99 |
| Bodycam | $54.9M | 41.8K | 76% | $33.32 |
| Hell Let Loose | $51.5M | 148.7K | 82% | $17.49 |