
A new action game based on the concept of the ARMORED CORE series that uses the knowledge gained from FromSoftware's recent action game development.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 67Kreviews | 92% | — | $108.5M |
| $59.99 | 18.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ну проста шикарная динамика боя да и пейзажи красивые
Super replayable due to the large Mech options and NG+ variations on missions. Super smooth and flowing combat that is challenging but fair
If you like FromSofware's other games, you'll like this. If you don't like FromSoftware's other games, you'll probably like this anyway since it's nothing like their souls games. There's a bit of a learning curve, but it's not too difficult once you get the hang of making a decent loadout. Singleplayer and PvP are both great. The story is on the shorter side, but NG+ has extra content.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(8.5/10) + nice and well developed gameplay + generous modification option + good story and world building - confusing map inside the xylem, just that one map. - no cinematic/cutscene being implented with real characters. not just voicelines. if you're into story, get it on sale. if you're a mecha fan buy the game as it is, it's already good.
i love FromSoftware and have enjoyed playing their souls games for the past 10 years. i finally decided to try out AC6. many people say the story isn't very good but to me personally i loved it. although the combat and different choices of weaponry/playstyles are definitely the highlight of the game, the story to me is just as good! would highly recommend if you like a challenging yet beautiful and fun experience with mechs!
"そんな...私は...企業だぞ...!? 最後の...プランを..."
総プレイ時間61.6時間、トロコンまでプレイしました。ストーリー、キャラクターが魅力的で寝る間も惜しんでプレイしていました。ゲーム性の面では快適な操作性と幅広いアセンブル幅で好きなように遊べるところが魅力だと感じました。人を選ぶ世界観だとは思いますが、みんなにおすすめしたい素晴らしいゲームです。
机战好作品
Cool robots
[h2]It’s an open book exam but all the answers must come from within.[/h2] FromSoftware back at it again, delivering a deceivingly strategic game enshrouded in speed and fire power. [b]Miyazaki’s Way[/b] The Guardian published an interview of Hidetaka Miyazaki where he famously said that he [i]sucked[/i] at video games and that he uses everything at his disposal. This was his approach for Elden Ring and its debated expansion. Armored Core 6 was already a year old at the time of the interview. After having experienced the rebirth of this beloved title, I swear that he is talking about Armored Core 6 rather than Elden Ring. Typical to any FromSoft game, I died a lot. After every failed attempt, Miyazaki would reveal his presence in the options. He would stare me right at the face in the form of a menu choice. The game would gently give me the option to change my build. “Big deal!” some would say. It can be argued that in all souls like games, you could almost always change your build before entering a boss fight. Though that is true, the range of modification has never been as open as Armored Core 6. Yes, you can change your armor, rethink your weapons before attempting at Malenia once again. Armored Core bested this option by not only allowing you to change your weapons load out, but it also allows you to change your Core’s entire body. Speed legs on your first 5 attempts, then full on tank build once frustration sets in. Imagine Elden Ring allowing you to fully redistribute your stats prior to every attempt because that is how liberating this game is. In every crucial step of the game, it offers everything at your disposal. [b]Facilitation Anticipation[/b] Lets move on to my favorite design aspect of the game. Souls like games have always accommodated the majority of builds that players may throw at its bosses: “Mage build you’ve got there? [i]Go on, you can do it! [/i]Poison dagger build? [i]Get in there, you’ll be fine...[/i] Double great sword with a loin cloth..? [i] errr... you’ll figure it out[/i]”. Most boss moves boil down to ‘can you figure out the tell and the proper response’. AC6 is both similar and different. I have read an unhealthy amount of comments in Youtube where people complain about how a cheese build is the only means for them to move forward in AC6. This feels the same to me as the comments that came immediately after the release of Sekiro. Dodge was not as powerful, so naturally a few souls like players were displeased by the game design. Eventually the discourse died down, as it was made clear by veteran souls like players that [u]parry[/u] is the main defense mechanic through their uploaded, mind blowing game play videos. Armored Core 6 deceives it players by appearing as though there is a meta that must be figured out to achieve success. However, I have watched speed, mids and slow builds tackle the same boss and achieve the same victory. The difference is how these builds were piloted. Far for a weakling such as myself to mock others with “Skill Issue!” as I assure you it is not. AC6 is a tactical game that can facilitate any build given that both the AC and its pilot are in harmony. [b]In Summary[/b] Armored Core 6 is a question of ‘what would you do?’ and ‘how would you do it?’. I can use everything and still end up with nothing. I can copy any and all builds that I can find, but still have to confront the reality that I cannot easily copy the pilot. It’s an open book exam but all the answers must come from within.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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