
A new action game based on the concept of the ARMORED CORE series that uses the knowledge gained from FromSoftware's recent action game development.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 86Kreviews | 92% | — | $108.8M |
| $59.99 | 18.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The core do be pretty armored
贫穷的贴图,建模,没有什么细节,贫穷的过场动画,第一章结束的章尾,甚至连机甲手臂都不愿调整一下,就呆呆的立在那,打光还是有感觉的,然后看见一个木头人站在前面,笑死我了,太出戏了,目前觉得价格超100都属于不划算的范畴,这游戏建模精细度不如魂3有感觉吗
Havent finished the game yet, but I can already recommend it. This review is 3 years late, so any hope for a patch to fix is long gone. It's still a good game though. Some minor spoilers ahead. The good 1. combat is 10/10. it's fast, flashy, responsive and you can have up to four weapons to use instead of most other games where you only have one. range matters, speed matters, timing matters, positioning matters. 2. the weapons and parts have strong variety and are thematic, despite the balancing issues. you can build a fast mech that zips around the air launching countless missiles, you can build a laser helicopter, you can build a ratatatatata tank. the customization is great. 3. weapon animations are great. specifically the missiles, they launch in a salvo and chase enemies and some will miss on fast targets. if this was any other game the devs would lazily code the missiles to all launch at once, fly like one projectile and never miss. 4. graphically it's both beautiful and gritty. although some of the office buildings look like they could use a bit more detail. 5. some boss designs are really cool thematically. giant mechs, laser beam spiders, spaceships. The bad 1. the heavy reuse of maps. although i wouldnt call this a negative per se but it could be so much better. 2. some weapons are not really viable. while it fits the lore, most kinetic weapons like rifles, SMGs, pistols are just bad. it's not just the stagger system, the damage values are just low. melee also mostly sucks if you're not trying to cheese a boss. the whole EN load/weight tradeoff rarely matters because thats more tied to the body parts than weapons. 3. the credit system is just bad. it's pretty grindy and adds nothing but meainingless hassle, because it's just forcing you to buy and sell stuff in a rotation. after a short grind in the first chapter, the shop is nothing but a second storage. 4. some missions are just unimpressive. go here kill a couple mooks and press F at several locations. normally I wouldn't care if they were optional side missions, but every mission has to be cleared at least once to progress 5. generic damage upgrades in the OS tuning. kinda boring, especially when it costs the same currency as cool unlocks like weapon swap. also makes switching builds less attractive. The mid? 1. the lore is deep and well constructed. but for most people me included, it's not well told at all. there's too much lore hidden in random logs that you can easily miss. and if you miss them you need to replay the mission which is kind of stupid. i'd recommend to just watch a lore video instead and play through the game as normal. 2. damage is unavoidable because there's just too many homing missiles and bullets everywhere. yea some savant maniac probably did a hitless run. but my point here is that it just makes light builds undesirable, especially with the stagger mechanic. not a bad as a whole though, I never liked the full parry/dodge glass cannon meta in other Fromsoft games 3. Build > skill. some builds just straight up counter some bosses, rather than all builds being viable. I like the idea of building a counter, but it does feel a little too unbalanced Conclusion 8/10 It's a fun game. You customize and build different mechs, send them into missions and blow stuff up. the game is very focused on being good at that. The game does leave me wanting a bit. better weapon balance, fixing the stagger system, maybe more exploration, allowing a full melee build in both arms and less overheat downtime (e.g. a specialized Arm part)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely an amazing game! Very fast paced, very addicting, very hard to master. This game is brutal with its difficulty and has some very difficult gateway bosses. If you are not able to react fast and keep track of fast targets, advisable to choose something else otherwise prepare for a lot of dying. 66 hours of gameplay and I've almost 100% the game, if that tells you how addicting and fun this game is. would def recommend!
i need more endings so i dont have to stop...
好
好玩,但是渡鸦野火打艾尔红温了,剩下两个结局挺简单的,非常爽,而且大场景演出也不错,装备也是可以直接买的,不像那个机甲战魔得刷而且数值还不稳定,好游戏
Very good and fun game for a Transformers/Pacific Rim/Mecha fan. Good mechanics, fun bosses, sometimes a bit unfair but manageable. Needs more content and game modes though. 8,5/10 I miss my coral wife
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おもろい
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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