
A new action game based on the concept of the ARMORED CORE series that uses the knowledge gained from FromSoftware's recent action game development.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 705 reviews with recorded playtime.
Reviews
Themes across 702 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
why must all of my favorite games have niche fanbases
最好的轮椅模拟器
Highly satisfying feeling of destructive power. You pilot a massive arsenal into battle, dispatching lesser mech, helicopters, and tanks with reckless abandon. Then, the enemies show up with something that makes you say "I'm supposed to fight that?" There's good variety too, because sometimes the enemies show up with something that absolutely dwarfs you, or sometimes they show up in a superfast AC that you can't hit for the life of you. You have to try a lot of different configurations to win. I enjoyed the frosty, industrial design of Rubicon as well; it matches well with the tone of the story. It really feels like you're fighting a pointless, endless war in a desolate hellscape with a handler who talks you like you're piece of robotic meat; so, it's really satisfying when your character gets to develop a story of their own. This probably won't go down as the greatest mech game of all time, but as of 2026 I'd say the greatest mech game made so far.
不想玩魂游了,自身机甲太脆了,对手血条弹幕真的夸张。还有高机动性,很难命中敌人。最恶心的是密尔根这关,一大堆小怪,加上boss满天飞,时不时阴你一炮,站着不动被打,自己机动性不高不得不瞬移,被干一炮就硬直。
我不适合这个游戏
Let's see how far you can fly with borrowed wings
私はSteamのゲームは、99%オフラインプレイです。 FromSoftwareのゲームは、ARMORED CORE VI と ELDEN RING を所持。 約1年前、ELDEN RINGをに購入。 購入前に調べてればよかったのですが、 MODやCheatが使えなく、もたついて2時間越えて返金要請不可。 約半年前、1回目のARMORED CORE VI購入。 MODやCheatが使えなく、もたついたが約1時間だったので返金しました。 今回、再びARMORED CORE VIを購入。 先に使えるMODを確保していたので、プレイ時間は約30時間で現在もプレイ中。 ここから本題 ■EasyAntiCheat_EOS.exeについて 私はSteamの全てのゲームは、CではなくDの内蔵ハードディスクに保存していますが、 C:\Program Files (x86)\EasyAntiCheat_EOS.exe が勝手に作成されておりました。 はじめ見つけたとき、何かのウィルスかと焦りました。 貴社は、貴社のゲームでModやCheatされるのが好ましくないようですが、 購入した全てのユーザーに押し付けるのは止めて頂きたい。 私は、1つのゲームに時間をかけ過ぎるのは、 時間の無駄=リアル時間の消費だと思っています。 ゲームしていても、さっさと次のゲームに行きたいと常に思っています。
Главное об управлении\basics of character control 1.Экономьте энергию, восстанавливается после таймера в 0.44-3 секунды 2.АВТ отслеживание целей, разовое нажатие на колесико\на правый стик геймпада включает принудительное отслеживание целей, если цель захвачена в таком режиме и не требуется ее сменить то мышку\стик не двигать, иначе спадет ее захват, режим выключается так же 3.При реактивном полете используйте только мышь\правый стик для изменения направления полета, нажатие на wasd\левый стик включает уклонение=расход энергии 4.Отмена реактивного полета 1 короткое нажатие прыжка 1. Save energy, it recharges after a timer of 0.44-3 seconds 2. Auto target tracking, a single press on the wheel/right gamepad stick activates forced target tracking, If the target is locked in this mode and you don’t need to switch it, don’t move the mouse/stick, otherwise the lock will drop. Turning off works the same way. 3. While Assault Boost is active use only the mouse/right stick to change direction. Pressing WASD/left stick triggers dodging = spend energy. 4. Cancel Assault Boost with 1 short jump press Игра улетная, 3 концовки, все достижения открыл, есть кооп мод рабочий если нужно
Балдёж, жаль что нельзя приобрести / получить сеты брони ИБИС, а так Эйра заставила чуть поиграть со сборками ( жаль что её не берёт огнемёт, все боссы "кроме серии ИБИС" отваливались от зажигалок )
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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