
Armikrog is a unique stop motion clay animated point and click adventure game from the creators of Earthworm Jim and the Neverhood. Unravel the mysteries of the fortress that holds Tommynaut and his blind alien talking dog Beak-Beak captive through exploration and puzzle solving!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A perfect click and point adventure - nice puzzles - beautiful landscapes - funny story I really miss this kind of games
Игра своих денег стоит . Я её приобрёл за 75 рублей по скидке . Игру можно проходить часами , как и первую часть NeverHood . Armikrog заставляет проходить игру путём размышления , любопытства . Поиграйте в первую часть - NeverHood и тогда вы поймёте всю историю игры . Игра затягивающая своей пластилиновой атмосферой . Можете в неё сыграть чисто из за любопытства , надеюсь вы не бросите прохождение на первых минутах игры . Всем желаю удачи в прохождении !
This game was so fulfilling for how mediocre it can be. Kind of wish the game had more cutscenes or jokes or little doodads to mess around with occupying in-between the substance of the game as for large swaths of the experience fail to leave an impression on me. Do not get me wrong however, the parts of Armikrog that are good, are GOOD. However the 2d slideshow cutscenes got tiresome and didn't really add up till the end where, spoilers?, you get the ability to understand the made up language they use and you the player get to hear them in English. I was able to finish the game blind by myself and had about 1 really satisfying "aha" moment. There was one penultimate puzzle that requires you to backtrack through the game to get and I could see someone missing the most important hint, but I really appreciated how that puzzle intergrated into the larger world building. I would definitely say that this is more of a game you play for the environments and the experience over the gameplay. The world of Amikrog feels small at first but as you play it there is a suggestion of a bigger planet outside of the play space that I think really works. The character writing could have served to been stronger, I do really Tommynaut and Beak Beak's more serious and professional relationship, most other duos tend to stray away to more goofy or antagonistic relationships, but we don't get many opportunities to feel their bond and get an idea of why they are so close. The original residents of Armikrog are shown more in a factual telling of past events yet in spite of this their plight makes them endearing in spite of them not getting much characterization. Reasonable game, really glad I gave it a try in spite of mixed reviews, would heavily suggest it when on sale for 2 dollars.
As a fan of The Neverhood and Skullmonkeys, I just had to play this game. I understand why some people complain about the puzzles and how hard they are, but I am a veteran of point-and-click adventure games, and I haven't come across any that I think were [i]unfair[/i].
Great game. First time playing, after playing the Neverhood as a kid.
From my standpoint the game doesn't deserve so many negative reviews. There are many fun moments, especially with Beak-Beak, I really enjoyed the whole story and riddles. Really nostalgic if you remember the Neverhood but overall quite different vibe.
its great and fun and fun puzzles and music. the (still great!) sequel to our favorite game!
its a short game but could be very fun if youre nostalgic for "Neverhood"
it's impossible to complete the game w/o hints but the game is perfect, so much fun!
Like many others, I really wanted to like this game, as Im such a fan of the original Neverhood. Boy did this suck.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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