
Armikrog is a unique stop motion clay animated point and click adventure game from the creators of Earthworm Jim and the Neverhood. Unravel the mysteries of the fortress that holds Tommynaut and his blind alien talking dog Beak-Beak captive through exploration and puzzle solving!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 1.6Kreviews | 59% | — | $52.4K |
| $9.99 | 900ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a fan of the Neverhood, I wanted to checkout this game dispite the mixed reviews. Would not recommend. It's close, but there are several things that just make you stop and wonder how the game possible launched as it is. The crying baby puzzles in particular are aweful. There really needed to be a better way to convey that you can test the items by clicking the ring above them, and that you didn't have to wait for the music to reach that section.
Actually a nice little adventure game undeserving of a lot of hate & negativity it's received. The atmosphere and presentation are phenomenal and unique, the game's world is fascinating to explore and has a strong sense of mystery and "the unknown" to it. Puzzles could've been way better but I've played many, many adventure games with far worse and the puzzles are for the most part at least integrated nicely into the world (which is rarely seen in the adventure genre past the 90's and early 2000's) but a lil downer is that sometimes there's repetition between puzzle types, some are re-used but with more complexity added to them later in the game. OST is nothing special, unlike the Neverhood's masterpiece, but at least serves its purpose I guess, it does have a few fairly nice tracks though but overall the OST is very forgettable. No songs about someone putting tomaties and potaties and peas in their pants and doing a lil dance here, sadly. Story I didn't follow at all, I think that could've been done a lot better but the good thing is that, like The Neverhood, 95% of the story is told through the environment so it not being on par with Neverhood's doesn't interfere with the immersion of being in some weird alien world, but I just felt that what was there could've been done with more finesse. Overall a solid albeit very short game, tho I didn't feel it needed to go on much longer in its current structure and sure it didn't fill Neverhood's shoes but that's because it simply couldn't. Neverhood's development had backing from the likes of Steven Spielberg and Bill Gates to showcase artistic & technological capabilities of the medium at the time to the world so the developers had access to cutting edge technology, dedicated studio space to build Neverhood's sets in and they had the professional talents of many other people at their disposal. I get the disappointment that it wasn't Neverhood but I really do think that they delivered the best they could've here all things considered. Something on par with what people expected Armikrog to be would've probably cost around 30 - 40 times its budget and that's a very liberal estimation.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian*languages with full audio support
| $9.99 |
| 276ratings |
| 78% |
| — |
| not modelled |
| $1.99−80% | 239ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice, got TRIPLE softlocked and have to restart the game... There are puzzles that are unique to each playthrough, one of which has barely legible symbols that I was sure would come up again but I figured I would get a closer look at later. Then I crossed a certain part of the game with more of those symbols. You need to backtrack here, except to do that, you need the first symbols...which I can now no longer access..and are unique to my playthough, so short of trying out every solution and going back and forth between 6 screens, I am screwed. Cannot even look up a guide. Soft lock 1 Now I was even willing to do that, except... I saved on that junction to look up a guide because I initially could not be bothered to do that and...well..turns out that when I now load the save AND the autosave, I get spat out on the other side of the junction, that would lead me back to the original symbols...ok ..fine. Except, no... because the path back to the input is now changed and cannot be altered from this side. So even if I had the symbols I could do nothing with it. softlock 2 And then ON TOP of that, the path is not powered and I cannot move, so I am literally stuck in the game in mid air. Softlock 3. The game is certainly a novel take and visually interesting, but wtf..seriously? I cannot in good conscience recommend the game with such a game breaking bug. One ok, two? maybe..3 in the same spot?...no..,just...no.
So, I wish that steam had a "Maybe" option instead of recommending or not recommending this game. I feel mixed because I enjoyed aspects of this game and hated aspects of this game. I should maybe say that I've never played Neverhood, so my take on the game is not based on any pre-expectations. It was recommended to me by a friend since I play a lot of point and click adventure games. Why I would recommend it: The game looks super neat! If you are an artsy person that enjoys neat and refreshing graphic implementations in video games the claymation aspect of this game will definitely hit that sweet spot of "Oh, this is cool". The voice acting is good, and the little dog character's animation is particularly delightful. The game is also very short (only took a little over 3 hours for me to complete it). Why I would not recommend it: This game can be extremely frustrating for several reasons. The game is glitchy and the interactions do not consistently trigger. There's often a weird waiting time between taking an action and something actually happening as a result of the action you took. There is a particular repeated puzzle that involves sorting plush toys and it takes a painful eternity for it to actually do the sequence it needs to do to verify if you got it right or not. I often played games on my phone while this puzzle was doing the "check if you're correct" part because it was so horribly slow. Many of the puzzles are not intuitive, and in at least one case i brute forced a puzzle because I couldn't find the solution, only to discover that the solution to the puzzle was located in the area you were only able to get to AFTER you solved the puzzle. Other puzzles are so simple a toddler could figure them out. This game has a lot of obnoxious back tracking between screens for silly things like needing to hit a trigger point multiple times to get something aligned but the thing you're aligning is on a completely different screen than the trigger point. The story is a bit lackluster, but not the worst. TLDR: If you're really into point-and-click adventure games and also really into neat artsy little projects you may enjoy this for the cool claymation and neat scenery. If you think you're going to be horribly frustrated by the puzzles not being intuitive, having to brute force puzzles because there's no clues for some solutions, glitchiness, and obnoxious backtracking and slowness of puzzles to resolve themselves, maybe pass on this.
От игры из пластилина, созданной теми же людьми, которые делали запоминающийся и для кого-то культовый Неверхуд, ждёшь хорошего уровня. На деле же получаешь забагованную игру (в любой момент у вас может пропасть музыка, курсор или персонаж не захочет двигаться), так себе загадки (некоторые очень простые, а некоторые - просто шиза, решающаяся по фиг пойми какой логике; лично меня сломала головоломка с игрушками младенца) и довольно короткая продолжительность (возникает впечатление, что просто выпустили один из Эпизодов Клэймена, который так и остался недоделанным черновиком). Единственный плюс игры - пластилиновая анимация. Но вряд ли даже он перевешивает все минусы. И в целом неудивительно, что игра вышла, мало кто обратил на неё внимание (кроме фанатов и спонсоров на Кикстартере) и так же молчаливо провалилась. Как раз то чувство, когда громадные ожидания оказываются пшиком. P.S. После того, как игра проебала мои сохранения и откинула в прогрессе на час назад, я с ненавистью её дропнул и возвращаться не буду. Так что имейте ввиду, что она сохраняет как ей самой вздумается или не сохраняет вовсе. Что ещё раз подтверждает, что игру выкинули сырой и по состоянию как из раннего доступа. НИКОМУ НЕ РЕКОМЕНДУЮ, лучше и быстрее - посмотреть прохождение на Ютубе. P.p.s. Возможно вы скажете, что у меня шизофрения, ведь я купил эту игру ещё и для второго своего аккаунта. Но я сделал это только из-за крутого саундтрека, который можно (и НУЖНО) слушать отдельно от игры. Заглавная тема вообще сразу попадает в мой трек - лист. Но дело в том, что саундтрек отдельно не купить! Всё в духе рукожопости самой игры.
игра детства, все кто на серьёзных щах пишут критику идите ♥♥♥♥♥, ёбаныые снобы, это подпивасная головоломка на пару вечеров, поимейте уважение. В игре крутой визуал, музыка и довольно необычный сеттинг. Жалко что никто по итогу так и не понял
11 years later, I finally played it after backing it in 2013 and it was an utter disappointment.
Armikrog- конечно сделана по подобию Neverhood'а, но геймплейно игра сильно короче по времени (за 3,5 часа можно пройти, если знать куда кликать) (тот же Neverhood в среднем проходится за ~8 часов) Множество моментов в игре очень не очевидны, думаю без гайдов не возможно пройти... Но пройти в знак уважения и респекта пластилинового стоп-моушена стоит...
Очень классная игра, не смотря на смешанные отзывы в стиме. Жаль в стиме нет The Neverhood. Мне очень нравится подобная пластилиновая графика, сюжет весьма неплохой. Клю-Клюв крутой чувак
As a fan of The Neverhood and Skullmonkeys, I just had to play this game. I understand why some people complain about the puzzles and how hard they are, but I am a veteran of point-and-click adventure games, and I haven't come across any that I think were [i]unfair[/i].
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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