
Arietta of Spirits is a story-driven action-adventure game, with easy to approach game mechanics. Follow Arietta on her journey to unveil the mysteries of the Spirit Realm and immerse yourself in a story filled with emotion and surprising turns.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A beautiful little indie gem. The pixel art is gorgeous, the story is heartfelt, and the gameplay is a charming blend of action-adventure and exploration. It's short but sweet - the kind of game that respects your time and leaves a lasting impression. The spirit companion mechanic adds a nice twist to the combat. Perfect for a weekend afternoon.
Great little game. Cute pixel art, fitting music, relatively unique bosses and great dialogue and story.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Combat isn't very tight which is a problem in this type of game but it's a nice short story. I think it's worth it for the story ^^
It's a pretty good game made by a small team. The combat is engaging and not too easy (I played on normal difficulty), the world itself is fairly big. Overall, it's a good game, but there's still room for polish and even room for the game itself to grow, should the team ever want to revisit and expand it. Once thing that tripped me up a couple times was the hitbox of my weapon, which is fairly small, so i attack an enemy, but it's JUST out of reach, which can be super annoying. Other than just making the hitbox bigger, an interesting way to solve this would be the option of a ranged weapon. The characters are interesting, and none of them feel just shoved in there for the sake of it. One thing that would also be a big improvement, though maybe not strictly necessary, would be any kind of map. You may ask yourself "the world's not that big, you don't need a map", but a lot of the world uses the same sprites and thus everything looks kind of same-y, and there's few markers placed in the world. It's really just a nitpick though, but something that could be thought about if a remake were to be considered... Regardless, i liked it, and can be played through in one evening. I took just under 3 hours on normal difficulty.
A very fun game! doesn't overstay it's welcome and I hope that a sequel comes from this. I highly recommend this :)
if u like zelda for snes, then ull like this
CARALHO MENOR, o jogo é legazinho, mas na moral, os CARAS NÃO QUEREM QUE O JOGADOR GOSTE DO JOGO.... HISTÓRIA CHATA DO CARALHO, 1HORA APERTANDO ESPAÇO PRA VER SE PASSA LOGO, dialogo demorado da porra, nmg quer saber da bosta da vó da menina, muito ruim na moral, história criada por 1 analfabeto, se foder, E MANO, COLOCA A PORRA DE UMA OPÇÃO PRA PULAR ESSA HISTÓRINHA DE MERDA CARALHO VEI, SÓ ISSO MANO, NÃO CUSTA....
Spirits softly call Tiny hands mend broken hearts Summer drifts away
Jogo curto e bom. O desenrolar da história é rápido, com plots um pouco previsíveis ( talvez por ter costume de jogar muitos jogos ), mas a história é boa, e entrega o que propõem. - Pontos Negativos : Você só pode atacar e desviar para 4 dimenções ( Cima, Baixo, Esquerda e Direita ), porém os monstros atacam e se movimento em 8 direções ( cima, baixo, esquerda, direita e diagonais ). - Pontos Positivos : • Jogo legal e envolvente. • Ótimas lutas com bosses • Bons puzzles.
As a casual gamer, this game is pretty mid. Combat is a little annoying, with no real strategy, but mostly forgiving. Still, after several attempts at the final boss on normal difficulty, I couldn't even survive long enough to reach the first opportunity to hit the boss. So, balance issues. The story itself is good, and there's not enough of it. It would be fine if combat were better, but neither the story nor the gameplay shines on its own. I'm starting to prefer the explanation that Arietta is imagining all of the supernatural events, but that's writing my own fanfic. And I like to write fanfic for stories that are good but just need one or two fixes... The art is pretty good for the pixellated aesthetic. I enjoyed my time playing it, but I didn't pay full price.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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