
Arietta of Spirits is a story-driven action-adventure game, with easy to approach game mechanics. Follow Arietta on her journey to unveil the mysteries of the Spirit Realm and immerse yourself in a story filled with emotion and surprising turns.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a pretty good game made by a small team. The combat is engaging and not too easy (I played on normal difficulty), the world itself is fairly big. Overall, it's a good game, but there's still room for polish and even room for the game itself to grow, should the team ever want to revisit and expand it. Once thing that tripped me up a couple times was the hitbox of my weapon, which is fairly small, so i attack an enemy, but it's JUST out of reach, which can be super annoying. Other than just making the hitbox bigger, an interesting way to solve this would be the option of a ranged weapon. The characters are interesting, and none of them feel just shoved in there for the sake of it. One thing that would also be a big improvement, though maybe not strictly necessary, would be any kind of map. You may ask yourself "the world's not that big, you don't need a map", but a lot of the world uses the same sprites and thus everything looks kind of same-y, and there's few markers placed in the world. It's really just a nitpick though, but something that could be thought about if a remake were to be considered... Regardless, i liked it, and can be played through in one evening. I took just under 3 hours on normal difficulty.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good story and fun boss fights. Playing through it again without getting hit was mildly frustrating near the end but worth it
História - 7/10 Gráficos - 7/10 Jogabilidade - 6/10 Som - 8/10 Nota Final - 7/10
I tried to like this game. It's just so very boring. I tried for longer than I should have.
シンプルだが癖のない操作性と、丁寧に作られたドットアニメーションが良い味を出しているゲーム。 ストーリーも複雑にせず、余計な伏線をちりばめたりもせず、手堅く作ってある。 非常にスッキリした作品。 しかし色々スッキリしすぎてもいる。 舞台が小さな島一つ分ということもあって景色の変化が少ない上に、主人公の成長要素・強化要素がほぼ無く、地形による特殊アクションや謎解きギミックも無いなどアクションゲームとしてはさすがに単調すぎると感じる。 また相棒となるキャラクターやそれ以外のNPCとの交流がほとんどないのも寂しい点。 とにかく全体的に薄味。 絵本としてなら良い作品になっただろう。
Às vezes, a qualidade de um jogo é determinada pela sua simplicidade. Arietta of Spirits é uma experiência que se inspira em clássicos como "The Legend of Zelda" e "Secret of Mana". Aqui, no entanto, a ênfase está numa narrativa direta ao ponto mas que não perde o brilho, fornecendo ao jogador elementos visuais e mecânicos para apreciar a jornada. Arietta é, acima de tudo, uma menina que funciona como o clássico arquétipo da jornada do herói: quem gosta de histórias tradicionais e repletas de magia com certeza vai curtir este jogo. Fico no aguardo de uma continuação e recomendo a jogatina a qualquer um que goste do gênero de jogos de aventura!
good 4-5hrs experience
Un buen juego de aventuras. Me hubiera gustado que tuviese mas personajes a los que ayudar, pero no es muy largo. Y está en castellano.
Pros: -Animation is smooth and pretty and the music is pleasant to listen to. -Controls are good though not much in the moveset. Just a sword attack, a dodge roll and later a shield. -Got some good enemy varieties like wasps with singers, charging bats and a small collection of shadow monsters. Neutral: -Apart from the final section, the entire game is just a collection of forests and caves. There is a section at night but that’s it and a short walk through autumn leaves but that’s it -Story is alright. Just a little girl has an adventure with a spirit weasel. There’s a little more like what happened over at a silver mine where the shadow monsters are coming from but still not much else -Bosses are pretty easy except for the last two. -Only two side quests. Cons: -Range of the sword is pretty short so you’ll likely get hit just trying to get close to your enemies. -Too many branching paths that quickly recombine in a game where there isn’t much reason to explore
Arietta of Spirits is a compact action-adventure that wraps a family grief story around a Zelda-like island exploration game. The first summer without her grandmother draws Arietta into a parallel spirit realm, where the spirit guide Arko binds her to his world as a bound. The spirit-blade upgrade transforms the starting wooden sword into a glowing weapon with a wider arc and stronger strikes. Enemy health bars make every hit legible, and the shield mechanic manifested through the family ring blocks incoming attacks and shatters the red shields of tougher roamers. The ring itself anchors the story as a conduit that roaming enemies covet for its deep connection to both realms. Its power lets Arko physically manifest, deepening the combat options and the bond at the centre of the narrative. The island is a small but generous sandbox, with twenty hidden spirit cubs to return and the merchant Midri's four lost items to find. Roamer energy fills cars that raise maximum health, while frequent checkpoints and shortcuts keep the compact map flowing without friction. The mine's journal pages carry the best storytelling, revealing that the sickness blamed on the alchemist Minerva was mercury poisoning from untested machinery. The revelation reframes her wrongful death and gives the closing stretch genuine weight. Contact damage is the main frustration, since the sword's small attack area forces close range against enemies. Stinger wasps with ranged shots and shade roamers that home in add further pressure, and the single attack move leaves combat feeling limited. Overall, exploration and the spirit mechanics carry the experience, with a heartfelt story that earns its emotional payoff. The combat frustrations are real but secondary against the charm, the compact scope and the rewarding completionist loop.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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