
Argonauts Agency—See how a regular chair can be the beginning of a whole investigation and amazing adventure!
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Languages: English, French, German, Russian
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[h1] Argonauts Agency: Chair of Hephaestus [/h1] Casual game of 2022. The morning showed up at the Argonaut agency as usual, with Jason and Medea practicing for the world championship in artificial yawns. All of a sudden, a courier stormed in and wringed his hands, begging the team to leave immediately for the well-known art collector Pelias. When they got there, they found Pelias in a rather precarious position. Someone had unexpectedly delivered an armchair to his house. And as Pelias sat down on it, chains suddenly sprang out and chained him to the chair. Hopefully our team will be able to free him as soon as possible! (Developer) There are no gameplay changes compared to the predecessor. As with all of these games, you must collect, build, and clear blocks. They have done this quite well. It's fun to scurry through one of the three levels of difficulty. The developer mainly uses the paths that you have to clear as game content, not so much sophisticated barricades. The story, which is based on an ancient tale, is well developed and funny. So, I can recommend the game. My group and my archive with over 5,350 reviews here: https://steamcommunity.com/groups/hoi4deu 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list] and discover more reviews from me [h1] Argonauts Agency: Chair of Hephaestus [/h1] Gelegenheitsspiel von 2022. Der Morgen zeigte sich in der Argonautenagentur wie üblich, Jason und Medea übten für die Weltmeisterschaft im Kunstgähnen. Urplötzlich stürmte ein Kurier herein und bat das Team händeringend, unverzüglich zum bekannten Kunstsammler Pelias aufzubrechen. Als sie dort ankamen, fanden sie Pelias in einer ziemlich prekären Lage. Irgendjemand hatte unerwartet einen Sessel zu seinem Haus geliefert. Und als sich Pelias darauf niederließ, sprangen plötzlich Fesseln hervor und ketteten ihn an den Sessel. Hoffentlich gelingt es unserem Team, ihn möglichst bald zu befreien! (Entwickler) Es gibt keine gameplay Änderung zum Vorgänger. Wie bei allen dieser Games musst du Sammeln, Aufbauen und Sperren beseitigen. Dies ist ihnen ganz gut gelungen. Es macht Spaß sich durch eines der drei Schwierigkeitsgrade durch zu wuseln. Der Entwickler nutzt hierbei vor allem die Wege die man freiräumen muss als Spielinhalt, nicht so sehr ausgeklügelte Barrikaden. Die Geschichte die sich an eine Antike Erzählung anlehnt ist gut ausgearbeitet und lustig. Also, ich kann das Game empfehlen. Meine Gruppe und mein Archiv mit über 5.350 Reviews hier: https://steamcommunity.com/groups/hoi4deu 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list] and discover more reviews from me
Sehr schön! Hat mir sehr gut gefallen, habe es wie immer gleich am Stück durchgesuchtet. 100% Spielstand ist kein Problem, leider gibt es keine Steam Errungenschaften und Sammelkarten. Dieses Spiel der Serie ist wieder ohne das lästige Casino Bonusspielchen, was nervig werden könnte. Man muss wieder dem Onkel helfen, der sich immer in brenzligen Situationen wiederfindet. Das macht Spaß, weil die Karten gut gemacht sind und der Schwierigkeitsgrad fordernd, aber nicht zu schwer oder gar zu leicht ist, alternativ gibt es natürlich auch einen Spielmodus ohne Zeit, aber das wäre ja langweilig, dann lieber ehrlich 3 Sterne verdienen. :-) Wer die Herkules Serie mag, wird auch diese Serie lieben. Fazit: kaufen, kaufen, kaufen!
"Argonauts Agency: Chair of Hephaestus" is an abandoned mobile app that's been dumped on Steam as a paid product, as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs and asset flip copy + paste shovelware game pushers at 8Floor. These guys have dumped reskins of the same games literally hundreds of times onto Steam, polluting the place and making gaming worse for everyone. And this mobile app of theirs is no exception. "Argonauts Agency: Chair of Hephaestus" is a pointless "12 Labours of Hercules" screen tapper/clicker mobile app. There's no gameplay, just tapping on the screen. The mobile app is made to look like you're making interesting decisions as you're presented with a map of a town/village/pathway that has you clicking on various things to collect things which are then consumed when you click on an obstacle, which unlocks more things to click on. This is so lame and shallow, you could write a script to randomly click the screen and given enough time, it would beat the game. The shady developer behind this valueless shovelware has proven to be a persistent nuisance abusing Steam Direct... they've dumped over a hundred valueless mobile app tier asset flips onto Steam, many featuring plagiarised/stolen stock art and other unethical, shady behaviours. The developer, Creobit/8Floor, has copy + pasted this particular game, with minor reskins, an insane THIRTY TWO TIMES onto Steam... why cash in on one asset if you can cash in on multiple copies of the same game? Asset flipping begins at home! Here's a list of 8Floors's copy + pastes of this asset: [list] [*] Argonauts Agency: Captive of Circe [*] Argonauts Agency: Chair of Hephaestus [*] Argonauts Agency: Glove of Midas [*] Argonauts Agency: Golden Fleece [*] Argonauts Agency: Missing Daughter [*] Argonauts Agency: Pandora's Box [*] Elven Rivers 2: New Horizons Collector's Edition [*] Elven Rivers: The Forgotten Lands Collector's Edition [*] Emergency Crew 2 Global Warming [*] Emergency Crew Perfect Getaway Collector's Edition [*] Emergency Crew Volcano Eruption [*] Garden City [*] Gnomes Garden [*] Gnomes Garden 2 [*] Gnomes Garden 3: The thief of castles [*] Gnomes Garden Lifeseeds Collector's Edition [*] Gnomes Garden Lost King [*] Gnomes Garden New Home [*] Gnomes Garden: Christmas Story [*] Gnomes Garden: Halloween [*] Gnomes Garden: Return Of The Queen [*] Lost Artifacts [*] Lost Artifacts Mysterious Book Collector's Edition [*] Lost Artifacts: Golden Island [*] Lost Artifacts: Soulstone [*] Lost Artifacts: Time Machine [*] New Lands [*] New Lands 2 Collector's Edition [*] New Lands Paradise Island Collector's Edition [*] Royal Roads [*] Royal Roads 2 The Magic Box [*] Royal Roads 3 Portal [/list] [i]These are all reskins of exactly the same game![/i] What value is there in this spam/pollution glutting the Steam store for gamers? This valueless copy + paste garbage is taking up marketing space for genuine indie developers who are doing the right thing. It's harmful to the industry and to gamers. From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The mobile app features simple, cartoony 2D graphics, of the type you normally expect to see in low effort mobile apps. 3D graphics programming does require a degree of skill and competence and unfortunately not all developers have the budget or talent to deliver this, despite 3D graphics cards hitting the mainstream in the 1990's. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the mobile app was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The mobile app is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this mobile app below acceptable standards for any modern PC game. The poor quality of this mobile app is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 7 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in this low quality mobile app is to be expected. This is unacceptable disrespect for PC gamers. Because games like this can be played free elsewhere, and because of the other defects, it's impossible to recommend. Just who do they think we are?
Tolle Story und genau so aufgebaut wie der vorherige Teil. Viele Level und sogar noch extra Level für die "Sammleredition" nach dem man die Story abgeschlossen hat. Es gibt zwar keine Erfolge aber es war doch recht nett ohne Erfolge zu spielen (was mir bei solchen Games relativ schwer fällt xD). Also wer nicht unbedingt auf Erfolgsjagd ist und Games dieser Art mag - greift zu :D - Keine Erfolge - Keine Sammelkarten
Argonauts Agency: Chair of Hephaestus is a casual time management strategy game that blends mythology-inspired storytelling with resource gathering, worker management, and relaxed strategic gameplay. Developed by Workroom7 and published by 8Floor Games, the adventure follows Jason, Medea, and the Argonauts Agency team as they investigate a mysterious magical chair forged by Hephaestus that has trapped the collector Pelias in an inescapable prison. What begins as a strange magical incident soon becomes another mythological journey filled with blocked roads, magical artifacts, dangerous creatures, and resource-based problem solving across colorful fantasy environments inspired by ancient Greece. The gameplay revolves around classic time management mechanics where players direct workers to gather resources, clear debris, repair structures, and complete objectives as efficiently as possible. Every stage introduces a map filled with obstacles and limited resources, forcing players to carefully prioritize tasks while managing time effectively. The systems are extremely easy to understand, making the game approachable even for players unfamiliar with strategy titles. Most levels focus on balancing food, wood, stone, and other materials while gradually expanding access to new areas and objectives. One of the game’s strongest qualities is its relaxed pacing. Although stages include time-based goals, the overall experience rarely becomes stressful or overwhelming. The challenge is designed more around organization and efficiency than punishing difficulty, creating a calm and enjoyable rhythm that works well for casual sessions. Players can focus on optimizing routes, managing workers, and slowly improving performance without dealing with intense pressure or complicated mechanics. The easygoing structure makes the game particularly appealing for players who enjoy strategy gameplay without the harsh demands often found in larger management simulators. The mythology setting gives the game a surprising amount of charm. Greek gods, enchanted artifacts, mythological creatures, and legendary references appear regularly throughout the adventure, helping the world feel more lively than many standard time management games. The central idea of a magical chair created by Hephaestus trapping Pelias adds a playful fantasy tone that fits the casual gameplay style well. While the story itself remains fairly simple, the mythological atmosphere gives the experience enough personality to remain entertaining throughout the campaign. Visually, the game embraces a bright cartoon-inspired art style filled with colorful environments and easy-to-read resource nodes. Buildings, roads, obstacles, and workers are clearly visible at all times, which is important during busier stages where multiple tasks must be managed quickly. The graphics are not technically impressive compared to larger strategy games, but the clean presentation and cheerful visual direction fit the relaxed pacing perfectly. Each environment feels inviting and accessible, reinforcing the game’s casual tone. The level design introduces additional mechanics gradually to keep progression moving forward. As players advance deeper into the adventure, they encounter new environmental hazards, magical barriers, enemies, and special objectives that slightly expand the strategic possibilities. Some stages also include fog-of-war elements and hidden areas that slowly open as the player clears paths and explores further into the map. These additions help prevent the gameplay from becoming completely repetitive during the earlier portions of the game. The soundtrack also contributes positively to the atmosphere. Lighthearted music and cheerful sound effects reinforce the adventurous and mythological tone while maintaining the game’s relaxed energy. The audio design remains simple overall, but it complements the pacing effectively without becoming distracting during longer play sessions. Another appealing aspect of the game is the steady sense of progression. Completing stages, unlocking new environments, and gradually overcoming more complicated maps creates a satisfying loop that encourages continued play. Players who enjoy replaying levels for better completion ratings and faster times will likely find the structure especially rewarding because many stages can be optimized significantly after learning the best routes and resource priorities. However, the game also struggles with repetition over longer sessions. Although new mechanics appear gradually, much of the gameplay revolves around repeating the same cycle of collecting resources, clearing obstacles, and repairing structures across similar-looking maps. After several hours, the formula begins to feel predictable because the core mechanics change very little throughout the campaign. Players who are not already fans of casual time management games may eventually find the structure monotonous. The narrative, while charming enough initially, also lacks significant depth. The story mostly functions as a framework connecting the gameplay stages together rather than a genuinely compelling adventure. Character interactions remain lighthearted and simple throughout the experience, but there are very few memorable emotional moments or major surprises. Players looking for stronger storytelling or deeper worldbuilding may find the plot somewhat forgettable. The challenge level may also feel too gentle for experienced strategy players. Most stages can eventually be completed through basic resource prioritization and repetition without requiring especially advanced planning or tactical experimentation. While the relaxed difficulty fits the casual design philosophy, players hoping for deeper strategic complexity may feel underwhelmed once the gameplay systems become familiar. Technical roughness is another noticeable issue in certain areas. Some interface elements and animations lack the polish found in larger strategy titles, and occasional bugs or minor technical issues can interrupt the flow of gameplay. None of these problems completely ruin the experience, but they reinforce the feeling that the game operates on a smaller production scale with more limited resources. Despite these flaws, Argonauts Agency: Chair of Hephaestus succeeds because it fully understands the type of experience it wants to provide. The game is not trying to become an advanced strategy simulator or a deeply cinematic adventure. Instead, it focuses entirely on delivering relaxing resource management gameplay wrapped inside a colorful mythology-inspired setting. The approachable mechanics and steady progression make it easy to enjoy casually without requiring major commitment or intense concentration. What ultimately makes the game enjoyable is its comfortable rhythm. Gathering resources, clearing pathways, solving small logistical problems, and slowly restoring order across each level creates a satisfying sense of momentum that works especially well in shorter sessions. The mythology theme adds enough charm to keep the familiar gameplay formula entertaining even when repetition begins to appear. For fans of casual strategy games and time management adventures, Argonauts Agency: Chair of Hephaestus offers a pleasant and accessible experience filled with colorful environments, simple resource management, and mythology-inspired charm. Its repetitive structure, limited difficulty, and lack of deeper narrative ambition prevent it from becoming one of the genre’s standout titles, but the relaxed pacing and approachable gameplay still make it an enjoyable choice for players looking for lighthearted strategic entertainment. Rating: 6/10
My favorite series from this developer
时间管理 + 资源管理 + 神话主题的休闲策略类游戏,让人第一映像就是和12 Labours of Hercules非常的像 除此之外,游戏发行商就是一个发行大量劣质的、靠复制粘贴出大量相似换皮游戏的垃圾;并且还非常无耻的持续涨价
Опять какая часть и снова собираешь ресурсы сам просто кринге
nice
Good game to spend some hours
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