
Antiprism brings classic shoot 'em up mechanics to VR and combines them with innovative single-player twin-ship gameplay. Control two ships at once as the pilots Jexen and Malik shoot hordes of enemies, dodge enemy fire, find and upgrade items, and beat hard bosses on their journey through The Gone.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
This is an on rails bullet hell waveshooter with a SP Campaign. You control 2 spaceships one on each hand, and each level you maneuver them through waves of different kinds of enemies. Performance with a 1080 was excellent, graphics are colorful and clear, audio was pretty good with maybe some missing sfx here and there (like some alien enemies not making sound when exploding). After each level you earn money and/or upgradeable parts for your ship, It has a nice system where you can upgrade a part, then if you get a new part and want to upgrade that, you can go back and get your money back on the upgrades you did at first. You can redo levels and reearn the rewards. Levels are easily replayeable (as in easy to access and fun to play again) and the bossfights where great looking and fun. Recommended for anyone that enjoys some space battles and moving around dodging lots of incoming bullets.
Fun VR shooter where your hands are flying death machines that deal out blinding RGB light shows with the press of a button. Awesome. Has a cool upgrade system that's similar to No Mans Sky's with Missiles, Lasers, Cannons and more. Also it's still in early access and has seen regular updates since launch. They also have a discord where they post often. Good stuff
打發時間的小品遊戲. 坐在椅子上就可以玩了. 真要說缺點的話就. 手舉太久,很酸,比玩beat saber還酸得多...XD
I refunded the game because it completely misses the concept and then has a campaign mode that was clearly thrown in as an after thought without any substance whatsoever. The ships should be held virtually in hand. They are not. Instead you are essentially remotely controlling ships that are in easy reach of your hands. The shields on the ships then obscure the ships to the point that it seems more like shooting a couple of guns than controlling a couple of ships. I think the developer set up the game with a third person camera aimed at ships rather than a VR First Person camera that over-looked the ships. The mechanics and gameplay are frankly awful. There is nothing intelligent about the aiming. The player has to compensate but it's not possible to skillfully lead a target that never travels in a straight line. The targets have to be spammed to eventually be hit. This is not skillful and not fun. The targets move seemingly completely randomly. There is nothing suggesting AI or even deliberately programmed patterns. On this note there are very very few targets. If it were possible to hit them based on skill then it would likely be extremely obvious that there wasn't anything to this game. The enemy bullets do travel in a straight line. They are easy to dodge and only a high volume of them and the need to focus on other objects causes them to be any sort of challenge at all. So while you cannot skillfully aim at a target, once the enemy sprays a pattern of bullets there is plenty of time to get out of the way the majority of the time. And then the music selection is terrible. It's slow and seems like it should be for an elevator simulator not a VR bullet hell. Finally the campaign is tossed in without any meat or real plot whatsoever. It strikes me as an attempt to try to stretch a failed project into the illusion of a game. I hate to be so negative, but it's necessary. I think there are some positive reviews as well. If you are interested in this game be sure to weigh out their comments too, but I just can't imagine how someone could be interested in this concept and happy with this game at the same time.
Algo decepcionante;esperaba un shoot them up con scroll de pantalla y en realidad es un título estático muy al estilo de Shooty skies overdrive, en el cúal manejas un par de naves con ambos joysticks pero simplemente moviéndolos en el limitado campo de juego asignado. Sin embargo Shooty es algo superior a este título. Los gráficos son resultones y los efectos lumínicos destacan algo,la banda sonora pasa desapercibida. Puede resultar sorpresivo para gente que no haya jugado a este tipo de juegos en el que manejas naves como anteriormente mencioné. Ese sistema de control es más inmediato e intuitivo. Poco ma´s que decir,un título pasable entretenido en el cúal hay un sistema de mejoras de power ups mediante dinero que se obtiene avanzando en las fases. Un 7
Kept crashing on loading any level/mode
Not a bad game, but has been abandoned with bugs that were reported years ago. Particularly, if using missile launcher in chapter 4, you will be unable to continue. Also, it's seems to give me a bit if eye strain, possibly due to the backgrounds being a texture instead of real 3D. On the plus side, it has a decent size campaign, which is often missing from VR games.
Zero fun indeed. $18 game that feels more like a cheap prototype.
Great game. Difficulty stats very low.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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