
Antiprism brings classic shoot 'em up mechanics to VR and combines them with innovative single-player twin-ship gameplay. Control two ships at once as the pilots Jexen and Malik shoot hordes of enemies, dodge enemy fire, find and upgrade items, and beat hard bosses on their journey through The Gone.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Released far to early for far to much money. Feels like a cash grab. At $5 bucks usd I may not have slammed this game but it does not have 10 dollars worth of quality content let alone 17.99. I went back to double check just in case I missed something and they actually brought in a ton of content since the beta. No. This being released as a full product is laughable. There is a better albeit very alike game in the steam vr tour which is free. During my time in the beta three things were brought up constantly by us testers. The game being boring when progression stops which happens far to early. The roids at the end of levels being an easy and obvious exploit. Lastly the graphics and the lack of graphics options. Zero of these things were changed for the "release" Steam really needs to start doing a better job keeping shovel ware off their platform. Devs like this are why people think VR is a joke. Edit: Legit the worst vr game I have ever played.
A pretty good shoot em up game in VR. The lack of motion during the shootouts prevents any dizziness that is usually found in many VR games and you can play it both standing and sitting! I really like the simplicity of the gameplay - destroy stuff, earn credits and upgrade my ships to take on the harder enemies that appear later in the game. There was a bump in the challenge after I completed the first chapter - the enemies in the next ones act so differently that I had to keep adjusting my strategy to beat them. Overall I'm really enjoying it so far and I can't wait to face the next boss.
The game is fun in the begining but I got bored after the first chapter. Its basicly a wave shooter but in space. What I felt immersion breaking was after each wave you point to a circle which takes you to the next area which is a black screen with loading text. It would be so much better if it was possible to feel the warp instead of just cutting to it. The controlls feel a little bit out of place but are ok.
Awesome fun game in a space VR pew-pew genre! If it moves - you shoot! Cool visuals and upgrade mechanics, nice music! When you are done destroying enemy ships you can always relax, take your time and shoot at some asteroids! Oh, and a railgun!!!
Game seems pretty cool. It starts of a bit slow with the first chapter, but after reaching the second one you start up finding different weapons and enemies start to use different patterns to engage and attack you.
The controls felt a little strange at first with how the ships are offset from the controllers, but i got the hang of it fairly quickly. Fun to play in short bursts when you just want to shoot at stuff. The game has you multitasking between attacking and dodging bullets and you learn to shoot where you think the enemies are going to be, not where they are at any given moment. So far i haven't experienced any slowdowns on my RX580 and 7-year old PC.
This game is a step in the right direction for the VR game evolution.
Although I only played like 8 mins I can tell you this game isn't worth your time. • No action like the trailer or screenshots. Mainly black space with enemies just flying on a 2d plane. Look up longer plays on Youtube (there is one that is 56mins) and you can see its mainly black asteroid fields with same enemies. • You mainly point/aim your ships then move them. 1 unit of controller movement was maybe 0.3~0.5 unit of ship movement. It does look there is a lot of upgrades you can do to your ship but this game isn't 3D bullet hell like The Lab Xortex minigame but rather just a 2d bullet hell with a front plane (your ships) and a back plane (enemy ships). Got this game from a Fanatical Bundle to complete the number of games needed to buy and wish I would have watch a Youtube video first on how lackluster this game is. Spend your valuable time playing something else.
I truly enjoy playing this game and I like how it gets more and more dynamic after every chapter. There are some places where there could be more action but this is just a small part of the game. I love the swarms of space bugs, the chonky asteroids and the fact that I can upgrade and use two different weapons independently.
It's a decent 6.5/10 type of game, but it wouldn't take that much more effort to get it to the 7.5-8 territory it really ought to be in. Even though it's not in early access, I'm really hoping they continue to develop it a bit more, maybe take a look at Hatchick and see how much moving around a game like that requires with faster projectiles. It's hard to really get the blood pumping with how slow things can be. I'm not super far in, but I have concerns it doesn't ramp up to the level I was hoping. I'll edit this if it does get there.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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