
A modern tribute to arcade legends! This shoot'em up arcade game revives the classics after 45 years with fresh graphics and innovative gameplay. Become a part of Space Ranges Inc. Join now! Get the high score!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Reviews
Classic game with new ideas that don’t land successfully. The game's mechanics are simple and don't differ much from the classic title. You have a ship in the center that can turn both left and right. Your mission is to shoot the enemies invading the space station. Although you can defend it by firing at lasers, it is far more crucial to keep them from touching the station. A single touch means that the station has been conquered. Destroyed enemies drop items that must be hauled in using the tractor beam. The most crucial factor is money, which allows you to purchase a few items in the main menu. The key items are new ships for your squadron. Because of the slots on ships, you should always upgrade as quickly as possible. While your initial ship can only have stage 1 shields, the best one can be upgraded to stage 4. Better ships also have many more slots for add-ons and sub-weapons. Unfortunately, the game is too hard and grindy. Saving the station with the basic ship is impossible because they move and fire fast. It’s not fun where you already know that you can’t win. The only way to win is to focus on making as much money as possible and buy a better ship. It does not matter whether you win or lose the station; the money stays with you always. A stage consists of three sections. The first step is to protect the station, followed by flying through an asteroid field and finally landing. Aside from the base game, nothing of the other two are enjoyable. The asteroid field is so thick that you crash into everything, and the landing sequence has a bad mechanic that involves limited fuel. Another bad design choice is that you need to watch the same long animations for every stage each time you start a new game.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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