
Antiprism brings classic shoot 'em up mechanics to VR and combines them with innovative single-player twin-ship gameplay. Control two ships at once as the pilots Jexen and Malik shoot hordes of enemies, dodge enemy fire, find and upgrade items, and beat hard bosses on their journey through The Gone.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Zero fun...la software house tiene fede al suo nome. Gioco noioso ed estremamente ripetitivo, movimento quasi statici, lontani dall' 1:1 che ci si aspetterebbe in un titolo del genere e che potete trovare infinitamente meglio sviluppato nel sottogioco della demo gratuita The Lab. Non da per niente l'idea di giocare ad uno shoot'em up, è un semplicissimo shooter mal riuscito. Purtroppo non sono più in tempo per un refund, spero comunque di salvare qualcuno con questo commento.
After the first hour of play, I say my first impression. I can see good and bad things in this game: The foundations are very good, the core gameplay works, but the game design actually is a little amateurish. Enemy spacecraft require too many hits to explode, the scenarios don't change, ship pieces are too few, upgrading too slowly; it can be repetitive and, maybe, boring for someone. It feels too static. BUT I am not saying it's a bad game: It's fun, but could've been SO much better. I hope in new patches (or a completely new sequel with the same, good basic idea) that can bring more pace and complexity. For me the vote is "PRETTY GOOD, BUT CAN EVOLVE"
Игра с редкой концепцией и неплохо сделанная. Всегда хотелось попробовать VR игру с подобной геймплейной механикой, и здесь это реализовано почти так как мне представлялось.
Lire l'avis plus bas de FastLawyer qui dit tout ce que je pense.. Mal fait, pas amusant, très bof. Autant jouer à celui dans The Lab, beaucoup plus sympa. -------------------------------------------------------------------------------------------- exactly the same thoughts and analysis of FastLawyer... Uninstalling, don't waste your time and prefer the one in The Lab, more fun.
Wow, what a unique and innovative VR game! The control scheme is quite original, with an interesting way of controlling a space SHMUP game in VR using each hand to control a separate ship. It's been very fun and addictive for me so far, with a good upgrade system and replayable missions to keep me invested and engaged.
[b] Antiprism [/b] is a VR-exclusive twin-ship shoot 'em up that delivers a modern take on arcade bullet-hell mechanics. While its visual style is stylized rather than photorealistic, it is praised for its immersive space environments and clear, 90 FPS performance on mid-range hardware. [b] Visuals and Graphics [/b] [b] Aesthetic: [/b] The game features a vibrant, "retro-modern" sci-fi look with diverse enemy factions, including the bio-mechanical Kheelee and the Selysian Dominion. [b] Clarity & Immersion [/b]: Designed exclusively for VR, the visuals focus on depth and scale, making space anomalies and asteroid fields feel massive. [b] Performance: [/b] The game is built on the Unity engine and is highly optimized to maintain a steady 90 FPS, which is critical for avoiding motion sickness in fast-paced shooter. Recommended for new VR players for easy controls and fact paced action.
I love the idea of this game, and I think with some additional development it could be something really special, but I can't recommend it in its current state/price at all. Reasons: 1) Lots of bugs, but major and minor. Some minor ones I ran into are I upgraded my engine/energy generator and this caused my missile launcher to be able to fire 1 volley then become disabled for the rest of the round. This happened 3-4 times, consistently. Upgrading the energy generator fixed it. Among the more major bugs, some missions just stop spawning enemies, and the only option is to exit and try again. The worst bug is survival mode routinely crashes the game. Another minor bug is progress is routinely forgotten. I'll finish a chapter, do all the mission in it, then come back to the game and all of the mission are now marked as incomplete except for the final one that allowed me to go to the next chapter. Just a lot of bugs all around, in my 1.6 hours of playtime I ran into at least a dozen bugs. 2) Price/content. If the bugs were fixed, for the amount of content and polish here I'd say $10 is at the high end here for what this game offers in comparison to what other similarly priced VR titles offer. Even then, I'd be a maybe. If the bugs were fixed, the game has maybe 2-3 hours of content in campaign. Can't really speak on survival mode, since its too buggy to play. 3) Misc: some misc. things like playing through the campaign, once you get missiles the other stuff is mostly useless. For a number of weapons, not being able to hold down trigger to fire (at least at maximum efficiency) is tiring and uncomfortable. Having the ships be so far away from your hands also isn't good, the ships should be placed where my hands are, not 2-3 feet in front of them. Overall, I'd love to see this game get some polishing, iron out those bugs, do a balance pass, add a bit more additional content, etc. But currently, would certainly not recommend in the current state.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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