
An escape room inspired adventure. Play as a scientist transported back in time to memories of college, trying to escape the nightmare reality. Explore areas and take in your surroundings. Use all of your puzzle solving skills to make your way through Ridgeway College and return back to the present.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fajna logiczna gierka, polecam.
It's easier to just write a bad review and be done with it. The puzzles are way to easy if you are playing games like Myst, The Talos Principle, Quern, The Room etc. I could get over the simplicity of the puzzles if there was a bit of narrative to help pull you along through each room. What broke the camel's back for me was after 2 hours of play my save file somehow became corrupt and unplayable. So rather than ask for a refund, I just wrote this.
I don't usually write negative reviews, but I feel like I need to warm fellow puzzle enjoyers against this one Most of the puzzles in this game can be filtered into 2 categories Find the answer written somewhere, then transcribe it into the puzzle (often involving pixel hunting) Or insanely simple logic/arithmetic puzzle The puzzles that don't fall into those buckets all have essentially level 0 solutions You will spend a lot more time trying to find puzzles or the hints to said puzzles than you will actually working through any given puzzle - a lot of puzzles are locked behind arbitrary pixel hunts to the rooms because of a missing component Some of these components are the reward for solving a different puzzle, but a lot of them are just randomly hidden around the room And even ignoring the main focus of the game, nothing else is appealing either - the art is just repetitively re-used assets in a droll tone, the story only exists as a skeleton, and the music is monotonous and boring
Не знаю, не знаю. Сильно прям ругать проект не хочется, но всё же надо. Alumni не выводит из себя и поначалу даже кажется - представьте себе - интересной, но дальше начинается именно то, что побуждает меня запросить возврат невеликих прямо скажем средств (150 рупиев на распродаже) и поставить палец вниз. Чем дальше, тем больше игра становится какой-то... не знаю как даже сказать - вязкой, что ли. Как кисель. Очередные загадки-рычажки-кнопочки начинают вызывать какую-то скуку и внутреннюю пустоту, атмосферы в игре особо не наблюдается, а наполнения становится всё меньше и меньше: если некоторые локации хоть как-то обставлены в плане интерьера и плотности загадок на квадратный метр, то другие похожи на какие-то тестовые уровни с парой задач на "отвяжись". Ну и громкое "Escape room" в названии, мягко говоря, слишком громкое. Формально Алюминий - или как там её - пытается таковой быть, но в мире, где существует - не знаю - хотя бы серия The Room (в которой есть и стиль, и атмосфера, и связная история), Alumni получилась тем, чем и получилась: пробным проектом одного (как я понял) разработчика, который хотел вкатиться в эти ваши пазл-игры, но забыл эти пазлы нормально обставить. Не впечатлило.
NOT BAD
First, I felt like I was going to throw up trying to navigate the options. I've never had a menu make me motion sick before, so well done. Then I realized that the resolution options don't actually work. The menu was still spilling over the sides. I figured who cares, it's the menu. I got into the game and immediately felt sick again. It's like controlling a drunk character. Walking and looking around are extremely sluggish and it reminds me of the movement of a boat. I'm refunding this instead of throwing up on my keyboard.
[b]TL;DR:[/b] 1) Had to restart due to glitches rendering puzzles unsolvable 2) Unoriginal and repetitive puzzles 3) Underwhelming experience 4) Got motion sickness from the rapid camera movements Let me start by saying that I LOVE escape rooms and have done dozens over the past several years. I came to this game hoping for something creative and pleasant, but unfortunately that didn't end up being the case. [b]GLITCHES RENDERING PUZZLES UNSOLVABLE[/b] My biggest issue is that I had to restart twice due to a puzzle not opening a door after solving it correctly. I even double checked with a walkthrough to make sure it wasn't me who was mistaken. Starting a new game solved the problem but it shouldn't have happened in the first place. There's also one puzzle with an incorrect solution. No spoilers, but essentially you're supposed to press buttons in a certain sequence based on an image you're given, but two of the buttons are mixed up. You can still solve it by watching a video walkthrough or brute-forcing every combination (but don't do that lol just watch the video). [b]UNORIGINAL/REPETITIVE PUZZLES[/b] I wasn't expecting anything groundbreaking, especially in the room it starts you out in, but overall many of the puzzles just repeated themselves throughout the entire game. There were a couple that were genuinely thoughtful and cool, but the rest were mostly a form of matching objects to numbers. [b]UNDERWHELMING EXPERIENCE[/b] Physical escape rooms are usually limited in size, complexity, time, and safety, due to monetary and legal restrictions. Despite that, I've been to many non-franchised escape rooms that offered rich stories, unique puzzles, cleverly designed spaces, and an overall excellent experience. Truly a labor of love. This game had none of that despite having the capacity for something much greater due to not being bound by the same limitations. I know nothing of the creator or their other work, but this particular game felt haphazardly slapped together with minimal thought. Because of this I don't think I'll be buying anything else from this creator. [b]MOTION SICKNESS[/b] I don't know if it was just me, but this game gave me motion sickness to the point where I had to take occasional breaks. I'm not even prone to motion sickness! I play tons of FPS and RPG type games, but it doesn't happen. Even VR games aren't as bad. The camera does move pretty fast and unnaturally, so maybe that had something to do with it.
Okish escape room game.
Es un escape room que fusiona puzzles intuitivos y matemáticos. Me parece que es un buen juego para comenzar con este género, o para pasar el rato si ya jugaste un poco más. Lo recomendaría totalmente, vale lo que sale, es entretenido y está muy bien hecho.
Nice game, and not to hard
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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