
Emerge from the ant hill with a handful of ants and a dream... to conquer the world. Train your ants, manage their daily workload, and travel across the town in search of new land. Sharpen your pincers and be ready to fight everyone from beetles and slugs, to the town police and the army!
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About
Emerge from the ant hill with a handful of ants and a dream... to conquer the world. Train your ants with new skills, manage their daily work load, and travel across the town in search of new land. Sharpen your pincers and be ready for a fight because everyone from beetles and slugs, to the town police and the army will try to stop your ant colony!
Battle challenging enemies from bugs to the army
Conquer dozens of iconic locations
Customize your ant colony with unique upgrades, weapons, and power-ups
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is the time at which I wish there was a 0-10 rating scale rather than a yes/no. The game is not bad and the progression is clear. As far as clicker and incrementalist games go, this is actually a very complete-able game, which is not often said about this genre. However the amount of things to do in the game are really rather limited beyond feeling like a glorified autoclicker. The challenges and purchases for it are scaled oddly and the attack/defence numbers don't really make sense in the grand scheme of things. I can't, in good heart, recommend this game. If you get it at a heavy discount with a bundle of things, then sure, but anything beyond that, it is probably not worth the money.
It's a great way to casually burn some time. The mechanics are sounder than the other title Age of Castle Warlords. Stats seem to actually mean something and you can't buy your way to victory at level 50. All in all it's fine. https://steamcommunity.com/app/406080/discussions/0/5950985868220480874/ https://steamcommunity.com/id/EMDream/recommended/371710/ https://steamcommunity.com/sharedfiles/filedetails/?id=2962300065
[h1] Hard to recommend at full price [/h1] I first played a free, browser-based version of this game back in the early 2000's, which only had a demo for the first 10(?) levels or so at the time. It stuck with me so much that I decided to get it while it was on sale here on Steam to try the full game. [u] Early Game [/u] - Enjoyable resource management [u] Mid Game [/u]- Can look forward to unlocking each area as you level up and try to go for more difficult battle encounters, but the game as a whole is not super complex. As it continues, some aspects tend to become more trivial, and once you've hit a million ants, you've essentially experienced the game [u] End Game [/u]- While I won't go over every mechanic in detail, this is where I would say the game becomes a slog Somewhere around the level 50's as you're unlocking the last area, the balance just slowly tapers off. Enemy encounters scale with you progressively, but it gets to a point where you can't justify the losses. The initial upgrade balancing makes sense, but you'd have to sink a ton of time grinding encounters (and then rebuilding the ant population) to get up to the 2000 gem items. Put together, there's not really much game left after all areas are unlocked This is a pretty repetitive game made a while ago, and isn't really trying to be a complex experience. That being said, while there are many aspects that work well enough, overall there's too much here that doesn't work for me to recommend it. I have 9.5 hours of playtime here, but I left it running throughout the day while I stepped away sometimes (wasn't sure if it autosaved if I closed it). It took me maybe 5-6 hours of actual interaction to finish the game, with 1 or 2 of those hours just being end-game clicking until the colony hit the five million mark.
Just buy battlefront 2 lol
I'm doing my part to make the reviews not mixed Why would you down vote this absolute ICON
Could have been a good game, but it's way too unpolished. Feels like an alpha-stage game or very-very-very early beta.
[h1]Summary[/h1] Short very simple strategy simulator of an ant hive trying to survive and grow. [b]Pros[/b] + Easy to play + Cute [b]Cons[/b] - Repetitive [h1]Overview[/h1] Ant War: Domination is a short simple strategy simulator where you will spend most of the time skipping turns to fast forward the game as there is little to manage your anthill other than setting up a few sliders to determine the kind of work you want them to do. At the beginning you are also able to choose what kind of ants you want the colony to be, but overall it is only marginally helpful to start since when your level is high enough the sliders are more than enough to get you what your colony needs each day. Each day as your ants undertake the tasks set random events can happen, some of these will be fights that depending on your area can be very bad as they are able to decimate you ant populations so pick your fights wisely and retreat when they're too powerful. There are also upgrades that you can do to you ants that will help them be better in their jobs by finding and spending gems in the shop. Pretty sure this might have been a phone game previously. Other than working on the optimal setting for your colony most of the time will be spent in a simple loop as the game isn't very complicated. Manage hive settings, level up, maintain needs, move to higher better zones as needed, and rinse repeat. There is an end to the game but you have to reach a ridiculous number of ants culminating in your colony taking over the city. [hr][/hr] If you find my reviews useful do follow my [b][url=https://store.steampowered.com/curator/11028547-Dods-Echo-Chamber/]Curator[/url][/b] page for more!
This is not the same version of the original game. It has been altered to be more grindy, and the randomness in the daily events has been removed. Moving your nest feels pointless. Allocating ants to nurses or workers for the increased gains was significantly nerfed, it feels like there's no point in putting more than 5% ant on them. Putting anything on warrior ants causes whatever you end up battling to have scaled stats against your stats, and does not seem to increase your stats nor increase the rewards, so whats the point there? The game doesn't save until you close it, so if it crashes (which it does) you will lose that progress. They also made a mobile version of this, where they sell gems as micro-transactions. I don't know this one for sure because I decided not to waste any more of my time but I've read that in both the steam version and mobile version if and when you hit the goal of 5 million ants, the game deletes your save and you cant continue it... Just go find the real version of this game if you want to play it for the childhood nostalgia, its worth it.
It is an okay game to pass time but it is still not worth getting unless it is on sale, and only if you really enjoy these types of games. I used to play this game a lot when I was a kid, but my taste in games has changed over the years. It doesn't even has Steam Achievements. I give it 4/10
This is a very simple strategy game where you allocate resources into what aspects of the ant colony you want to grow. Honestly, I don't remember buying this game (I was going through old games I had and this was in my 2015 tab, so it's very possible that I actually spent money on this) but the fact that it has a price and isn't free is offputting. It's so basic that if it was free, I would understand a bit more why it has bugs, and errors, and is super simplistic and is in 4/3 aspect ratio. I'm actually disappointed that I was actually enjoying playing this game. It was just the right amount of half paying attention to something that I zone out on while doing something else. Out of no where, it crashed. I lost 18 levels of progress (Doesn't sound like much, but when there's only 44 levels of unlocks on the map, it's over half the game since leveling gets progressively harder) I was lvl 42, so I was just about to unlock the final location. This is when I find out there's no autosave feature on this game? I can't stress enough that when games like this exist, they should have an autosave feature. It's not hard to implement. It doesn't even let you save, so I just figured it was saving itself, especially since I quit the game, logged back on, and my game was saved. Every day could save and it wouldn't cause lag in a game this generic. At the least, it could save every level. There's no achievements, so there's no other reason to go back to this game other than playing it for fun, and grinding back the 2+ hours I just lost because I played it all at once is ridiculous. If you're going to play this, you should leave the game after every level gain so it saves. You shouldn't have to do this with a game considering how easy this is to fix, but screw me I guess.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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