
Descend into darkness in Anoxia Station, a turn-based strategy game with puzzle elements. Operate a subterranean mining station, where you'll gather resources, confront horrors, and make life-or-death choices for the survival of your crew.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Japanese, Simplified Chinese, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Дичь
That's the first time I've ever lost a game to the sound design... There I was, in the middle of an industrial emergency -- klaxons wailing, safety valves blowing off -- when i realised that it was all mixed in to the music score to make an industrial sound scape. So busy was I digging the vibrations that I fail to note the death timer, in a turn based game! Really? That's pure evil xD What a unique way to go -- 10/10
Порог вхождения очень размытый, первый час только разбираешься что тут как работает, зато потом всё проходится ультра-быстро и легко. Игровых механик мало, сюжетные миссии (кроме последней) проходятся практически одинаково - строишь здания, лутаешь ресурсы, находишь объект/ы, едешь дальше. Но стилистика и атмосфера в игре невероятно крутые. Звуки, фауна, окружение - всё выглядит враждебно, пугающе и притягательно. Надеюсь разрабы найдут силы и финансы выпустить более доработанную и продуманную вторую часть. А эту можно взять по скидке)
Anoxia Station jsem v prvních hodinách častoval hodně nevybíravými slovy, nicméně je to vlastně hodně fajn titul. Není to odpočinková záležitost pro nedělní odpoledne, ale drsná, nekompromisní výzva, která vyžaduje vaše absolutní soustředění. Pokud překonáte to úvodní utrpení, smíříte se s tím, že vám hra zpočátku nic nevysvětlí, a odmítnete to vzdát, dostanete do rukou atmosférickou a mechanicky promyšlenou strategii. Pro fanoušky temných survival manažerů je to cesta do hlubin, která za to počáteční odříkání rozhodně stojí. [url=https://www.gamingprofessors.cz/anoxia-station-recenze//]Více v recenzi[/url]
I like the game, it is a challenge, it is unique and I am not very good at this game, but that has not stopped me from enjoying it. I would recommend it if you like these types of games.
В целом можно рекомендовать. Короткая но интенсивная компания с оригинальной историей. Игра про оперирование балансом между множества параметров. Возможно, она мне показалась немного не сбалансированной: начало сложное, но с развитием станции становится существенно проще. А может быть это привыкание к игре создало такое впечатление. В любом случае, вечер не пропал зря, понравилось.
Nice atmosphere and visuals (albeit wholly static). However, building abilities are spread out across their upgrades and. without prior knowledge, you have no idea what to expect from upgrading or even how their current abilities work. Wording is also unclear. For example, "perimeter" is used in some places to mean "adjacent squares".
Отличная игра на пару вечером, интересный стиль, с удовольствием прошел. Мини пошаговая градостроилка с ненапряжными боями. Прошел на нормальной сложности. Брал на распродаже, своих денег стоит.
Fun to play, the game concept and graphics is a fresh breeze :) The story is quite scarce, you get some hint here and there from time to time, not much but its pretty nice. It took me almost 13 hours to finish it, but i took my time and replayed several chapters. So you could easily beat the game in less than 6 hours. I think that replaybility is bad for this game, although I had fun i wouldn't want to come back to play again. So in my opinion it is worth to get this game on some good discount, as for the full price, taking into consideration its short duration, not much content and bad replayability, I would pass and wait.
[h1] Anoxia Station [/h1] [h2] My General Thoughts [/h2] Honestly a fun little game that can be completed on normal difficulty setting in one sitting, I had fun learning the mechanics and building up my expeditions power throughout the story campaign and eventually becoming confident enough to fight hordes of enemies with neat little mechanics that aren't explained but easy to under stand e.g Using [b] Water [/b] or [b] Petroleum [/b] based attacks in combintation with [b] Electrical[/b] or [b] Fire [/b] ones in order to synergise and devestate hordes of enemies. Unfortunately that is rather tricky to do in the early game as you haven't fully unlocked/upgraded everything especially with manpower potentially running out. [h3] The Good! [/h3] [list] [*]Short with good replayability using difficulty options and quick expeditions [*]Interesting story with a good mix of spooks as you [spoiler] follow in the wake of a previous expedition from an unnamed Arab country [/spoiler] [*]The choices you make [strike] or forced to make [/strike] have consequences that [b] WILL [/b] affect the rest of your campaign [*]Combat can be very tense with the odd chance where a shot might miss but the more you learn and upgrade as the campaign goes on will give you the much needed power spike to win! [*]Resource management took me a bit to learn but once you get the hang of it, its really simple and engaging [strike] managing people surviving was a strugle early game up until mid game[/strike] [/list] [h2] The Bad! [/h2] [list] [*]Jumpscares occur when an enemy is revealed while drilling which while great the first few times, can get VERY repetitive [*]Some visual glitches occur after drilling and placing buildings diagonal to them [*]During the final level [spoiler] you are forced to destroy pillars in the final boss fight, there wasnt a time limit so I had spent time building a lot of resource storage and was able to beat him in without any difficulty and I wish there was at least something more to it [/spoiler] [/list] [h2] TL;DR [/h2] Get it if you enjoy resource management, horror and strategy
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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