
Will you choose to defeat the demon Lord and save the world when the forces of erosion are in the other world?Or is it...It's a Roguelike real-time dungeon adventure where players are given powerful weapons and blessings to defeat increasingly powerful enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
沒故事 沒代入感.. 沒steam成就..
游戏不支持手柄,我调了一套steam手柄映射,想用手柄的话可以去控制器设置里找社区方案。 ------------------------------ 粗糙但是有一些创意之处的的游戏,人物设计和关卡的事件设计有很多不合理之处。 人物特色不鲜明不突出,成长几乎没有,关卡事件稀少且内容单一。 游戏的爽点就在于打造词条华丽的高品质武器,每一种武器的词条效果组合都比较有趣。 建议游玩没有魔法盾和吸血的角色时,找一下带治愈词条的魔法书,如果有调息词条的拳套和汲血的双刀也可以,但是回复效率很低。 世界树的宝箱数量和哥布林商人多商品是必要的,能多很多武器选择,最好再要一个初始词条增加,35%攻速要的点数有点多但可以考虑。
目前的内容只能撑起十几块钱的售价,想入的建议打折, PS。后期图地上的陷阱再多一点,狗看了都摇头,动不动位移一下就给冰冻住了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
一坨答辩,能不能有一把好武器纯看运气,这设定的煞笔几率纯纯恶心人,初始蓝装用到底,刮痧刮到死,打BOSS前和打完不给回血,哦就掉一管血的时候给你回几十,最后5-5打完也不回,6-1又是新BOSS,技能描述不清,打完还要花时间记石头顺序,我拿尼玛的头盖骨记顺序。总结:一坨大便,狗看了都嫌弃。
玩了一段时间还行,等后续更新就行了,目前就一个意见,这种世界树系统点了能不能固定一下,我总不能打一次过去点一次,打一次过去点一次吧.........
你这游戏都进不去我怎么给好评。别说我电脑不行,玩其他游戏都没什么问题。
有点卡,希望作者有时间可以优化一下 还有很多系统未实装,期待完成
更新がぜんぜんありませんが、お布施的に購入しました。キャラも可愛いくて、それなりに楽しめましたが色々と不満も・・・
还在持续更新,支持!
玩了2个小时左右,每个角色都用过了,发觉弓箭手和刺客有待加强呀,感觉如果能出个随机模式,随机地图,随机敌人,不要按照剧情一步一步来通关,或许会有意思许多,就叫大乱斗模式好了,最后BOSS也可以随机,敌人强度按照地图推进增强也不是不可以呀,不然每次都打第一关开始会枯燥很多,同样的地图看多了就觉得无趣,还有就是建议出精英怪然后增加掉宝箱几率,这武器实在是太看运气了,好的武器就能玩很久,运气差根本后面玩不下去,最后就是价格偏贵,建议定价50%差不多,毕竟差不多类型的游戏都很便宜,而且类似游戏制作的都不错。还是支持一下,毕竟我觉得挺好玩的。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.3M | 12.5K | 94% | $17.99 | |
| $2.4M | 10.8K | 96% | $9.99 | |
| $1.1M | 4.1K | 55% | $14.99 | |
| $40.8K | 123 | 82% | $14.99 | |
| $27.9K | 83 | 65% | $15.99 | |
| $15.3K | 79 | 84% | $10.49 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.6K | 83 | 65% | $3.33 | |
| $5.6K | 103 | 70% | $3.99 | |
| $5.6K | 56 | 100% | $5.99 | |
| $5.6K | 57 | 82% | $7.99 | |
| $5.6K | 75 | 63% | $3.49 | |
| $5.6K | 60 | 75% | $4.99 |