
ManaCollect is an action packed take on the classic Minesweeper as an action/puzzle game. Two contestants compete on a grid based arena to collect hidden mana by following numbered hints and unleash special attacks to drain their opponents mana.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The anime bits look nice otherwise this is a pretty boring spin off of Minesweeper. Not that Minesweeper was ever really an exciting game. I mean most of us played Solitaire instead right?
can't say i liked the game. the story line seemed extremely basic fantasy, with unmemorable characters (a token sakura, of course) with weird designs which are very 90s (not that that's usually a bad thing). I see the similarities to minesweeper, which i am an on-and-off addict up, but when it said "minesweeper" i immediately thought it was going to be true to the og game which it is not. i found the gameplay extremely easy compared to regular minesweeper. game play was alright. nothing to drastically difficult, and the actual visuals were fine. 4/10
シンプルが故に奥が深く、難易度も高い、中毒性のある作品。 ルールはマインスイーパーのやり方さえ分かっていれば5分で察しが付くと思うので、英語力は全く必要ないです。 この手のジャンルが好き、マインスイーパーに自信があるという方に非常にオススメしたい作品ですね。 (少しだけ不満があるとするなら、BGMに軽微のバグがあるという事くらいかな・・・w)
This is kind of a rough game to play. It´s essentially Minesweeper - you have to walk your character over a hex field trying to find mana sources based on minesweeper-esque clues. You can chain them together for more points and then attack your opponent with it who also tries to get those mana sources. Now, I am not great at minesweeper, but even on normal I got utterly destroyed in chapter 2 already. It is kind of hard to play Minesweeper while the opponent "sweeps" across the floor, claiming one source after the other. They barely ever make mistakes even on normal, while you struggle to find sources and do the minesweeper logic in your head. I am terrible at this, I know, but "Normal" shouldn´t be this hard. Aside from that, it´s just generally not very fun. The music is somewhat generic, the graphics are rough, the story is dumb; the worst part are probably the controls, though. The hex cells are tiny and you need to position your character exactly on the right cells, else you miss and can essentially restart the battle because your chain gets broken and you get set behind massively. The controls are a bit touchy, though, so you often over- or undershoot the cells, causing you to miss - which is silly, because you are already massively pressured by the AI being too good, so you just try to be as fast as possible, which is rough with these controls. It isn´t a terrible game, but it´s very rough around the edges and the gameplay is just not very fun and very repetitive. Based on the speed I was going, the main story also seems to be barely 3 hours long - but I didn´t have enough patience to finish it.
The premise is excellent on paper - multiplayer competitive minesweeper. Unfortunately, all of the parts put together fail to come together to create a good game. Moreover, the game is technically poorly done - it's clearly unoptimized, and this causes issues. In the following, I do not use the game's terminology. This is because this game is clearly multiplayer competitive minesweeper. The core mechanic is the following: You control a character, you collect mines. Your character moves around a map with hexes. Each hex tells you how many mines are adjacent to it. You see the values on the hexes surrounding your character. You place a marker where there is a mine, and if you're correct, your marker is placed on the mine. Every mine you correctly place adds to your chain, and the higher your chain is the higher your score multiplier is. You can purposefully break your chain, which gives you all of the points. Alternatively, your chain is automatically broken when all of the mines have been found on the level, and a new level begins. If you try to place a marker where there is not a mine, either your chain breaks for you (1P) or you lose all the markers you have placed (2P). You win when you increase the score gap between yourself and your opponent by a certain number. (Those of you reading who have played will have noticed that I've failed to discuss the attacking mechanic. That is because it is superfluous - all you have to do is realize that your attack score is above a certain threshold to win.) The secondary mechanic is that each character has a special attack, which they can use after a cooldown. These special attacks usually restrict the opposing character's movement in some fashion, although some are more interesting. This leads to the question: what is this game really about? The core mechanic suggests that the goal would be "the player who figures out where the mines are first and fastest wins," but the fact that the characters move rather slowly, combined with the fact that the special attacks are designed to make your characters move even slower, suggest that this is not it. It's not a blind game of snatch-em-up either; you have to know where the mines are in order to do well. It's an attempt at a combination of both. This is the flaw, and it is fundamental. The game has technical problems which often lead to the accidental blowing of chains, but even without that problem, the game is bad. The core mechanic and the secondary mechanic lead to a sort of anti-synergy, which makes the game feel like a disjointed and schizophrenic mess of an idea. There are mechanics that could have been completely stripped away leaving the game fundamentally unchanged, and most importantly, the game fails to correctly target any audience well enough for anyone to particularly enjoy it. Everything this game does well is done better elsewhere. If you want to play minesweeper, just play minesweeper.
[noparse] Good? : [+?] Minesweeper alike in hexe grid without bomb but with attack and defense gameplay. kinda good at first and then turn ... bad for me cus my brain cannot keepup da pace like enemy is fast at marking that I end up mashing button for special powa ... ugh not good eh... Meh: [=] The head of 2d char avatar.... well, one look like got hammered often or something... [=] When you lose, you must retry from building mana pace, at first was ok, but when I got lose very often this just boring... Bad : [-] Player and enemy AI char model hinder the hint numbers for the bomb (I mean, the mana) so yeah enemy AI stole the mana very often cus I don't want to miss the mark and redo marking. [-] Enemy very fast and 90% very accurate on finding the mana. [-] I was ok with no mouse button on interface or gameplay ... but the game does not show me what button is attacking button? defense button? cancel button? what are these button and the option menu just showing controller symbol no keyboard?... yeah learn the button by pressing all over... that was ... annoying. The button I still remember for keyboard is : Z for selecting menu and marking mana. X for cancel otherwise forgotten... [/noparse]
ManaCollect is competitive minesweeper where two players compete to clear the same board. If you can mark all the bombs by yourself you get a massive bonus, and if you make a mistake, you lose all the correct mines you have identified no the board. Each character also has a special skill that can be used strategically to hinder the opponent's mine finding efforts. When you have found enough mines you can launch attacks on the other player which, after you deal sufficient damage, will win the game. Overall I found the game somewhat mediocre. It is fun if you have a friend who also loves minesweeper I guess. The story is kind of nonsensical, I beat it and have no idea what is going on, but it does shine in multiplayer. I agree with the other comments that it is way better with a controller. The graphics are nice and the controls are snappy enough that you can usually mark hexes quite quickly without input error. The main issue for me is that I really have no inclination to play this game, by myself or with a friend, after the ~10 hours I put into it. There are simply other games are are more fun. I think if you can buy this game on sale and don't have expectations you will play it for that long, it is a decent pick. 7/10
An anime and multiplayer version of Minewsweeper that is fun and fast-paced. The story mode has no real merits other than practice, but playing with other players online with the multiplayer mode can be rewarding. A good casual game to try if you're looking for something more laid-back.
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哈哈哈哈蛤? 这是个啥游戏?————答:扫雷 这个游戏和扫雷有啥区别?————答:你不能左右键同时按获得提示 这个游戏难吗?——————答:你选的是啥难度? ———————————————————————————— 没有人声,BGM简单,UI也就一般般。 +1类型游戏 —————————— 恭喜你获得成就:steam上玩扫雷 ++++++++++ 评分: 5/10 (我也可以玩Windows自带扫雷)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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