
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 134 reviews with recorded playtime.
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
前期负反馈太强了,弹反也非常反直觉,而且不知道是不是体积碰撞的问题,犄角旮旯经常被卡住视野,再加上前期小怪霸体+打断的效果,拼尽全力仍未挺过3h就卸载了。
Enjoyable action plaformer with souls-like mechanics. I found it very hard at first, but it got progressively easier as I grew accustomed to the feel and flow of gameplay and my character grew more powerful. I had no technical issues apart from loading hitches in a couple of places, but I did experience some janky movement, particularly related to some awkward changes in camera angle and sometimes being flung in unexpected directions off of bounce pads and grapple points. Nothing to seriously detract from the experience, though. The writing is consistently funny, but it gets pretty dark towards the end.
好玩的一短流程类魂,轻松休闲,对上口味更是没话讲,小螃蟹寻宝记
白左猪应该先学学怎么设计游戏再来夹带私货,bug比你老妈裤裆里的阴虱还多
莫测地和深渊平原这两张图是有点阴间了
шедевр который в который хочется изучать и мир в котором хочется найти все
综合上讲是一款非常优秀的类魂游戏,非常推荐OvO。 首先他的陈列功能是我见过最惊艳的,每个敌人再被击败后都会以展品的形式出现在博物馆里,进行非常有创意的联动展示,还会有原型的科普和世界观的补完,我玩完那么久至今印象都很深刻。 其次它以寄居蟹为主角,相关的元素非常丰富且完整。探索上有贯穿始终的不同甲壳,战斗上有缩壳的机制可以防守反击,BOSS也是各种各样的蟹蟹和小型海洋生物。 关于BOSS没有想象的那么难,攻击方式相对固定,稍微背一点板就能把他们吊起来抽,也各有各的机制,还是挺满意的。但是,这个地图和小怪确实是是魂游的司马程度。很多地图又大又绕存档还远,小怪能一刀给我干的半身不遂,综合起来有些时候探图就是地狱体验,能给我玩自闭。 最后关于剧情其实有一点降智和憋屈,不过无伤大雅,我个人不是很在意,相较更沉浸在探索世界和战斗爽上。 下文是一些我玩下来的小TIPS,可供参考。 ①关于甲壳。甲壳右边的蓝条是他的耐久,也就是他一共能帮你吸收的伤害。根据我的调研,缩壳时甲壳能为你承担所有的伤害,不缩壳则会根据甲壳的防御力为你百分比承伤,而抵抗值则会以数值的方式进一步减少甲壳受到的伤害。 ②关于微塑料,之前没发现外挂功能,三百六十五里路了好几次,实在折磨。但实际上可与通过设置直接恢复微塑料,能省很多无意义的时间。 ③关于洗点,可以用鲨鱼卵洗点,但是次数是有限的,前期我玩的时候大概洗了四次,后期还找到两个,但一定要慎用,最好别给技能树用,技能树的资源,也就是紫色晶体是远远溢出的。 ④关于战斗,弹反是松键弹反,不是按键,在受到攻击的一瞬间取消缩壳才能弹反;战斗时我不推荐贪刀,因为攻击后摇很难被闪避取消。 人生一定要经历的三大时刻:被雷霆大虾狂暴升天;在垃圾场被臭鱼吐死;在深海绝望的赶路
最大的优点就是打boss不用三百六十五里路,手感也挺好的,但是小怪的种类比较少,总体来说性价比很高,希望能有续作
5/10。弹反、闪避反直觉,甚至可以说是毁手感了。怪物设计及其难评,硬直几乎没有,人均霸体,BOSS有时能连出两个投技。预输入做的一坨:没有做闪避的优先级,普攻无法衔接重击、必须两段普攻动作完全做完才能重击,配合BOSS的核心值机制简直就是大芬。地图设计完全没有,指引极弱,小怪扎堆,手柄锁定逆天,跳跃台阶困难........
A love letter to FromSoft and Sekiro in particular, you play as a hermit crab trying to get his shell back. The world is bright and beautiful, the character writing is funny, the music is fantastic, and everything AND I DO MEAN EVERYTHING is a punny dad joke. The bosses are challenging, the level design is pretty good, and the graphic designers clearly had a blast making it. While not as challenging as Sekiro, this game feels fantastic to play and should not be missed!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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