
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
卡第一个boss了,某种角度的大树守卫,定位类似,攻击模组类似,没什么博弈空间
yeah, lets take the worst babazaki's pattern - delayed attack, and put it on each fk'n enemy. add a little more camera issues, that loses focus every time enemy make some dashes, and put those enemies inside textures. then you can call your game soulslike
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这手感差到狗屎,制作者应该去挑粪而不是做游戏,他们一点天赋都没有,都是一群家里没人的玩意
满是恶意寄居蟹旁边放那么多小怪干什么有病吧
史一般的判定,后摇长的同时还有巨久的卡肉,boss全程霸体,格挡形同虚设,毫无交互,不会做类魂别几把恶心人,史一般的建模地图,无限脚滑,史一样的跳跃键,打boss全程无用,全地图还到处跳跳乐,垃圾游戏。就战斗体验而言,纯赤石。
弹反莫名其妙,闪避和司马一样,草你妈的最傻逼的就是那个锁定害你麻痹放一堆怪无脑叠我草死你亲妈
Just play it. Playfull and touching. Good combat, great story, fantastic message. Crabtastic one could say. Fin.
It's open world, it's a traditional hack and slash action game, it's a soul-slike, it's a comedy, it's informative, it's kid friendly. It's just a great overall game and good vibe. I spent like 2 hours roaming around the open area before initiating the actual story after getting my shell taken.
小怪一出场就是霸体加快慢刀加后撤步直接屋檐,远程更是重量级,就这样了还能搞堆怪,精防精闪打一个另一个直接红光投技突脸,数值还乱填,正常推图敌人永远都是两刀秒你,地图更是重量级,我不明白一个卡通风格的游戏路线辨识度怎么能做这么低的,到后面深海不但没存档点死了重头来路都找不到,11个小时从中间就一直在想继续玩玩也许后面就好了,到最后也没能让我如愿,就这样还是类魂游戏的优秀作品,那我只能说类魂都是垃圾
Eu sou biólogo marinho e esse jogo foi sensacional! Adoro o subgenero souls e colocar isso num jogo ambientado no fundo do mar onde um ermitãozinho é o prota, seloco isso ficou muito bom. E por falar em ambientação e riqueza de detalhes, foi incrível de ver as espécies retratadas, os ambientes marinhos, todo o plot da poluição do mar e do lixo e microplástico, caramba uma ótima aula de ecologia. Tenho pequeníssimas ressalvas sobre parte da história do jogo e tbm algumas partes de level design porém é algo mais do meu gosto mesmo, então o jogo ainda é 10/10 sem medoooo!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 28.4K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.7M | 4.1K | 47% | $69.99 | |
| $11.7M | 14.1K | 81% | $29.99 | |
| $11.7M | 24.5K | 59% | $23.99 |