
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 134 reviews with recorded playtime.
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very fun game! Felt like if Hat in Time was a Souls like game. Highly Recommended! Parry system was unique and satisfying.
A well made emotional journey with a message for the players in today's world. Play this game. Gameplay and mechanics are forgiving, it really is a game of DISCOVERY. You'll have a much better time the more you find. The entire game is like a treasure hunt in all sense of the words.
This game touched me in ways my wife will never
Juego entretenido recomendado-
fun game
pretty fun
crab souls peak
My favorite souls-like! Incredible world design, story, characters, and skill progression. We need a sequel!
mierdon
a surprisingly whimsical souls-like that has a lot to love. this feels more akin to Sekiro instead of the typical Dark Souls gamefeel that most souls-like games go for, which is precisely my cup of tea. there are really only two complaints I can dredge up from my own playthrough are: 1) the map kinda sucks for actually navigating the world. i understand what they were going for, and i do LOVE the way the map looks. but for navigating the physicality of each location, using a map online to find collectibles you've missed, the lack of markers, or if you want to see a map different than the location you're at. it just doesn't feel fun to use moment to moment. 2) there's a healthy amount of in this game. some enemy animations leg animations freak out, some bosses/enemies get stuck on geometry, the moon snail icons drifting on the map, the shell/junk you drop when you die getting lost to the void; the list goes on and on. the game is good enough to overlook most of these things, but it's definitely something that should be noted (especially your stuff being lost to the void lol) All in all! I really had a ball with this game and would definitely recommend it if you enjoy souls-like games.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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