
Satellite Command is a realistic, relaxing astrophysics simulator. Complete contracts with real data, launch and take control of ever more powerful Satellites, research advanced technology and build your Space Agency!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is not what you might think it is. It has next to nothing to do with space flight, you could be controlling submarines or busses and there would be very little gameplay difference. You just click on a target, click on an instrument and let the satellite do its thing. When you want to launch a new one, you click on the payload you want and launch. You don't have to deal with the carrier rocket or any kind of engineering or satellite design. Changing orbits is equally simple. You press a few buttons and you're done. Nothing requires any skill or thought.
On a scale from 0 to 1 KSP, I would give it a 0.08. Beautiful Earth's pictures, nice stories of space exploration. BUT boring and quickly repetitive. Where are the space rendezvous ? areobreaking ? Where are the rockets ? AND since when is it possible to dock on the iss in a opposite direction orbit ?
Если вы любите космос, если вас завораживает фото с изображением галлактик с телескопа Хабл, если в безоблачное вечернее время вы смотрите на звезды(иногда), можете не сомневаться-игра вам понравится. Скажу более, отведете душу. Коротко, и по делу, + плюсы 1. Реализм. Единственный в своем роде симулятор космического агенства c детальным управлением спутниками. Со мной могут поспорить любители Kerbal, и правильно, спорьте, как говорится "Kerbal прекрасен..."(I. Mask), но Kerbal не бездонная бочка, ощущение реализма, рано или поздно вы упретесь в эту мысль в Kerbal...Здесь все реально, от работы спутников, до результатов работы. 2. Графика. Изображение спутника порадовало, его полет в космическом пространстве, реакция на двигатели, управление. - Минусы: 1. Отсутствие русского языка. (без комментариев)... А вот зря, в России любят астрономию, многие увлечены космологией, игра наверняка бы имела свою аудиторию у русскоязычных игроков. 2. Кастомизация спутников, ну мало, мало внешней атрибутики совершенствования и апгерейда спутников. 3. Контент (это кстати можно и в плюс занести), ух как хочется побольше всего, и заданий, и информации о контрактах (например, как в Kerbal, кто заказчик), и возможности покупать спутники от разных производителей, с выбором ракеты-носителя (Россия, США, Иран, Индия, Китай...и т.д.), у всех свои ценники за вывод спутника на орбиту. И свой риск. Вот в принципе в двух словах набросал, а то ведь ни слова по-русски об игре. Там есть сложность с пониманием процесса перегрева спутников, ни в одном видосе на ютуб я не нашел четкого объяснения(как равно и понимания). Поэтому парочку советов запишу здесь, т.к. обзор какой нибудь пилить или руководство делать, честно говоря - в лом, да и времечко дорого, я лучше на игрулю его потрачу; так вот, пара советов добрых: 1. Не торопитесь сливать бабло на исследования в стиле "все подряд", исследуйте только то, что вам потребуется "именно сейчас", т.к. лишних денег у вас на старте не будет(режим NORM), например под запуск нового спутника. 2. Не пытайтесь корректировать орбиту под определенный заказ, только если "чуть-чуть", берегите топливо, оно вам потребуется под "докирование", оставляйте на "док" около 30% топлива. Иначе потеряете спутник. Топливо более-менее "лишнее" у вас появится на маневры когда вы разработаете технологию автокорректировку солнечных батарей-классная, кстати, штука, до уссачки.. 3. Очень внимательно и тщательно, С УМОМ, разрабатывайте орбиту запуска нового спутника, не должно быть так - вдруг резко все спутники оказались на темной стороне земли, да еще вращаются в одном направлении, от военных поступают иногда дорогостоящие заказы на орбиту кометы, например, а ваши спутники в этот момент кроме ж*опы ничего не видят, печаль, ваш косяк. 4. Старайтесь выполнять заказы с коэфициентом 1,5-это бабло, быстро, быстро реагируйте на поступление заказов и оккуляры спутников туда... 5. Откровенно говоря, мне кажется нет рецепта с каким оборудованием запускать спутник на орбиту, но H-CAM у меня стоит на всех спутниках, много LIDAR, за съемки земли лидаром( заказы с конусом), кстати бабло приличное дают... 6. Если делать большую орбиту у спутника, плюсы-много видит и слышит, минусы-его сложно вернуть в орбиту дока, топлива не хватит... 7. Имеет смысл потратить время на туториал, лично я переводил только часть связанную с докированием, тот еще геморрой, кстати, докирование... 8. Спутник(компьютер) греется, когда работает инструмент съемки, когда батареи заряжены на 100% и подзарядка не отключена, даже когда спутник просто включен. Следите за перегревом. А равно за уровнем подзарядки, никогда не разряжайте батарею га 100%-оставьте на маневр спутника для разворота под солнце. Это конечно когда скил "вращение батарей" не прокачан. Где-то так примерно...удачи, релаксируйте! Впервые открываю свой акк по вопросам для этой игры, обращайтесь без стеснения, помогу(чем смогу), если время будет, отвечу на вопросы.
7/10 in the Beginning, 5/10 Endgame-Content. Gets grindy real quick. Don't expect KSP2, its really what the Name of the Game suggest. You command Satellites, can start new, deorbit old, and you get contracts, so you can earn money to extend your possibilities by research. Earth-only, some science-facts around for some contracts, nothing too spectacular. got 28 achievements in my 22h-game (while reading a book meanwhile), the others are too much of a grind imho. but for the price (sale), it was ok. better than many other "indie"-games.
Very interesting and unique experience of a space management game with a casual-esque feel. Very peaceful and relaxing with an OST to support this. Problems: -Even in SANDBOX MODE, you need to do contracts and research the new modules and upgrades. I mean... what? This is what sandbox is for- to have all the upgrades to test or play around with. -As people said, it gets grindy fast and pretty repetitive. You can't time warp unless all your satellites are sleeping, so you have to sit and wait for contracts to be finished- even/especially when there's only one in range. -MASSIVE spook every time a new tech. is researched or contract completed. PLEASE give us a way to turn that notification off. -The earth survey missions,where you need to scan locations on the earth's surface, are very fustrating as you either need to alter a satellite's orbit and make it super distorted, or launch a new one. And they orbit at realistic speeds, one orbit every ~90 minutes. -Hardcore is the most fustrating and least engaging, ironically, in that everything is harder and you need more contracts done before you can use any upgrades. The starting satellite has the battery of an iPad and dies even when fully charging. Unlike other hardcore/serious game modes in other games, I don't feel much accomplishment for doing this mode. -The game would probably take about 6-7 hours of play to beat all the contracts to 100%. Overall, was worth the price I paid, I'd reccomend for very casual gaming or for an intro to Kerbal Space Program astrophysics, as it doesn't let you do much outside of orbital mechanics.
Uzayla ilgilenen herkes için çok güzel bir oyun,çoğu kişiye sıkıcı gele bilir,ilk olarak ben de böyle düşündüm ama biraz takip ettikten sonra oyuna şans verdim. Ve pişman değilim. Oyuna girince bir uyduyla başlıyorsunuz,burada en önemli şey,devamlı olarak birşeyleri kontrol etmektir. Mesela,uydunun enerjisi bitmişmi,fazla ısındımı,orbiti sabitmi gibi düşünceler yaranıyor. Kontrakları tamamlayarak creditler alıyorsunuz ve bu creditlerle kontrolleri kolaylaştırıcak araştırmalar yapa,yeni uydularıızı uzaya uçura bilirsiniz. Bir kontraktı bitirince size uzay cisimleri ve ya astronomi tarihi hakkında bilgiler de veriliyor. Eğer daha çok oynanış seven biri iseniz,bu oyun size göre değildir. Daha çok sakin,sabırlı,gecenin bir vakti sandalyede rahatlayıp oynanılacak bir türdendir.
"Satellite Command is a realistic, relaxing astrophysics simulator" Every single word in this phrase is a lie. Point and click mobile platform game.
If you like Kerbal Space Program like I do, then you'll enjoy the sights and sounds of Satellite Command. In this game you won't be building or constructing rockets, rather you'll be upgrading and designing satellites to launch into orbit. The launch process is entirely automated by the game (unfortunately), however where it really shines is the contracts. These conrtacts, dependent on the amount of research and devices you have on a specific satellite, usher in some very nice reads at the end of them. In this stage of development the game gets somewhat repetitive, however I found that the educational reads and images were rather worth it. In my honest opinion, it's a very nice, very soothing game to chill out in for about thirty minutes. Very much an area to lose that stress, enjoy the background music, enjoy some reads, then head on to some other games like Kerbal Space Program.
game would not even start. I own ksp so i had pretty high hopes and i was very dissapointed
This is freaking awesome. At half the normal price, totally worth it. Many of the negative reviews are quite old, and as far as I can tell, the devs have addressed all the issues. In particular, I was afraid the tutorial would be incomplete, but it turned out to be perfectly adequate. To be clear: this is not KSP. The launches are handled for you, you don't even need to understand orbital navigation because the margins are very forgiving and you have an overly generous fuel supply. Docking the space station for repairs doesn't even require synchronizing orbits, just have the correct altitude in the correct plane. Everything is super easy. That means the game becomes more about asset management; you can only have 8 satellites, each satellite can only fit 2 (later 3) out of 6 tools, and you need to ensure that no matter what mission the RNG throws at you, you'll have a satellite available with the right tool, and a cheap path to your target. A nice touch is that every time you complete a mission, you unlock an encyclopedia entry about something. This alone makes the thing fun, though i was a bit disappointed that it seems to repeat after a while. In practice, it is much about micromanaging energy and heat; heliosynchronous orbits let the satellite have power at all times, while equatorial orbits make it cheap to refuel and repair. The tutorial won't tell you, but by combining rolling and solar panel orientation, you can get 100% solar efficiency no matter where your target is located, as long as you are not eclipsed by Earth. You need to manually control charging, to keep your batteries up without overheating, and you need to hibernate your satellite to wash out heat between missions. For a couple of missions, the autopilot won't be precise enough (not sure if this is intended or a bug), and you'll have to hand-adjust in realtime. For such a simple (and a bit repetitive) formula, it is extremely addictive, and quite relaxing. There are a couple of things that I would love to see improve: - Fix the autopilot if it is a bug, or offer analog controls or more varied power modes between RCS and gyro. I found myself in very unnerving situations where the autopilot would lock me in a biased direction, with the RCS so powerful that a single tap on the key would send the aim past the target, but the gyros too weak to have any useful effect. - The game tooltip hints that orbital plane changes are more efficient at periapsis. This is obviously wrong (changing direction is easier at lower speeds, thus higher altitudes). I didn't check if the error is in the tooltip only, or in the game physics. - Space-based missions can almost always be completed instantly if you have enough satellites, while ground-based missions require waiting. Managing rhe rythm can be tricky. I'd love to have a way to bind missions to satellites, or be able to create timers or alarms so that my ground-mission satellite doesn't fly past the point of interest while i'm busy taking pictures with my space-mission satellite. That could be an unlockable research, too. - More tools, more techs, more varied missions ! (gamma ray detector ? magnetometer ?)
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Garry's Mod | $228.7M | 1.3M | 97% | $9.99 |
| Factorio | $140.6M | 232.2K | 98% | $35.00 |
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| People Playground | $62.2M | 315.3K | 98% | $9.99 |
| Supermarket Simulator | $47.7M | 83.2K | 92% | $19.99 |
Related
| Ski Park Tycoon | $30.7K | 81 | 64% | $9.99 |
| Make Good Choices | $30.7K | 638 | 87% | $2.99 |
| Encounter: The Lost Cards | $30.7K | 74 | 81% | $12.99 |
| Roach Post | $30.7K | 74 | 100% | $12.99 |
| Peaky Blinders: The King's Ransom Complete Edition | $30.7K | 74 | 54% | $19.99 |
| A Shot in the Dark - Part 1 | $30.7K | 210 | 77% | $9.99 |