
Shape the Roman Empire in this genre-defining strategic builder game. Build cities while expanding your influence through Roman provinces. Govern using your economic prowess, diplomatic skills, or military might.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
As governor, how you build and govern will shape your story, your citizens’ destiny, and your provinces’ future. Will you cooperate with other governors or prove your military prowess by challenging your rivals? The cost of peace is yours to decide.
Build your provinces with unmatched detail, flexibility, and scale. Watch kids chase dogs through the streets or thousands cheer in the arena. Build upon the land that you see, from the beautiful heartland of Latium to the mysterious Celtic wetlands of Albion… where no civilized Roman wants to be.
Design the cities of your dreams at the peak of the Roman Empire as you balance your people's needs with the relentless demands of the emperor. Forge alliances across the empire or showcase your might with strategic land battles and naval combat. You may even defy the emperor himself – but not without consequences.
Every decision you make as governor matters. Will you honor local Celtic culture or enforce Roman traditions? Grow your provinces through diplomacy and commerce or conquer through military strength. Your choices will shape not only the future of your citizens and your provinces, but your own story as well.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 12.8Kreviews | 69% | — | $31.3M |
| $62.99−30% | 2.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1017 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After Anno 1800, Anno 117 had some big expectations to live up to—and in my opinion, it delivers. Anno 117 brings back all the great mechanics that make sense within its historical setting while preserving the modern Anno feel in a fantastic world. I'm already looking forward to the upcoming DLCs and can highly recommend Anno 117.
Anno 117 ist ein gutes Spiel, das vor allem an Vergleichen mit dem größeren Bruder 1800 und der Ubisoft-Integration leidet. Das Spiel selbst ist in sich schlüssig und bietet einen historisch akkuraten Blick ins römische Reich mit Anno-Flair. Ich kann es jedem Anno- oder Rom-Enthusiast wärmstens empfehlen. Die mixed reviews kommen von der Ubisoft Connect-Integration, die zwar stört aber nichts am Spiel ändert. Mal gucken, wie lange Ubisoft daran eh noch festhält. Und mit etwas Development-Zeit und DLCs wird 117 in ein paar Jahren sicherlich vergleichbar mit 1800 sein.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.2M | 46.8K | 96% | $29.99 | |
| $31.3M | 69K | 95% | $19.99 | |
| $31.1M | 30K | 87% | $49.99 | |
| $31.5M | 85.8K | 87% | $19.99 | |
| $31.5M | 172.2K | 89% | $11.99 | |
| $31.6M | 48.6K | 79% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $531K | 730 | 89% | $19.99 | |
| $1.6M | 12.7K | 60% | $4.99 | |
| — | 0 | — | — | |
| $29.9M | 29.5K | 88% | $39.99 | |
| $1.9M | 2.1K | 80% | $20.99 | |
| $359.9K | 3.6K | 82% | $4.49 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #12, worst MX #94 · 7 markets collected
Reviews, worldwide (the counter carries no country): 4.67/day in the week to Jul 21 → 6.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $38.99−35% |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool
Yet another Anno - but with a great kampange and I really love the freedom to mix cultures and follow different gods.
Bir Anno 1800 hayranı olarak bu oyunuda sevdim ama Anno 1800 kadar hevesli oynamıyorum. Sanayi devrimine olan ilgimden mi, yoksa genel olarak Anno 1800 ün daha iyi bir gelişme hissi olduğundan mı bilmiyorum ama Anno 117 bana biraz hantal geldi. Genel olarak gelişmeye çok bir hevesim yok oyunda. Tabi dönem gereği, tier atladıkça çok büyük yenilikler beklemek de saçma olabilir. Sonuçta oyun 117 yılında geçiyor materyal ve üretim potansiyeli kısıtlı. Tabi bu benim Victorya dönemine olan ilgimden dolayı subjektif bir yorumda olabilir. Şahsen ben Anno 117 yi sevsemde ve getirdiği yenilikleri takdir etsem de, hala Anno 1800 ün daha dinamik olduğunu düşünüyorum ama Anno serisini seven herkese bu oyunu da tavsiye ederim. Umarım ilerleyen zamanda DLCler ile aynı dinamiği burda da yakalarlar.
Ich fand Anno 1800 besser. ABER dieses Spiel ist trotzdem Mega und setzt viele Ansetze die bei Anno vorher nicht versucht worden sind was mir gefällt. Grafik ist immernoch super und läuft ganz gut auch auf Schwächeren Computern
Bewertung: 9,2/10 Stärken: Hervorragender Städtebau: Das klassische Anno-Spielgefühl mit Produktionsketten, Handel und Stadtplanung wurde beibehalten und weiter verbessert. Fantastisches Antike-Setting: Das Römische Reich passt perfekt zur Anno-Reihe. Als Statthalter baust du Provinzen in Latium und Albion auf und entscheidest über Kultur, Religion und Expansion. Viele spielerische Freiheiten: Diplomatie, Handel, kulturelle Entwicklung oder militärische Expansion – es gibt mehrere Wege zum Erfolg. Komfortverbesserungen: Diagonales Bauen, bessere Planungswerkzeuge und eine übersichtlichere Verwaltung machen das Spiel zugänglicher als manche Vorgänger. Wunderschöne Atmosphäre: Die Städte, Landschaften und das römische Flair gehören zu den besten der gesamten Anno-Reihe. Schwächen: Kampf eher solide als herausragend: Krieg und Landkämpfe sind vorhanden, aber nicht die größte Stärke des Spiels. Teilweise etwas langsames Spieltempo: Wer schnelle Action sucht, wird hier nicht glücklich.
Die Ladezeit ist unerträglich! Was soll der Mist! Und erzählt mir nicht es liegt an meinem PC und so.....
I really love the Anno series. Anno 2070 and Anno 1800 are masterpieces from Ubisoft and Blue Byte. Anno 117, however, is a different story. Ever since launch, the game has been plagued by bugs and absolutely dreadful performance. After hours of trying different settings, I eventually discovered that ray tracing has to be turned off for the game to run smoothly at all. Ships are slow, and most of their shots miss by a mile. During battles, you have to position every ship yourself. Instead of manoeuvring to bring all of its weapons to bear, a ship stops as soon as just one of them is able to fire. Land units get stuck inside buildings, ignore orders and sometimes go back to attacking whatever target they picked themselves instead of the one you told them to attack. The battles themselves are slow and drag on for far too long. You can see how little care went into the game from the moment you start. There are only two genuinely unique avatars to choose from; all the others are portraits already used for the game’s population tiers. Would it really have been that much work to make ten more? Then there is the extremely limited selection of colours and banners that my children could have drawn better. The opponents are another disappointment. Choosing them used to be an important part of setting up a game, but here most of them are easy. The only real challenge comes from dealing with an angry Emperor or the raids launched by Caeso and Voada. Overall, it feels as though someone was halfway through making the game, saw the deadline approaching and said, “Oh well, just release it.” I honestly do not understand the scores from IGN and similar outlets. At first glance, Anno 117 looks great, but after playing it for a while, you realise how little it has to offer compared with the previous games. Research is the final nail in the coffin. I understand what they were trying to do, but in practice it adds just another thing where the player is waiting, bored and annoyed. You are not researching optional bonuses, but essential features you need to build your city. Not even the new DLC could save it. The buildings are far too large for the islands, and there is very little variety in their textures. At 70% off or more, it is a great game for the money. At full price, however, it simply is not worth it. You would be better off buying Anno 1800 with all of its expansions. Sadly, the same approach can be seen in Skull & Bones and other Ubisoft games. Ubisoft releases a title first and then spends ages trying to get it into a playable state. It used to be the other way around: they would rather delay a release and put out a great game.
pimmel
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.