
Shape the Roman Empire in this genre-defining strategic builder game. Build cities while expanding your influence through Roman provinces. Govern using your economic prowess, diplomatic skills, or military might.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
As governor, how you build and govern will shape your story, your citizens’ destiny, and your provinces’ future. Will you cooperate with other governors or prove your military prowess by challenging your rivals? The cost of peace is yours to decide.
Build your provinces with unmatched detail, flexibility, and scale. Watch kids chase dogs through the streets or thousands cheer in the arena. Build upon the land that you see, from the beautiful heartland of Latium to the mysterious Celtic wetlands of Albion… where no civilized Roman wants to be.
Design the cities of your dreams at the peak of the Roman Empire as you balance your people's needs with the relentless demands of the emperor. Forge alliances across the empire or showcase your might with strategic land battles and naval combat. You may even defy the emperor himself – but not without consequences.
Every decision you make as governor matters. Will you honor local Celtic culture or enforce Roman traditions? Grow your provinces through diplomacy and commerce or conquer through military strength. Your choices will shape not only the future of your citizens and your provinces, but your own story as well.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 12.8Kreviews | 69% | — | $34.3M |
| $62.99−30% | 2.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 999 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
can't create an account to ubisoft connect after 3 tries I give up. they can give my money back...
Its a fun game but Ubisoft connect is the worst and ruins it. I can't even play it at all sometimes cause I just gett an error that tells me to try again later and even when I get it to work sometimes it just crashes randomly.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best DE #12, worst MX #94 · 7 markets collected
Reviews, worldwide (the counter carries no country): 4.67/day in the week to Jul 21 → 6.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $38.99−35% |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Trying to connect to Ubisoft is like trying to pull your own teeth. Very painful, very sporadic, always frustrating. Typical 20-30% success rate...
Décevant. graphiquement, c'est bien. Par contre, la gestion c'est tout autre chose. Quand toi, ou même l'IA, a trop de bateaux, ils restent coincés quelque part et tournent en rond. La campagne ? Torchée vite fait. Entre histoire puérile et manque de rebondissements, on n'est pas du tout au rendez-vous. La diplomatie est déplorable : Les messages se succèdent sans suite logique, ta popularité auprès de l'empereur augmente mais tu reçois le message qu'elle a baissé. Ce jeu est mal fini. Irréaliste : si tu veux une ville pérenne, il faut installer des services publics toutes les 5 maisons. Tout est merveilleux dans ton île, tout le monde a tout ce qu'il faut, et tout d'un coup tu perds 400 habitants, tu ne sais même pas pourquoi. Pour finir, merci Ubisoft : on sait ce qui vous intéresse. Le jeu coûte toujours une blinde, et on te promet des améliorations à venir, bien sur très payantes. Achetez ce jeu dans 5 ans, peut-être que vous aurez le sentiment d'en avoir pour votre argent. Tournez-vous plutôt vers des jeux en accès anticipé qui sont, eux, sérieux.
The user interface is a step back compared to Anno 1800, and the campaign is short and ends abruptly. Several quality of life features from Anno 1800 are missing. One feature I especially miss is a clear port import and export history that makes it easy to see whether the port is making or losing money. Naval combat feels shallow and unengaging, and building a capable fleet requires far too much time and effort. The game never really engaged me. I kept playing, hoping it would click, but it never did. Edit: Steam incorrectly shows that I've only played a little over 2 hours. In reality, I've played for more than 25 hours.
a game made for DLCs, feels very shallow.
I've only ever played one city builder... The OG Sim City and I haven't found a game since that has kept me up late at night until Anno 117 Pax Romana arrived.
I'll start off by saying - I fully understand where some of the negative comments have come from, especially around the campaign and its seemingly abrupt end. However, despite this, do I think this game is worth it? Absolutely. The campaign itself is essentially a long winded tutorial on the ins and outs of the game before it lets you go free reign. Post campaign, any aditional content such as DLC (Currently prophecies of ash) is unlocked for you to access (Cosmetic DLC is accessible the whole time) by pausing the game and going into the "game setup" option. The game itself is set-up in a qauzi-roguelite way - designed for multiple playthroughs. This is in regards to the in-game "Accolades" and "Hall of Fame" System. Accolades are essentially achievements you gain through play, and the "hall of fame" is where you spend the achievement points on things like costmetics, extra ornaments - or more importantly - Bonus starting resources, Permanently unlocked research and LEGENDARY specialists you can start the game with on the subsequent playthroughs. In terms of gameplay, it plays like most other Anno titles with - in my oppinion - the best of all the previous titles I've played (2070, 1800). The graphics are beautiful, the towns and cities all look so alive with little pedestrians and carts going around the roads and about their days. The only places, so far, I've felt the game has fallen the shortest is the optimization of the game (im not on the highest end PC to be fair, but its still not underpowered), the seemingly inconsistent diplomacy likes/dislikes with other govenors, and a lack of threats that starts specifically in Albion and can spread to Latium. (Historically this makes no sense, but gameplay wise would be fun.)
Love Anno 1800, its also a money sink. Ubisoft yet again failing us by making year 1 DLC content not included in the year 1 pass. Had I known that I would not have bought it. I think they did not provide enough content to justify the overall price of the game. The multipler was a big turn off when first playing this game. I am hoping its fixed but being Ubisoft I highly doubt it. Make the content for the pass, earn your player base back before trying to take further money out of our pockets.
"This product cannot be activated right now, please try again later". I bought this game Ubisoft, thx...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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