
Anna - Extended Edition has been given an overhaul based on the feedback of the thousands of players of the original Anna.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Requires an account now for the "Kalypso Launcher" for an offline singleplayer game. Unacceptable. Instant uninstall. Stop letting companies hoover up your data for no reason. Kalypso, remove this pointless bloat and respect your playerbase.
They added their own launcher to the game, which doesn't always work correctly and always requires authentication, but doesn't always accept it. As a result, the already average game has become almost unplayable, and I don't recommend it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian*, Spanish - Spain, Russian, Turkish, Polish*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Has some Kalypso launcher where you have to make a separate account. I'm not doing that.
Decided to retry the game after so many years. Requires to install a separated launcher to even play the game Yeah... no
The hell is up with that extra launcher?! If this were a game considered great, or one I couldn’t wait to try again, I might go through the hassle of registering for it (it’s not like it’s hard to create a throwaway email account for the task), but that’s not the case here. Bad move. I’ll keep the memories of a game that was quite fascinating, and also pretty to look at, but suffered from really obscure puzzles.
I have so mixed feelings about this. This game is pure nostalgia for me, because I used to really like it a long time ago. It has a great atmosphere, an uncomfortable ambiance, and for its scale, the visuals are not that bad. The story is also quite interesting, I used to be really hooked by it back when I first played it. Unfortunately, the gameplay is the big problem here, you basically have to play it with a walkthrough, which makes it feel mediocre.
I walked into this abandoned sawmill thinking, "How scary could it possibly be?" Five minutes later, a random supernatural event happened out of absolutely nowhere...I nearly launched my keyboard into low Earth orbit. Every creak, whisper, shadow, and object moving on its own had me questioning whether my monitor was haunted or I was. This game doesn't rely on cheap explosions every five seconds—it slowly crawls into your head, rents an apartment, and starts paying property taxes. The atmosphere is suffocating. The story is mysterious. The sawmill itself feels like it wants you to leave... but is too polite to say it directly. At one point I was so startled that my pants declared a state of emergency, while my balls suddenly decided they also wanted to experience what having a heartbeat feels like. Thanks, Anna. Didn't know human anatomy could unlock DLC features. If you're looking for an action-packed horror game, look elsewhere. If you want a psychological horror experience that quietly convinces your brain someone is standing behind you every thirty seconds... Welcome to the sawmill. Bring fresh underwear.
Requires external launcher. Not a chance. Waiting the minimum 5 minutes to post this review.
I should probably state right away that I am not familiar with the original game and I went into it without knowing anything about the story. In [i]Anna[/i], we follow a college historian teacher on his journey to a long-abandoned sawmill somewhere in the Italian mountains. Dreams about this place are haunting his mind even though he has no recollection of ever visiting it. His mental health turns quickly unstable, resulting in his collapse during one of his lectures. On sick leave, he accidentally uncovers actual photographs of the sawmill in an old envelope. After this discovery he remembers his love for Anna and immediately leaves to search for her. Upon his arrival at the sawmill, he finds it still standing, although long abandoned. His memory is still hazy, though, so he decides to enter the building. If he can find answers on all of his questions depends on his tenacity and willingness to sacrifice… just anything. What to say and not to spoil the surprise. [i]Anna[/i] is a pretty good adventure game with a tense horror atmosphere. It's rather short, but the length is mostly determined by what items you can find and what clues you are able to connect. The more you know, the deeper into the rabbit hole you get. The game is adapting to your "decisions" and even slightly rushing your progress with supernatural events that may harm you (lowering your sanity threshold). These events aren't exactly scary, more like unsettling, disturbing, creepy and nicely correspond with the feeling of slowly losing your mind. The visuals are still rather pretty, even though we spent most of the time inside a dark house. The music is fitting and the sounds of the surroundings are nicely done. The voiced lines are on the other hand barely audible. There isn't any tutorial, and you have to figure most of it out on your own, some of the (environmental) puzzles can, thanks to it, look harder than they are. The lore is interesting, and I enjoyed searching for the various documents. There are a few inconsistencies, but overall, I find the story nicely written. The game has 8 possible endings, and some can be hard to figure out on your own. The big finale isn't exactly surprising, but it also isn't underwhelming. The speedrun achievement can be frustrating to get. All in all, I have enjoyed my time with [i]Anna[/i] and can easily recommend it. I am now curious about the sequel - [url=https://store.steampowered.com/app/666240/Nascence/]Nascence[/url].
[h1] МУСОР! [/h1] Игра жутко лагает, ~15 фпс, и стоит дорого. Не помню, когда я купил игру, это было давно. Решил поиграть старые игры, а мне предлагают установить лаунчер.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $1.6M | 21K | 98% | $4.99 | |
| $42.2M | 108K | 96% | $24.99 | |
| $17.1M | 37.1K | 89% | $19.99 | |
| $14.4M | 52.9K | 96% | $19.99 | |
| $4.4M | 13.2K | 90% | $19.99 | |
| $3.2M | 9K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $320.3K | 960 | 91% | $14.99 | |
| $320.1K | 633 | 80% | $19.99 | |
| $320.7K | 891 | 87% | $12.99 | |
| $320.1K | 674 | 95% | $19.99 | |
| $320.7K | 901 | 79% | $9.99 | |
| $320K | 973 | 71% | $16.99 |