
From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 673 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i dont think this game is for everyone cool for your trades guy casual gamer who works and comes home with his big ole group to run some matches cool game for people with big imaginations but in reality for me i didnt get wowed once and concepts and ideas don't interest me as much as execution does. gunplay and physics is straight from the 2000s, uninspired spaceships is cool but is too short and slow and you'll rarely ever find someone cool enough who wants to actually have a good dogfight, lot of flying around, and wondering what to do. im only givin this a hell yeah cause i know 99% of steam is just normal american basic adults who would love this and its a legit honest passion project. i was 99% going to not recommend this cause the yt videos suck this games #### dry, and i really thought i would have to convice the homies to get a copy
Fun concept with an execution that is about 20 years behind its' time. edit: Never seen a developer response this fast, especially to a negative review. Respect :) To elaborate, there is absolutely an audience for this game, I'd assume an older one who played similar games 2000-2010 though I might be off. On the other hand if the idea entices you but you seek a more contemporary fps, skip.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 674 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is severely underrated! Its like Planetside but actually good, with multiple layers of warfare happening all at once. We just need more players!
Game is a ton of fun. You can def tell that it's a love letter to Battlefront 2 and that the developers put time into this. My only complaint is that it's a little clunky but that's to be expected for a game so new.
Great game, brings back memories of BF '42 where you had seamless movement between land and air, and could board huge ships, man the guns, etc.... just hope more people buy the game!
[h1]Sem servidor sul americano[/h1] Pra quem gosta de ficar matando bot pode não ser um problema, mas pra quem quer uma experiência completa pode esquecer. Por ser um jogo antigo o lag afeta demais a gameplay. [h2]Sem tradução para português e UI truncada e confusa.[/h2] Infelizmente é um jogo que perdeu seu tempo de lançamento, ter ficado 10 anos em acesso antecipado fez o jogo envelhecer muito mal.
it's fun, small file size which is a massive W, but dam is the balancing messed up sometimes. Particularly inn space or if your just playing against AI. There's a lot of potential.
Imagine Planetside 2 mixed with a bit of Halo and Battlefront 2, and you get a rough idea of what this game is. The combination potential is incredible! A few downsides currently: 1) Not a lot of players, so lobbies can sometimes feel a bit empty which leads to games not being very fast paced (maps are big); 2) There isn't a ton of polish, it definitely isn't as smooth as newer games and the graphics are more outside (more old school Halo style); 3) Not as much variety as there hopefully will be in the future. With enough support this could turn into what modern multiple games are supposed to be, and what we never got in a Battlefront 3!
Game feels very awkward and janky to play across the board, and the UI is heavily cluttered. The tutorial however is decent and describes the game pretty well. The real let-down of this game is really just how it feels, even when it runs on UE3.
I used to play planetside 1 and 2 and this game is what I wanted out of that game I hope you are able to have bigger modes with more player and ai counts. This game has alot of potential. The space battles captured that same feeling I had back when I played star wars battlefront 2 classic. I always have a smile on my face every match I play, thank you all for making an amazing game. Also could you expand the loadout system on the main menu, I noticed I am only able to change ground warfare units however the space ships loadouts I can only customize behind the game mode. Unless I did not see an option to switch I do apologize if I made an error on my end. I also would very much like to customize the faction colors for each force to look like my own soldier customization for offline/ private bot mode. the light blue and light tan is a little bit odd choice because each default trooper has different color stripes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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