
Angel's Gear is a challenging horror-flavored Metroidvania set in a world tainted by a mechanical disease.
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Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Riddled with bugs, some pretty serious. I can't even exit the game through the menu, I can't navigate to it. Save points didn't actually save, or at least, it's not letting me load my save. Whether that was due to my inability to quit without force-closing, I don't know, but I don't want to treat this like an NES game and do it all in a sitting. There is controller support, even though it claims otherwise on Steam, but it's kind of janky. It's an interesting enough metroidvania with some cool mechanics, but I don't want to play it anymore.
we need Chinese,and better Game controller button layout。(its really hard for me to start this game)
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is fun but has been abandoned by the developer. There is no way currently to exit the game when playing via a controller. This was a known issue that the DEV hasn't fixed. Reported it several years ago.
Jogo bacana e charmoso, recomendo facilmente.
良い出来のメトロバニア メリット;敵を殺したらセーブしても死にっぱなしなのでどんどん先にすすめる デメリット:リスタートで敵が死んだとこまでマラソンになる。
Beautiful experience, short, sweet, visually unique, this is what games r about, man. My save got corrupted because I alt-tabbed in the very last biome, I’m not even mad. It’s a good excuse to replay the game in a couple of months. I feel bad that I got the game for only a dollar. If ur reading this review, get the game, it’s fun.
This game took me a few hours to beat but they were a fun few hours, the story is nice, the characters are likeable and even though it has a couple of bugs it doesn't ruin the experience (for me anyways), it's also visually pleasing and doesn't cost much (you should get it on sale if you can though).
Mainly bought the game for the artstyle, beat it within 3hrs along with what I'm positive is seeing everything the game has to offer. I just can't recommend this in the state that it's in. Firstly, I lost an hour of progress because the game wouldnt load my save for reason after launching the game again. Everytime I launched it, I had to remap some buttons for my controller. The settings UI is horrendous as well. For some reason can't exit the game from the menu either. Melee seems more or less unnecessary, like I get that it's to mainly get ammo back but you only get it if you kill enemies using melee, so not really worth it with how weird some of the hitboxes are. Especially since the bosses just give you ammo if you run out. The story at the end and the final boss fall a bit short. Atmosphere, music and sound effects are the strong parts here. Especially the atmosphere. Overall: 4.5/10 (Average-ish)
Because of the way hit-stun applies to the player and the way player attacks are slow and their range is limited, it is easy to be overwhelmed by enemies when not taking a teasing laborious effort to dispatch them. Enemies however stay dead permanently, which encourages a troublesome pattern of backtracking through empty rooms to return to rare save points to record those enemies' deaths. The world in general is full of repetitive rooms with a lot of the same enemies again and again. The [spoiler] Gear Engine [/spoiler] zone is especially troublesome to navigate due to a large number of instant death traps. The chunky and satisfying melee combat ends up being sold short by the game trying hard to supply you with ammunition so you don't really have to worry about it, but also through upgrades that make it even easier to ignore ammunition limitations. [spoiler] Bosses do a particularly bad job at this, constantly providing ammunition to the player rather than finding a way to implement its unique melee combat. [/spoiler] The game also feels unfinished in places, with enemies whose attack patterns lack sound effects or place in the world. I found enemies in the [spoiler] Angelholm [/spoiler] zone and [spoiler] the War mother [/spoiler] seemed particularly out of place with attack patterns that don't threaten the player very well. I found the game's tone to be weirdly lackadaisical compared to the bleak art and setting. The characters have a weird camaraderie that is not well justified by your incredibly limited interactions with them. It's not awful, but it is regularly clumsy and often dull for its abundant enemies and rare save points.
I really wanted to like this, but the lack of polish and general level of jank make it impossible to recommend. The overall aesthetic design and atmosphere are fantastically done. Enemies being dead for good after you defeat them once was a really interesting choice and could have played well with other design elements... if they were done better. The writing and storytelling is okay. The rest of the game, unfortunately, is less enjoyable. Default controller bindings are a mess. There's a good-enough option provided by the community through Steam, but that does mean needing to fiddle with it to understand what button does what thing since the game descriptions are no longer accurate (not that they were super readable to begin with). Controls in general aren't super tight and with a game as purposefully challenging as this, that can be extremely frustrating. A single dodge roll button press would sometimes lead to multiple rolls, completely breaking the flow of movement. Speaking of movement, general character motion is pretty slow, jumps are "heavy," climbing ladders is a slog, and a later upgrade that lets you reach higher areas is unwieldy to control. Related, there are far too many instant-kill enemies and obstacles for a game that controls so poorly. Deaths should feel like the player's fault, not the game's. I have some other more minor issues with the games including the minimalistic map, many bugs, and some UI choices, but those could be overlooked if the tactical feel of the game and underlying design choices came together better. If you want a challenging, horror-esque, slower-paced Metroidvania, play Blasphemous. It's better and goes on sale for cheaper.
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