
The renowned slasher horror films of the 1980s and 1990s serve as a source of inspiration for Terror at Oakheart. The community of Oakheart has been terrorized by Teddy, a masked serial killer. As the body count rises, you discover there is more going on here than just a man in a mask.
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About
The renowned slasher horror films of the 1980s and 1990s serve as a source of inspiration for Terror at Oakheart. The community of Oakheart has been terrorized by Teddy, a masked serial killer. As the body count rises, you discover there is more going on here than just a man in a mask killing helpless teenagers.
The side-scrolling, pixel-based game Terror At Oakheart aims to replicate the experience of watching an 80s horror movie. You will play a variety of characters throughout the game, and all of them will perish horribly at the hands of Teddy, a psychotic serial murderer who is under the sway of a Lovecraftian beast. You will move through a number of set pieces in the Town of Oakheart, such as Teddy's house, the nearby police station, a ranger station, camp areas, and more!
Uncover the truth and fight to survive in this unique pixel-based horror game full of gruesome gore and fearful frights!
Enjoy Chapter 1 and the prologue for free as part of the Terror At Oakheart demo! Available now!
Play as a cast of characters who square off against Teddy. Who will survive, and who will be killed in the most horrific ways?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game doesn't decide it wants to be a game until half way through, when it finally introduces fighting mechanics. Up to this point, there are no puzzles or anything noteworthy, it's moving your character from Point A to Point B. They introduce a hiding mechanic that is only used once and never touched again, in favor of walking to the objective. There was promise in being able to play as the killer as well as the victims, but there isn't any substance to it. Lots of potential, it was fun dodging and shooting monsters once the game locked in. Wonderful looking pixel art, I was especially impressed by the look of the final two boss fights, and there is a fun unlockable minigame after the main game, I just don't think the average player is going to be invested enough to make it that far.
Très bon jeu d'horreur à l'ancienne ! Le jeu n'est malheureusement pas disponible en français mais il se comprend très bien si vous possédez quelques bases d'anglais, d'autant plus que les dialogues ne sont pas l'intérêt principal du jeu. L'histoire est relativement simple mais vous plongera très efficacement dans un univers qui rappelle très rapidement les bons vieux films d'horreurs/slashers du style de Vendredi 13 et autres des années 80~90... Le gameplay en 2D et les graphismes en pixel-art renforcent bien la sensation 'old school' sans rendre le jeu trop difficile à jouer comme c'était souvent le cas à l'époque... Attention cependant, il y a un système de sauvegarde automatique au cours de votre partie mais si vous quittez le jeu, il faudra recommencer à partir du début du chapitre ce qui peut déplaire à certain mais je n'ai personnellement pas trouvé ça gênant étant donné que les chapitres ne sont pas trop long à faire. Au cours de votre partie, vous jouerez tous les personnages disponibles ce qui alternera les phases de jeu entre des phases assez calme et d'autres plus mouvementées où vous jouez le sheriff ou le meurtrier, par exemple. J'ai trouvé que cette alternance était une très bonne chose, cela renforce l'ambiance générale et les parties pris envers les différents personnages même si on ne s'y attache pas spécialement. L'obtention des succès se fait naturellement au cours de votre avancement sauf pour un que vous obtiendrez en finissant un mini-jeu que vous débloquerez une fois le jeu principal terminé. Pour conclure, je ne trouve pas vraiment de point négatif à ce jeu hormis le manque de traduction qui n'est finalement pas un gros handicap... Si le jeu vous intéresse par son univers horrifique et son gameplay 'oldschool', foncez-y, vous ne serez certainement pas déçu ! (ou alors, essayez la démo avant !) Le prix me parait correct aussi pour son contenu mais au pire, attendez une promotion !
wanna kill an unscripted, unhostile, defenseless dog cause the dev couldnt be bothered to at least program some aggression to it to at least justify it in self defense. NO. We been killing videogame dogs since videogames have existed, and if a real life mean dog attacks me and i have the means to defend myself, i will try to take it out. But this is just lazy and mean, you can walk past it, but the game won't even let you advance until you kill it. So i won't bother doing it, and i won't bother finishing this game. Go for Flesh Made Fear, it's a good game by the studio, not that this is a bad one, but i can base my review on whatever the hell i want. So... Take it or leave it.
Dramatic irony is served in no better genre than a slasher film. The audience is burdened with the weighty foresight that the shadowy killer is lying in wait, making it their responsibility to shout at the screen, "Don't go in there!" If irony is dead, then dramatic irony has moved to the farm upstate in [b]Terror at Oakheart[/b]. For all its charms as a well-made pixel side-scrolling adventure game with a ton of polish comes undone with its fatal flaw. It's having so much fun as a slasher homage that it forgets the rules of the genre. Look: when you watch a slasher film, you expect people to die. Indeed, that's what they're there for. And yet, a good slasher film won't get in the way of telling a good story: it subvert expectations, raises suspense and, ultimately, fulfills the requirements of its genre it a way that best serves the narrative. [b]Terror at Oakheart[/b] doesn't have any of that. It is a cliche of a cliche. The game has you play both sides, tasking the player to fulfill all the roles so that the machete goes chop, and the leaf mulcher goes splat. And with its uneven pacing, there's even a part where the killer gets to complete all of his kills in a row, depriving the audience of any vicarious psycho-sexual thrills. It's just so frustrating on so many levels. The victims are all bland milquetoasts, without even a wisp of jerkiness or lasciviousness deserving of a death sentence. The big bad is revealed to be [spoiler]extra-terrestrial[/spoiler], absolving the killer of all guilt and whitewashing the nature of evil. And the game is without a protagonist for the most part, leaving the job of policing to the police when a plucky upstart is needed to reluctantly take her place. Unlike its slow start, this game turns out to be quite a shooter as your Ziggy-Magoo cop stand-in gets all shotty bang bang by the final third. While the controls are a bit janky, the real thief of joy is the lack of a proper UI: You never know how much health you have left, or how many bullets you have left. As a by the way, a bullet counter is really important for a one-shot gun needed for a downed boss. Because the chamber was empty for that pivotal moment, I found myself always reloading to be sure, and kept reloading, over and over, because the game doesn't recognize a limit to reloading. You just keep reloading, bullet after bullet, without knowing how many bullets you have, you and this magnificent, UI-less, cinematic screen. I really wanted to like this game. It's unfair to criticize a game for what it isn't, but I kept wanting a slasher game where you take control of the killer and have to hide in the shadows, creeping from spot to spot just so you can finally jump out from behind the TV and shout, "Welcome to Prime Time, ♥♥♥♥♥!" to a Yeardley Smith look-a-like. There's a lot of charm here, some of the kills are magnificent, and there's not a cheaping out on animations. If this really were to be a love letter to slasher films, this game needs to understand that there's more to selling the glory kills than just the kills themselves.
The pixel art was beautiful, and the game has some great atmosphere and ideas, but I just can't recommend it. The combat is slow, frustrating, and boring. The enemies you encounter (especially at the end) are annoying damage sponges and the bosses aren't great. Playing as Teddy is fun, but when you're stuck as the human characters the game really drags. I salute the obvious passion that was put into this game, and if you're big on classic slasher flicks you might get more out of it than me, but in the end this game was disappointing.
I absolutely loved this game! despite some of the negative reviews I personally had a great time playing this game. I was able to eat snacks, chill out and relax my mind with this easy going vintage/retro style gaming. Great atmosphere/feeling and storytelling overall, absolutely worth the $3-$4 I paid on discount, this company deserves it. Cheers!
Boa homenagem ao gênero slasher. A atmosfera é bem construída, a gameplay é simples e eficiente, e o jogo consegue manter um ritmo divertido do início ao fim.
Gdybym była możliwość, wystawił bym tej grze opinię ,,Mieszane". Większość gry to chodzenie z punktu A do punktu B. Jakoś 30% gry, gra się Szeryfem i wtedy gra się w porządku. Coś w rodzaju 2D RE2. Tak czy siak to mniej niż połowa gry. Do 10 zł można grę sprawdzić.
(Very) poor man's Resident Evil. Control isn't great but atmosphere sold it pretty well.
Decent 2D horror game that plays out like a movie. Really enjoyable for the most part, but the end is drags a little. I think the main issues being complained about in negative reviews (i.e. lack of save points in chapters) have been resolved, so please don't let that put you off buying.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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