
Angel's Gear is a challenging horror-flavored Metroidvania set in a world tainted by a mechanical disease.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I found Angel's Gear to be a very enjoyable experience. Smooth gameplay, stunning pixel art and biomes, and striking sound effects. Short and sweet as far as length goes (I'd say beatable in roughly 3-4 hours of casual play). And in that short time I was endeared to the cast and caught up in the story. Definitely worth the play.
Short and sweet. It's rough around the edges in terms of platforming and some questionable instakills from the enemies but overall fun. The art direction is dope I do wish there was more to the soundtrack to really bring home the atmosphere.
It is a fairly nice action game, though I hesitate to use the term Metroidvania to describe it. On the one hand, there's not much in the way of exploration, merely sidepaths that contain either a health upgrade, an ammo upgrade, a new shot type (of which there are two plus the default and upgrades for the homing and base shot), or a sidequest item. The upgrades aren't that important outside of combat with one major plot-relevant exception, and it isn't until halfway through the game you have options to take on different objectives. On the other hand, I do appreciate not needing to shoot every little crack and run against every wall for destructable blocks or hidden walls for tiny incremental upgrades, and the combat is satisfying enough to make up for it as the upgrades you do get matter more (a single health up adds a whole extra hit from your base of three, making your healing charges get more value, ammo lets you keep firing longer before needing to resort to punching the ♥♥♥♥ out of things, etc). Plot wise, I feel the game was a bit too breakneck for its own good. The intro has us listen to two soldiers, a patriotic one and a cowardly one (which I imagine our hero is the latter) and a CO, which never come back thanks to the apocalypse, and a couple of antagonists set up early on before getting killed quickly in their subsequent boss fight, the third of three appearances relatively close together. Also I swear the difficulty spike in one of the last areas was meant to ensure you'd go over the 2 hour limit for refunds (good thing the game's pretty good regardless). Graphics are the game's highlight, and I LOVE the game's H.R. Giger aesthetic, making the characters, enemies, and even backgrounds memorable, even with a couple of exceptions (wall vaginas were pretty hilarious for how blatant it was). All in all, I highly recommend playing through the game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short and sweet, though admittedly the setting, art style and characters defiently do the heavy lifting.
La verdad, lo único malo que le encuentro es la duración, porque es un excelente juego con un apartado de diseño hermoso. Flaqueo bastante el entender la historia por mi poca afinidad con el ingles, pero lo poco que entendí me encantó. Me hubiera gustado un sistema de logro. 10/10
良い出来のメトロバニア メリット;敵を殺したらセーブしても死にっぱなしなのでどんどん先にすすめる デメリット:リスタートで敵が死んだとこまでマラソンになる。
Стильно. Плохо.
A metroidvania with a very original gritty industrial style. Those who played The creator's other titles (Shrine 1 2 Moonlaw Franzen Etc.) The style will be very familiar. The controls are intuitive and easy to learn. A perfect afternoon game to play through.
Gioco Metroidvania breve e classico, ma estremamente oscuro e inteso dalla trama parecchio originale e la pixel art affascinante. Raccomandato per un'esperienza alternativa !
we need Chinese,and better Game controller button layout。(its really hard for me to start this game)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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