
Athos & Destiny are pulled into war and must fight for justice. (Single Player RPG)
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
There isn't much I can add compared to the other reviews, just a short (selective) list of pros and cons: (+) Decent playtime (at least 20+ hours) (+) A lot of different skills for party members to use; skills can also be leveled up by using them (though this time around, it's nearly impossible to reach maximum level with even one skill). Cooldown time for skills makes the battles more strategic, although it only comes down to "rotate your best skills" instead of "sp*m your best skill all over again". Nonetheless, the process and enjoyment of getting stronger is one aspect that this developer regularly nails. (+) Extensive and rewarding crafting system (though the developer still struggles with the correct completion rate). Mining and fishing are features once again (ores and fish are also needed for crafting), but the best mining location is literally lost in ice, making it recommended (but difficult) to gain all needed ores there on the first visit. Mining and fishing still only consist of pressing Enter to gain a semi-random item, so it tends to become tedious after a while. (+) This time (compared to the developer's previous game "Wormskull"), most locations remain accessible throughout the game. No more arrays of one-time-only locations, (almost) nothing is permanently missable now. Please retain this structure in future games. (+-) Story and dialogue aren't bad, but there's still a lot of room to improve. It's a standard "save the world" plot that keeps the player going. (+-) There are eight playable party members, and the player will spend a lot of time with two parties of four in succession. When the two parties are united, the player must choose on which party members he wants to concentrate, since it isn't feasible to develop all of them. While playing the first party of four, balance is a bit off (battles are needlessly long and difficult), but it gets better once the game switches to the second party of four (that has more AoE firepower), and then worse (again) towards the end of the game. Some party members are more useful than others (especially Athos and Destiny as the main protagonists), but apart from that, there aren't any wrong choices. I personally couldn't connect to the characters this time. Destiny in particular comes off as a b*tch when trying to be "bad*ss". (+-) Level-ups once again grant players points to invest to permanently raise party members' stats, but it still isn't possible to "respec". Some developers even managed to enable the reallocation of stat points going all the way back to RPG Maker VX, so it should be possible in RPG Maker MV, too. (+-) Many battles are fairly challenging, but mostly because enemies are huge HP sponges. As mentioned before, this is somehow problematic when playing the first party of four and towards the end of the game. (+-) Compared to the developer's previous games, random mobs drop mostly crafting materials. This time, all the good stuff is locked behind side quests, thus rewarding and limiting the player at the same time. No grinding x EXP +20% accessories for all party members this time. There's still a lot of amazing equipment to discover - equipment management is definitely one of this game's strengths. (+-) The game contains a faction system. Currying favor with them nets the player useful rewards, though the conditions and value thresholds aren't always clear, and certain tasks (like giving item x to NPC y) must be performed one at a time (and a lot of times) in succession. (-) Mapping remains a huge weakness. Most maps that look decent are based on sample maps, which I consider unacceptable for a game in this price range. The dungeon design, while serviceable, also suffers from this issue. Nevertheless, there are once again many locations to explore, and if this is your first RPG Maker JRPG, these issues won't be that glaring. (-) Some skill animations, while looking pretty, are too long, especially with regards to powerful AoE skills (like "Crack in the Sky") that the players wants to use as often as possible. I think I enjoyed this game's predecessor "Wormskull" a bit more (or I would have if it wasn't for "Wormskull's" array of one-time-only areas and all its permanently missable stuff). "Angel Made" is still a long and decent (yet still slightly overpriced) game that improves on some of "Wormskull's" weaknesses. If you enjoyed any of the developer's previous games or if you're looking for a long classic old school JRPG that makes getting stronger a blast, this game is for you, even though the mentioned flaws hold this game back from true greatness.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 31 reviews with recorded playtime.
I've been a huge fan of all this developer's games and this one does not disappoint. The game has plenty of twists and turns as well as a nice roster of character concepts and personalities. As always, the crafting in the game is easy to follow and can really help you on the way up which is a huge plus for me. The music for this game is very good, and I've noticed all the animations/music have gotten better with every game this dev has put out. Another great one to add to my library, I'm sure I'll spend way too much time playing it.
If anyone has played any other Wolf Moon Studios game you know you are getting quality. This game is no exception. Would highly recommend.
a long game with plenty of interacting - hidden quests which help with better rewards also crafting mining fishing and alchemy to give more to players- characters need a high level to defeat most dungeon bosses- also hidden ares which become available later in the game before the end boss- areas are well defined and the graphics are beautiful - this is not a game for players who wish to rush through and finish quickly- there is a good choice of characters to put into your team and each earn attributes to enhance them and to learn extra skills. What I did dislike is there is no guide - basic or otherwise to help and you need to go into status then factions to find the quests- would have been nice to have a quest list in menu- also a map of each area would be helpful- a lot of thought has gone into the game and is worth playing if you enjoy the challenge- would recommend it to season players
Angel Made, is one of my favorite games. Second time l'm playing it. THIS is not a game that holds your hand, there are no maps to guide you. You have to be a grown-up now and make choices on your own. There are so many things to do, to progress in the game. like Crafting-Fishing-Alchemy and Mining. This is what Role playing is meant to be. Good story and strong characters, there will be challenges but you can do it. The more level-up, the stronger you become. So have fun enjoy the game, take your time.
Every game has been fire so far! The music in this one blows the other games out of the water though, I haven't muted it at all. The animations look really advanced for this style of game too. Keep putting out these epic games!
Fun game!
Fantastic game! Best one yet by far. 2 hours in and I'm completely hooked. Definitely recommend.
I really wanted to like this game after purchasing another game from Shane but there were several issues with the game play: 1) The game keeps freezing up and I have to close the window and restart from the last save point. 2) Enemies are very tanky and take a while to grind down and if you put too much into strength, they can kill you too quickly for you to heal and stay alive. This has lead me to spend approximately half the time playing just trying to grind more levels in a very slow fight. 3) A lot of the ritual/magic spells have a long animation which makes the already tanky fighting take even longer. 4) was not as open world as it looked, at least not to the point I stopped playing out of being frustrated that I couldn't run from most fights even after maxing speed. Pros: Pretty interesting story Very interesting concept on ritual skills with cooldowns vs magic and MP. I can see why all of the feedback for this game was so positive but it's just not what I'm up for. -----------------------Edit/Update------------------------ Ok, just wanted to be fair, I do recommend this game to quite a few of my friends that enjoy it...so I don't think its a bad game and definitely not poorly made, just not a 100% fit for me. I did decide to delete my original review since even after updating it to recommend the game, it still showed as a negative review for me. The biggest upside is that the developer actually cares about the game and about the players. That's even more important then a good game since the game can always be updated.
THE ONLY THING I DISLIKE ABOUT THIS GAME IS THAT IT DOESNT HAVE A MAPPING SYSTEM. EVERYTHING ELSE IS GREAT
Players by region
Where this game's players are, estimated from review languages.
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