
In this game you have to collect as many keys as you can. They will fly around in a location with ever increasing complexity. Beat the records! Be the best!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ᅟ스팀 지천에 깔린 플래시 게임만도 못한 양산형 게임 중 하나. 게임성은 정말 눈 뜨고 봐주기 힘들 정도지만, 그래도 이 가격에 이 정도 도전과제라면 나에게 있어서ㄴ··· [b]"아니, 빵승아. 너 또 그 레퍼토리냐? 지겹지도 않아? 아니, 한두 번이어야 말이지. 언제까지 자가표절할래? 너 그거 병이야, 병."[/b] 아니, 별 특색 없는 양산형 게임을 두고 내가 어떻게 매번 창의적인 리뷰를 떠올릴 수 있··· 그래, 니 말대로 내가 편하고자, 이번에 날로 먹어도 능구렁이처럼 넘어갈 수 있겠지··· 그런 생각을 하기는 했어. 부정은 않겠어. 나도 처음엔 양심의 가책을 느꼈지. 하지만 우리 주변을 봐, 천재라고 불리던 작곡가도 남의 곡을 표절하고, 약간만 어레인지해서 당당히 몇십 년을 음악이나 방송계에서 군림했는데, 내가 스스로의 리뷰를 표절한 정도면 양반 아냐? 막말로, 하도 표절 같은 게임들이 난무하니까 내가 리뷰마저 도돌이표처럼 쓰는 거 아니겠냐고, 게다가 난 영리를 취할 목적으로 글을 쓰는 것도 아니라고······. 우리는 잠시 입을 꾹 다물었다. 그리고 장난감 같은 동심이 남아 있던 그때의 학창시절을 떠올린다. 다시는 돌아갈 수 없는, 조금은 쓸쓸하고, 아련하고, 그리운 추억. 하지만 여전히 반짝이는 추억. 그 반짝임이 조금은 옅어진 기분. 서로 얼굴을 마주 본다. 그리고 [i]씨익[/i] 웃어 본다. [b]"야, 못난 놈들은 서로 얼굴만 봐도 흥겹다는 짤 있잖아. 지금이 딱 그거 같다. [i]니가 웃으면 나도 좋아~♬[/i] 안 그러냐?"[/b] 그렇게 말하며, 다시 화제를 돌리는 너. 역시 넌 좋은 사람이다. 그렇게 몇 시간 시시콜콜한 대화를 떠들곤, 뜨거운 안녕을 나누고 각자 귀가길로 향하는 우리. 너의 떠나는 뒷모습을 보며, 나는 다시 한번 옛 기억을 되새겨 본다. 그 추억은 여전히 아름다운지, 이내 그것을 들여다 보고 있는 망막에 옅은 반짝임이 렌즈로 자리 잡아 세상은 흐물흐물 일그러지기 시작한다.
頭上から降り注ぐ三種類の鍵をキャッチしていって スコアを稼ぐだけのクソゲー。 ファミコンのハットリくんのボーナスステージの亜種。 操作は左右移動とジャンプだけ。 キャッチできなかった鍵の分だけ制限時間的なものが減っていく。 EDやストーリーはなく、各鍵を100個ずつ獲得できれば 全実績解除で終了。所要時間は10分~20分。 ゲーム自体のスケールが小さくてミニゲーム感しかないが 価格相応の内容ということで、辛うじてサムズアップ評価。
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo é extremamente curto, é bem bobinho, mas é divertido até. É excelente para quem quer mais um jogo com 100% das proezas no perfil, eu platinei em 3 minutos, ainda tive que deixar o jogo aberto mais 3 para conseguir fazer a análise.
上から落ちて来るアイテムを自キャラで回収するっていう SFC時代によくあったような量産型ゲーム シンプルながら、同開発元Zloy Krot Studioで発売されている他のゲームに比べれば 比較的ちゃんとゲームとして成り立って遊べるようにはなってる…と思う だからと言って定価200円ほどの金出してまで買うかって言われると 鍵100個を各種で回収したら全実績解除になるようなボリュームなので 無料で遊べるスマホゲーの方がまだ遊べると思う 唯一このゲームで面白かった部分は、中身そのものってより このゲームのガイドに書いてあった、ゲーム画面を左クリックしっぱなしにすると 昔のカセットゲームを半刺しするみたいな謎の裏技で スローモーションになって鍵が回収しやすくなるっていう小技があるって事 なんだこれ
The m0rg VS keys is a game about collecting keys as they are falling. I honestly don't even know the genre of the game, maybe Arcade? The game simply consists of you walking from left to right, perhaps jumping from time to time to collect keys. If you do so, the timer goes up and if you let too many fall, you lose. There's 3 types of keys and no goal, no variation... it's just that. Another game that baffles me on how it can have ever seen the light of day on a platform like Steam. Overall, bland 'game' that is just the same thing over and over again.
引用其他人的评价,一款粗制滥造的游戏,简陋的画面,弱智到不行的玩法 打成就有一个非常简单的方法:设为窗口模式并保持拖动(按住鼠标不动),钥匙会变慢但人物不会,5分钟即可结束战斗,不值得在这种游戏上浪费时间
gökten düşen anahtarıları toplama oyunu bu kadar başka bişey yok
[h1]Stay away from this one[/h1] This is a casual score attack game, where you grab falling keys. I got it gifted through a random key, so despite having it ignored previously because of its obviously weak assets, I decided to finish it anyway. [h1]Trailer shows all[/h1] You gain an achievement each increment of keys until 100, separated by the three types, so this is that kind of game. When you grab a key you gain time, while missing one decreases it, so to gain all achievements in one game you have to survive until that time. It seems the speed of the keys is locked to the frames per second, so I had relatively easy time because of frame drops. On initial launch, the screen resolution was forced to some pre-modern levels, messing up my windows. Thankfully, one game of 3 minutes later I was done. That's good, because this was a really bad game. Just ignore this one. [url=http://store.steampowered.com/curator/9997062/]~Twistorian Curator~[/url]
The m0rg VS keys is a small-scale arcade game developed and published by Gamesforgames that focuses on delivering a straightforward, reflex-driven experience. Instead of emphasizing narrative, exploration, or character progression, the game centers entirely on collecting floating keys while surviving increasingly demanding gameplay. Its concept is intentionally simple, making it easy for players of all skill levels to understand within moments. This accessibility gives the game an immediate appeal, especially for those looking for a quick gaming session without investing time in learning complicated mechanics. At its core, the gameplay revolves around precision movement and fast decision-making. Every successful key collection contributes to a growing score, while the game's gradual increase in difficulty ensures that players remain alert throughout each session. As more keys appear in challenging positions and movement becomes more demanding, every run feels like an opportunity to sharpen reflexes and improve personal records. The absence of unnecessary systems keeps the focus squarely on mastering the game's central mechanic, creating a satisfying loop that rewards persistence and concentration. The visual presentation embraces a minimalist style that serves the gameplay well. Clean environments and uncomplicated graphics make important objects easy to identify even when the action becomes hectic. Rather than distracting players with elaborate effects, the game's design prioritizes visibility and responsiveness, allowing players to focus entirely on collecting keys and avoiding mistakes. The accompanying soundtrack and sound effects complement this approach by providing energetic audio cues that enhance the experience without becoming repetitive or intrusive during extended play sessions. Replayability is one of the game's strongest qualities despite its limited scope. Steam achievements encourage players to pursue additional goals beyond achieving a high score, adding another layer of motivation for completionists. Since success relies on improving player skill rather than unlocking powerful upgrades, each new attempt offers an opportunity to perform better than the last. This old-school arcade philosophy gives the game lasting appeal for players who enjoy refining techniques and competing against their own previous accomplishments. However, the game's simplicity can also be viewed as its greatest limitation. Players expecting diverse game modes, evolving mechanics, or a substantial amount of content may find that the experience reaches its full potential relatively quickly. The core gameplay rarely changes, meaning enjoyment depends heavily on whether players appreciate repetitive score-chasing challenges. Those seeking narrative depth or gameplay variety may find the experience too narrow, while arcade enthusiasts will likely appreciate its focused design philosophy. From a technical perspective, The m0rg VS keys performs reliably. The controls feel responsive, which is essential for a game built around quick reactions and precise movement. Performance remains stable throughout gameplay, allowing players to focus entirely on improving their skills without technical distractions. Its lightweight design also makes it accessible to a wide range of hardware configurations, ensuring that the challenge comes from gameplay rather than system requirements. Overall, The m0rg VS keys succeeds at delivering exactly what it promises: a compact arcade experience built around speed, accuracy, and replayability. It never attempts to become a sprawling adventure or a feature-rich action game, instead embracing a focused design that rewards determination and repeated practice. While its limited variety may prevent it from maintaining everyone's interest over the long term, fans of classic high-score arcade games will likely appreciate its addictive gameplay loop and satisfying progression through skill improvement. Rating: 5/10
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Players by region
Where this game's players are, estimated from review languages.
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