
Ancient Gods is a fusion of hero collector and deck-building rogue-lite where you collect your character, fight, and experience exciting events. Any character can use all the cards, combine them with the character's passive for ultimate power on your exploration.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese, Portuguese - Portugal, Russian, Thai
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Yet another abandonware on my library
Game is a bad version of slay the spire. No reason to pay for this game like i did, because you can play it for free on android. Too bad it was months later, so i couldn't get a refund. The game isn't good anyways, and the devs seem to like throwing it's original supporters under the bus to sellout, and cash in further with f2p bs, off the backs of people who paid in full for the title. So shameful, haven't played since, and won't play another game by these devs, or their publisher.
Overall this game looks very clean but is lacking in several key areas such as card variety, event variety and the majority of what would make this game interesting is locked behind an ungodly amount of grinding. There are a couple dozen different characters divided up into various classes. These classes determine what cards you have access to while playing as well as a passive associated with the class. Each character also has a passive that helps differentiate how they play. The problem that arises is that the card pool available to each class is very small. About a dozen or so cards, most of which you won't want in your build. This means that there are very few actual different builds for a character. To make matters worse, given how few cards there are and how few cards you actually want to add, it's very quick to get to the end goal for your deck and spend the rest of your run just ignoring card selections which are a non-negligible amount of events you'll encounter. Many of these classes at least play quite differently and can have their own unique cards and abilities and the characters passives can be quite helpful at giving them a unique play style. But these characters are not all easy to unlock. At nearly 20 hours of playtime I have not unlocked the last character. I have beaten the "campaigns", completed almost every challenge level and also done a fair few loops in endless mode. And that brings me to my biggest issue with the game. It's just grinding. The play patterns are very repetitive for all of the fights. The events are boring with no real decision decisions. The decks only need a little bit of editing to get to their final state. And all that's left is looping through endless mode for hours on end until the enemies numbers get so high that your character can't keep up. There are ways to expand what your character can do. You can get a second and third class. This allows your character access to other card sets and passives. This is actually a really interesting way to allow for creativity in your builds and I think is meant to be a core aspect of the game. All you need to do in order to get access to these is grind endless mode until you get enough badges to buy a class book. However after 20 hours in the game I have only just reached the point where I can buy a class book. So far it has allowed me to introduce a nice bit of variety to the character I put it on, but at least for the combination I chose the final deck is still pretty simple and finishes being built within 2 maybe 3 zones of endless. And the only real reason to do anything in the game is just to see how far you can make it in endless mode. The "campaign"s are all very simple and don't feel like any achievement to beat with a suitably leveled character, providing no real challenge. So it's just endless mode and seeing how high the numbers get. There is no meaningful variety between runs since there are so few events and almost all enemies play identically from the players perspective. I have some other minor complaints like some wording errors on some of the text that appears, and how there is very little explanation for a lot of things in the game. But even if those things were fixed it wouldn't change my overall opinion of the game.
This game used to be good...
I really, really like the art, but the game itself is boring af...
Entre el estilo gatcha sin poner dinero y los combates dando una vuelta a slay the spire este juego es una pasada. Seria genial que sacaran mas lore y contenido.
The game is fine mechanically wise, but it's boring enough where I lost interest in this game long ago. If you want better mythological content on Steam, play Shin Megami Tensei, Smite, God of War, Age of Mythology, Godsworn, Hades or what have you.
I loved this game, and the mobile version is still really fun. But the fact they just didn't even try to keep the PC version updated is just really disappointing.
Yet another abandonware
Entertaining and well designed with good balance sensibilities. Well polished. There's a few quality of life features I'd like related to bulk leveling or automating certain things, and some features for speeding up the execution of play.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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