
Rise up in a search for immortality in this strategy sim and management game based on Chinese mythology. Rebuild your sect and train new disciples through the path of cultivation. Research magic and gather mystical artifacts, face ancient dangers and other sects in your path to spiritual ascension.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 606 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
打折54块钱入的,相比原本的环世界便宜了太多了,而且不是一味的模仿环世界,在很多点上做了自己的创新,弥补了不足。在模拟经营类游戏里和戴森球坐一桌的极其优秀的作品。如果你的预算在100块钱以内,买一部国产游戏的话,就选这个了。
挺难入门的,,,慎重购入吧,,,适合有相当多空闲时间并且对此类型很感兴趣的人玩。。反正我是买来吃灰了
这狗日的游戏 随机到属性好的都是女性角色 操他妈的
我一直认为我对美术的包容程度很高,只要游戏本身够硬,直到玩了修仙模拟器。 这游戏哪怕降级成太吾的火柴人甚至我来自江湖的文字,我都不至于只撑3.9个小时
闲得无聊,写个评测吧。 虽然是好评,但平心而论,体验不是特别好。 系统中存在大量的重复性工作,很多时候就是拿木棍打小龙虾和拿九天霹雳棍打混元无极虾; 游戏的上手门槛过高,不看攻略基本玩不下去。比如说什么时节、聚灵阵,这些要一个人摸索出来太困难了。 还有剧情,似有似无就算了,整个线索收集系统极其愚蠢,最难绷的是剧情npc只有一个提供线索的功能,除此以外和其它npc没有区别。(也就是说,他们会突然暴毙,剧情直接无法推进了) 剧透:[spoiler]我认为这种大世界其实是小世界的剧情还是挺有意思的,作者也给奇怪的地方增加了一些合理性,但推出这个剧情的过程,真的太折磨了 [/spoiler] UI和交互逻辑在有些地方也太简陋了,查找搜索操控起来都很别扭。 但这个游戏也有很多优点。 在环世界的基础上做出了自己的特色,甚至因为仙界类似rpg的玩法,导致环世界like的部分反而不那么重要。(虽然我一开始看到这个界面直接不敢买,以为是抄袭) 五行和风水别有一番趣味。虽然很麻烦,但这种创新值得赞扬,而且也不是特别无趣(因为只需要造少数几个房间,还不到厌烦的程度); 修仙的过程也在千篇一律的筑基金丹、闭关突破外做出了自己的特色,不管是不同功法的不同境界,还是体修、神修,虽然本质还是一样的,但表现上有了巨大的不同,不同的突破方式也别有一种趣味。这是我个人最惊喜的地方。 总而言之,虽然整体上内容还是有一些匮乏,存在一些别扭的体验,但整体上作为一个小品级游戏已经很不错了。 看动态,制作组还在制作第二代,满怀期待中。 最后,格外推荐在创意工坊中打些mod优化体验。
How do you even play this game? The tutorial doesn't teach you anything, and when you are put in a new game after the tutorial, you have no way of building anything except a bonfire? I'm sorry but damn this game is trash.
[h2]Китайский усложненный римворлд[/h2] Да, действительно есть что-то общее между этой игрой и римворлдом, но это ни в коем случае не копирка, а отличная самостоятельная игра со своими особенностями. От римворлда тут по сути только управление нашими рабочими лошадками, ака внешними учениками. В целом для тех, кто приучен к китайским веб-романам основные моменты будут понятны, но какие-то особые механики и нюансы могут вызвать затруднение. Рекомендую хотя бы пройти туториал для понимания механик, но есть один минус - некоторые главы туториала зависают на языках, кроме китайского. В игре официально только китайский и английский языки, но благо русификатор в основной игре работает без казусов. Игра реально затягивает, хотя в какой-то момент может показаться однообразной и висеть на фоне, пока персонажи качаются самостоятельно. Но возможностей на самом деле довольно много, разные ивенты и занятия, можно путешествовать по локациям, налаживать связи с другими сектами, можно пойти по праведному пути, а можно по демоническому (но будет ждать наказание от небес). Ещё советую пользоваться возможностью читать комментарии к предметам (пкм по предмету либо лкм по диалоговому окошку в названии предмета), потому что там бывают реально полезные (а иногда и забавные) советы. Но самое лучшее в игре это то, что в ней можно сделать секту полностью состоящую из евнухов.
This game feels like it has been built for a Chinese audience and then ported over into English without even looking at the games of this style we have available like Rim world. I personally have entertained my self with the Canyon map. I was hopping for limited attack vectors at lower levels. However there was no check when placing enemies or friendlies down onto the map as to whether they could get to my sect buildings or not. So things keep getting stuck in little pockets. This means characters die on the map in places the outer disciples can't reach which has in game consequences. To fix this in game you have to dig out the whole outer rim on the canyon map specifically to avoid this issue. Which undermines most of the reason to pick the canyon map in the first place. Yes the mining is good and stone is very accessible but.... I did run in some other pathing and a few crashes but these were minor and usually non issues. The Funsui system and the balance of Ki is an interesting mechanic. However at times this feels more like a chore to deal with then actually helpful. In addition The story elements and missions outside of the sect are interesting but not as engaging as any semi competent webnovel you can find. My sense is this game would work much better as a mod overlay for Dwarven Fortress or Rim world. If you want to try it out and investigate there are some interesting and novel elements but this game is very lacking in several ways compared to other games like it on steam. I do not recommend this game unless you catch a decent sale.
移动端纯奸商,只会圈钱
很棒的游戏,刚开始游玩给人一种惊艳感。弟子,门派,功法,灵丹,神器。追寻极强,谋求长生。这些反复折磨我,让我忍不住一次又一次打开这款游戏。但不得不说,这个游戏学习门款确实有点高,跟文明6有得一比。光是入门就花费了我很长的时间,但内容的深度与可预见的丰富游戏性一次又一次勾住了我的心。 任凭九劫磨骨,宗门依旧站到了仙家大派之上,门下弟子一人可灭宗,历经百重天劫仍笑看苍穹。但之后呢?仙人之上又有什么?征服大派、剿灭龙凤,并没有给我带来欢喜(第一次还是很开心),因为我知路走到了尽头。感觉应该还有更多的故事,更广阔的世界,但一切最后像是戛然而止。 总而言之,言而总之,很棒的游戏,期待续作!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.