
Use your magic staff and progress through a large interconnected world where you'll solve puzzles, fight enemies and defeat bosses in order to help free the land of Alwa. Explore and uncover the secrets by using your platforming skills in this challenging and charming 8-bit adventure game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 715reviews | 80% | — | $113.1K |
| $9.99 | 163ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A well polished puzzle platformer. It was a delight to see them make a whole game out of a few simple concepts. It was challenging, but not in an overly frustrating way (until the final area when platforming requires perfection or you instantly die).
This game is not very fun to play. That's about it. The controls don't feel good with a hefty amount of lag, and the level design is either boring at best or overly punishing at worst. Do not recommend. While you have better luck with the sequel, neither is really worth it. Great music though.
I was getting sick of this game pretty early on due to what I still think are some bad design decisions: a lot of the game is just waiting for slow platforms, or backtracking after dying to jank. But I play plenty of metroidvanias and small games with similar problems, and the great aesthetic and creative upgrades convinced me to see it through, and boy am I glad I did. I’ve seen in the forums that the final dungeon tends to turn people off, and it’s true that it’s very unforgiving, but for me it was the exact moment all of the game’s mechanics really came together and I actually felt something. Whether that’s worth the tedium to you, prospective player, is a decision for you alone to make, but I really do think there’s something here for retro MV fans and I’m looking forward to playing the next one.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Swedish, German, Spanish - Spain, Portuguese - Brazil, French, Italian, Russian
| $1.69−83% |
| 146ratings |
| 74% |
| — |
| not modelled |
| $9.99 | 119ratings | 90% | — | not modelled |
| $2.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un bon petit metroidvania, très exigeant (ne pas s'attendre à gagner des "cœurs" de vie façon Zelda, vous en avez seulement 3, une éventuelle potion de vie à remplir, c'est tout). Toutefois je ne le qualifierais pas de chef d'oeuvre, car ça manque d'ambition et cette tendance aux graphismes rétro 8-bit (OK Shovel Knight est encore moins beau...) je trouve quand même ça dommage, le "pixel art" a bon dos... MAIS... imaginez ces 2 jeux précités avec graphismes et audio façon Hollow Knight et là oui, ça serait top !!! Je mettrais donc à ce jeu un bon 15/20, mais pas plus - en attendant de voir ce que vaut la "suite", Alwa's Legacy, que je compte faire prochainement.
В першу чергу раджу цю гру ретро геймерам. Невеличка, але прикольна метроїдванія. Гарна 8-бітна графіка. Цікаво досліджувати світ, знаходити нові здібності, знаходити не складні патерни босів.
Metroidvania stylizowana na retro grę, co trzeba przyznać, że dobrze to robi, ładnym pixel artem i soundtrackiem. Alwa's Awakening, tak jak na metroidvanię przystało, w miarę dobrze spełnia podstawy swojego gatunku, choć nie powala w tym. Warto wspomnieć, że gra mocniej stawia na zagadki logiczno-środowiskowe niż walkę. Sterowanie postacią jest responsywne. Tempo rozgrywki jest wolne, ale są momenty wymagające większego refleksu gracza. Gra nie jest najtrudniejszą metroidvanią, w jaką grałem, ale będzie się dosyć często umierać, bo postać przez nas sterowana ma bardzo mało życia — zaledwie trzy punkty życia, a jedyne leczenie to wypadnięcie serduszka z przeciwnika lub możliwość wyleczenia się przy punkcie zapisu lub studni (gdzie po zdobyciu butelki da się uzyskać ala drugą szansę, ale że studnie są ulokowane nierówno, to eksplorując częściej chodziłem bez niej, oraz po użyciu traci się ją bezpowrotnie i trzeba znowu wracać do studni, by ją odzyskać, co bywa męczące). Dla mnie dużym plusem tej produkcji jest użycie zdolności aktywnych, choć jest ich niewiele [bo tylko trzy (gdzie dodatkowo dwie z nich ulepszamy w ciągu rozgrywki)]. To przydaje się do końca rozgrywki i nie ma sytuacji, że użyje się danej zdolności tylko raz w jednym miejscu i zapomina o niej na zawsze. Walka jest prosta, a bossowie raczej nie są skomplikowani i bardzo schematyczni — są raczej słabszą stroną Alwy. Gra jest solidnym średniakiem, choć przyjemnie mi się grało, ale ze względu na to, że bardziej cenię sobie eksplorację i wyzwania platformowe niż walkę. Polecam fanom retro gier i metroidvanii, ale nie oczekujcie wodotrysków.
un metroidvaania mal diseñado la verda que realmente lo intente pero no es un mal juego los combates de jefes son un chiste y los niveles mal diseñados
This game is on surface something i'd enjoy, but the more i played it the more i realized it was just the same thing over and over, even with items gained. The combat of the game is boring. The puzzle-solving in this game is either very easy or straight up leap of faith and trial and error. It seems like the developers had in mind that the mentality of "I wonder if this block that usually kill me is passable...?" is a good mentality to give players. Just to be clear, "leap of faith" and trial and error is necessary to beat the game. Only redeeming factor this have has is the nostalgic sprites and the music is great. But the gameplay is boring and frustrating cause it feels like it's the games' fault i died.
One of the best Metroidvania and NES style puzzle platformers I've played in awhile! Everything about the game is simple and straightforward, and your knowledge of using your small arsenal of abilities to puzzle through this game is outstanding, nothing ever felt unfair and was on me if I failed something. The gameplay is of course tight and fun, Alwa feels nice to control and love her jump, using the Block, Bubble and Lightning Bolt all felt nice in there own way. The graphics are some of the best I've seen for replicating an NES style game, and the Music, oh the soundtrack is so delightful, my favorite part of the game, love the tunes! Please play this game if you haven't and support the developers other games! :)
8bit风格横版Metroidvania,这些要素都很吸引人了,游戏也没有偏离这类游戏经典的配方,虽然没什么创新点,但也足够有趣。 游戏没有中文,不过也没什么剧情,就是经典的收集四个宝石拯救世界巴拉巴拉的。 游戏更偏向跳台和平台解谜一点,操作也是那个“复古”风,大概就是后期只要多按那么一下或者有那么一点失误就要重制解谜再来一遍或者直接丢一条命,所以游戏难度也不低,很多地方都需要跳台精准度。 还有那隐藏墙和隐藏砖块甚至隐藏刺,当然也是十分的复古,基本没有任何提示,有时候能靠地图和小怪推测出来,大多数时候就只能靠猜了。 存档点也是相互搁着很长一段距离,如果迷路了就要满地图跑来回跑找路,一旦死亡就要重复一段很长的跑图环节,印象最深的应该是最后boss之前的一段、一场段超绝跳台解谜,会需要用到你收集到的所有能力,虽然我很喜欢很享受那段流程,但是连存档点房间都有神秘陷阱真是太丧病了,还没出存档点房间就回存档点了。 比较不复古的一点是死亡并不会重制进度,意思是探索完一个区域拿到关键道具之后可以直接通过自杀快速回存档点,进度不会重制,有些房间正走和反走完全不是一个难度,靠这种方式快速回家总觉得有点怪怪的。但是真的很方便,甚至直接S/L也是一样的效果。 有些房间似乎除了让我地图探索度卡99%之外没什么其他用处? Boss战都不怎么样。 后期跑图和解谜会让人越来越不耐烦,这也是复古的一种体现吧... 游戏会有一个辅助模式,我没开,结果通关算上迷路的时间一共花了8小时,死了快200次。接下来打算不自量力的挑战一下速通的成就,毕竟14/15看的是真的很难受。 7/10 总体还是很不错的。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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