
Alvora Tactics is an indie Tactics RPG that combines strategic combat with immersive exploration. Explore and conquer Great Serpent Alvora with your own customizable band of warriors!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just beat the game. Another great SRPG in this dev's list of great SRPG's. I will say that the experience was a tad too basic, and I can't say the UI is to my liking, but overall, it's a great game. Solid character building, fantastic combat, good soundtrack.
The pixel art is really well done and the levels are pleasing to look at. The class system is pretty good with a large selection of learnable skills. This game is a bid on the shorter side, but is fun to play.
If you're like me and every other TRPG cannot stand up to Final Fantasy Tactic's combat and class systems, Rad Codex's tactics games are for you. They all have a hybrid class system just like FFT, with some changes that I like and there aren't any useless meta classes like the mediator or thief (instead you just get loot off of enemies when combat is over). Each game has a different type of campaign, but they all share the same class and combat. Also, you gain XP at end of combat instead of per action so you are not incentivized to drag out fights to maximize XP gain. Particular to Alvora, there is almost no story and endless combat. If you ever wanted to grind in FFT in fights that were fun and not meaningless like the random battles in FFT, but don't care if it has a great story, this is a fun game for you. You go on dungeon runs and fight enemies and solve a handful of puzzles, then you can exit when it gets too hard. Its not a roguelike/lite. If you wipe then its game over and you go to a load screen. also if your characters faint then their max HP is lowered which incentivizes you to have more than the maximum team amount, and also you can permanently unlock a class for all present and future team members which makes it easier for new hires to catch up. I had a ton of fun grinding the ♥♥♥♥ out of this game and I recommend it to any TRP fans who are looking for something heavy in combat and light in story.
Same RadCodex universe I've come to love. Familiar yet fresh. This time we get a dungeon crawler! A short game, as I beat it at around 13h playtime, and I'm a gaming slowpoke. Looking forward to the next title :)
A short dungeon crawler with a bit of procedural generation. Doesn't have the exploration or story or Voidspire Tactics, but it's also cheaper, so I think the price is right if you just want more of the same gameplay with some nice quality of life improvements.
More combat-focused than Voidspire Tactics, also very good.
Little too short, but still fun.
Short, but deep. Good game.
Great tactical srpg with much customization. Works well enough on Steamdeck.
Quite different in meta structure from the other two Rad Codex games -- Alvora has you building an X-Com style roster and running repeatable semi-random dungeon chunks. Not my favorite of the three, but still extremely worth the time and money.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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