
Alvora Tactics is an indie Tactics RPG that combines strategic combat with immersive exploration. Explore and conquer Great Serpent Alvora with your own customizable band of warriors!
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Languages: English**languages with full audio support
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great tactical srpg with much customization. Works well enough on Steamdeck.
Another certified hood classic from Rad Codex. Like voidspire, played this years ago, came back this month after horizon's gate to revisit the series. It feels like Alvora gets slept on compared to other games in the setting/series, but it does plenty well enough to be worth a playthrough. This is basically an expansion on Voidspire's tactical combat and job systems set in a semi-procedural dungeon where the map shuffles to some degree each time you enter. It's a bit lighter in story than Voidspire (which itself was already kinda light), but like with voidspire, what little is there is perfectly fine in terms of handwaving a reason for the gameplay to happen. The decent amounts of lore are largely carried over, though it feels like there are less elements to inspect and get snippets on compared to both voidspire and horizon's gate. One interesting bit is the difficulty ramp: whereas Voidspire maintained a decent incline throughout, here I notice that the first few hours of a new game here are easily the hardest, with everything becoming significantly more manageable once you start unlocking classes and looting/buying good gear. At the start of my latest playthrough every battle against anything stronger than pillbugs felt like a struggle (admittedly leading to some damn cool moments when my captain was the last man standing and singlehandedly carried the team's survival with dual guns and rogue skills), but after getting the party cap up, finding the masks for more advanced classes, and getting everyone even basic gear so they weren't naked, well... the momentum from there kinda broke the rest of the game on veteran difficulty. Midgame onwards some encounters still forced me to think a bit more carefully about my approach, but most of them my crew just walked right up, shot first, and then proceeded to dismantle whatever poor sods were in front of us. Even late game in the final few battles I went through with no KOs. I don't say this to brag, only to note that it is probably the easiest and most forgiving game between Voidspire, itself, and Horizon's gate. Voidspire and Horizon gate both force you to work a lot harder for a lot more finite amounts of xp and thus to unlock classes. Meanwhile Alvora allows for basically unlimited grinding and practice runs for builds right out the gate, not to mention permanently unlocking classes for all units just from exploration (and surviving an occasional boss fight). Overall, good game, if a bit shorter feeling depending on how quickly you grasp the system and get your momentum going. 8.5 giant world eating serpents whose children have already spread to Eral and thus all the realms are potentially already doomed despite our best efforts out of 10
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Of the Rad Codex tactics RPGs, this is probably my least favorite, but that's like saying Dark Souls 2 is the worst souls game; it's technically true, but DS2 is still a masterpiece. If you're a fan of Tactics RPGs, you should really pick this up.
wonderful game, well-crafted tactical gameplay and superb game progression. i love the improvements made to it from voidspire tactics and i'm looking forward to playing horizon's gate when i get the chance!
This game is really between being good and being bad because of the initial difficulty, but I am going to recommend to people that like TRPGS. I think part of the problem is that levels are procedurally generated and it seems not much care was taken for balance as I often would lose with a four character party at full health, you have to be really careful and make multiple runs which in itself is a bit frustrating. Another con is some stuff isn't well explained or not explained at all (at least yet?). If you like TRPGS maybe wait for a sale but its decent enough without one.
Had fun with this one. I ended up playing this after Voidspire tactics and although the progression was different, it overall had a similar feeling between the battles and classes. While Voidspire is more of a collect-a-thon with a main hub area, Alvora is structured more in the way of a rogue-like using procedural generated dungeons, though once you played through the areas a few times, you do notice some things that repeat, such as each run's area always generating a cave (though which cave it is is picked at random), or it'll generate a specific resource that can only be found in each area. As for the characters, it has a wider array of races available at the start and even though you're initial 4 might have a specific role in mind, the fact that you later unlock the ability to have up to 6 units at once allows you to play around with classes more without feeling that you have to stick to a main melee, dps, a ranged dps, a healer, and a flex depending on the situation. As an example In voidspire i ended up using the monk as my main damage since it was the one class i found to output the most single target damage, but because i didn't have to rely on one unit doing the damage i opted into having the use a greatsword and another front-line tanker which i ended up making into a breaker. Figuring out the augmentation also let me go out of my way to go and power up my armor, even better the materials aren't hard inputted into the gear so if you find something better then you can just take the mats out and move over, also speaking of better gear if you risk a little in the caves its possible to get strong gear in the first area, for instance i found a chunk of mythirl and a sword craft so i just have a mythirl sword with and i was set for the first area. All in all, Alvora only has around 4-5 hours worth of content in it, but with how tanky the bosses are, you are expected to power up a little (also with some cheese here and there because some of the optional encounters are actually somewhat brutal). Structure-wise i did like Voidspire more, but i can't complain too much about a solidly made tactics game, even the fact that it's a procedural game didn't bother me after the first run through and i even forgot that the dungeons are run based until i left and there was a tally.
This game rules. I played Voidspire Tactics and had trouble with it. Didn't end up finishing because the game frustrated me with its seeming inability to realize its own mechanics. Alvora does not have this weakness. Alvora Tactics uses procgen in a very simple and elegant way to serve up varied encounters that can actually challenge your builds and provide novel battle scenarios. I wouldn't call it endlessly replayable, but it's definitely getting a 2nd run out of me. Sick game, in my opinion a great improvement over the 1st while building on it in just about every way.
I played Voidspire Tactics before this, which was a story driven tactics RPG. This was a much simpler procedurally generated dungeon crawler. Less talking, just fighting and looting. There's some new classes here, including my favorite, the Bat Handler. The graphics emulate 8 bit retro graphics well. The music is good. The sound effects are kinda bland. The variety of abilities and classes is pretty good though.
Quite different in meta structure from the other two Rad Codex games -- Alvora has you building an X-Com style roster and running repeatable semi-random dungeon chunks. Not my favorite of the three, but still extremely worth the time and money.
It's a pretty simple (and short) roguelike with about 5 dungeons. There are loads of combinations of races and classes, which is pretty fun. The gameplay is a mix between final fantasy tactics divinity original sin, so if you like those games you'll find this pretty fun as well.
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