
Alvora Tactics is an indie Tactics RPG that combines strategic combat with immersive exploration. Explore and conquer Great Serpent Alvora with your own customizable band of warriors!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a solo Dev that really knows how to make a great game. So much heart.
if what u want is a dungeon-crawler party-based RPG that cuts down on excess time-filler and just shuttles you between the field and strategizing on party composition off-field, this is the right package
There's a lot of variety of classes and the more you unlock the more freedom you get. It's a great game if you have an itch for Trpg and just want to quickly jump into some fights.
Surprisingly enjoyable tactical game, a lot of classes, skills, items, synergies and accessible, but deep combat
Another certified hood classic from Rad Codex. Like voidspire, played this years ago, came back this month after horizon's gate to revisit the series. It feels like Alvora gets slept on compared to other games in the setting/series, but it does plenty well enough to be worth a playthrough. This is basically an expansion on Voidspire's tactical combat and job systems set in a semi-procedural dungeon where the map shuffles to some degree each time you enter. It's a bit lighter in story than Voidspire (which itself was already kinda light), but like with voidspire, what little is there is perfectly fine in terms of handwaving a reason for the gameplay to happen. The decent amounts of lore are largely carried over, though it feels like there are less elements to inspect and get snippets on compared to both voidspire and horizon's gate. One interesting bit is the difficulty ramp: whereas Voidspire maintained a decent incline throughout, here I notice that the first few hours of a new game here are easily the hardest, with everything becoming significantly more manageable once you start unlocking classes and looting/buying good gear. At the start of my latest playthrough every battle against anything stronger than pillbugs felt like a struggle (admittedly leading to some damn cool moments when my captain was the last man standing and singlehandedly carried the team's survival with dual guns and rogue skills), but after getting the party cap up, finding the masks for more advanced classes, and getting everyone even basic gear so they weren't naked, well... the momentum from there kinda broke the rest of the game on veteran difficulty. Midgame onwards some encounters still forced me to think a bit more carefully about my approach, but most of them my crew just walked right up, shot first, and then proceeded to dismantle whatever poor sods were in front of us. Even late game in the final few battles I went through with no KOs. I don't say this to brag, only to note that it is probably the easiest and most forgiving game between Voidspire, itself, and Horizon's gate. Voidspire and Horizon gate both force you to work a lot harder for a lot more finite amounts of xp and thus to unlock classes. Meanwhile Alvora allows for basically unlimited grinding and practice runs for builds right out the gate, not to mention permanently unlocking classes for all units just from exploration (and surviving an occasional boss fight). Overall, good game, if a bit shorter feeling depending on how quickly you grasp the system and get your momentum going. 8.5 giant world eating serpents whose children have already spread to Eral and thus all the realms are potentially already doomed despite our best efforts out of 10
wonderful game, well-crafted tactical gameplay and superb game progression. i love the improvements made to it from voidspire tactics and i'm looking forward to playing horizon's gate when i get the chance!
Alvora Tactics is the second Rad Codex game, featuring turn based combat and an FFTactics-inspired class system, Based around exploring a single, procedural dungeon--the remains of a giant city-eating worm--Alvora doesn't have much to differentiate it from the other games by this developer, but it's still fun and addictive in its own right. The main added features here are new classes and the augmenting system. You also get a base camp with party-wide upgrades, including the ability to field six members at once. It's a nice balance between exploring Alvora and coming back to sell loot and buy upgrades, all of which feel impactful. However this version of the class system feels pretty weak. Classes in this game have seven active abilities instead of the usual five, but most of them just don't seem worth using. There's a lot of status effects and movement based abilities, and other situational stuff, but relatively few direct power increases. To be fair this seems to be the idea behind the system--most upgrades consist of new tools, range increases, or duration boosts, while power comes from your gear and stats. But this makes the few direct power increases feel like the only things worth unlocking. I finished Alvora in about 15 hours, and it felt too short. My team was decently leveled but only had mid-tier gear at best. It feels like a whole chunk of late game content is just missing. The dungeon has 5 biomes and other than one alternate 3rd floor that sometimes pops up, every floor has the same enemies and same power level every visit. Not only that, but the fourth floor is mostly puzzles with hardly any fights, and the last zone is short and mostly empty. After your first clear it seems like a sixth zone is going to be added, but alas this is not the case. Alvora was a lot of fun, but Horizon's Gate does pretty much everything better. Only recommended if you can't get enough of Rad Codex games and are curious to see how they've evolved.
This game rules. I played Voidspire Tactics and had trouble with it. Didn't end up finishing because the game frustrated me with its seeming inability to realize its own mechanics. Alvora does not have this weakness. Alvora Tactics uses procgen in a very simple and elegant way to serve up varied encounters that can actually challenge your builds and provide novel battle scenarios. I wouldn't call it endlessly replayable, but it's definitely getting a 2nd run out of me. Sick game, in my opinion a great improvement over the 1st while building on it in just about every way.
This game is kind of mediocre, mostly just that it doesn't control very well and it's sort of low quality. I think a lot of people sort of give this a pass because it's a solo dev and he tried - but I kind of regret that I bought this because now it's in my library and I probably won't ever play it. If you actually want to buy this, I would suggest to actually try it and refund if you don't like it instead of letting it sit the whole time.
Played two runs of this game. Had a blast doing runs in Alvora. Recommend doing a second run of this game to get the crustacean race and getting one named Larry. Had fun exploring the secret areas with bosses. Classes and Races are thoroughly balanced, each class added a different style of fighting without making the them superior to others in all respects. Balancer may be the weakest class but its abilities are one of the best to other classes. Overall, had a great time playing this game, only wish there was more content within the game.
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Audience
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