
Alvora Tactics is an indie Tactics RPG that combines strategic combat with immersive exploration. Explore and conquer Great Serpent Alvora with your own customizable band of warriors!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Out of all the Rad Codex tactics games (minus Kingsvein as of currently writing), Alvora Tactics might be considered the black sheep of the series. Not to say it's bad, but it's quite a departure from Voidspire's open world nature. The combat is pretty much the same fantastic package, barring some balance changes and a couple new classes which are very fun to use like the bat handler. The biggest change is that instead of exploring a natural open world, this game focuses on repeated expeditions up Alvora, the world-eating serpent (think she who will feast). It's not roguelike-esque in that every expedition is randomly generated, but it instead focuses on seeing how far you can go before eventually having to retreat. As such every expedition starts at the beginning, and even if you can unlock shortcuts, you will find yourselves doing the first floor quite a lot to get strong enough for the later floors. I do want to preface that I adore the setting of this game. A conquerer worm finally falling dead after tearing up the land, only for people to start exploring its insides for loot and mystery. It's amazing! Though because of the repeated nature, you get to see the same floors quite a lot and fight the same enemies more than you did in Voidspire (or even Horizons gate for that matter). Though the combat and bosses are all good, it is almost everything you will be doing. Alvora is a game where fighting is done beforemost anything else. If you like the combat it's all good, but if you really want natural shortcuts and exploration then this game might come up short. While the premise is really good, it's story is very minimal and with how much potential for character dynamics and conflict there is with Alvora's existence, it's a shame you get so little of it. The hubtown characters are all nice and likeable, but stay firlmy in the background and the few named characters you meet in the worm don't stick around for long enough. Also, like with Voidspire (less so) and even Horizon's gate (more so), the ending feels a bit thin. On a sidenote, this game's NPC portraits (ignoring the enemy ones) are of the highest fidelity, and I find that far more interesting than I would like to admit.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The pixel art is really well done and the levels are pleasing to look at. The class system is pretty good with a large selection of learnable skills. This game is a bid on the shorter side, but is fun to play.
I have DREAMED about a game like this existing all my life. Tactical grid based combat? Check. Customize every characters name, race, classes, and appearance? Check. Combine any two classes of all 23 in game into your own unique character? Check. I love this game - easily one of my favorite indie games ever. It doesn't have the depth and length of many larger titles, but it's to be expected from such a small but fantastic team. Be sure to check out their other titles!
More combat-focused than Voidspire Tactics, also very good.
Just beat the game. Another great SRPG in this dev's list of great SRPG's. I will say that the experience was a tad too basic, and I can't say the UI is to my liking, but overall, it's a great game. Solid character building, fantastic combat, good soundtrack.
If you're like me and every other TRPG cannot stand up to Final Fantasy Tactic's combat and class systems, Rad Codex's tactics games are for you. They all have a hybrid class system just like FFT, with some changes that I like and there aren't any useless meta classes like the mediator or thief (instead you just get loot off of enemies when combat is over). Each game has a different type of campaign, but they all share the same class and combat. Also, you gain XP at end of combat instead of per action so you are not incentivized to drag out fights to maximize XP gain. Particular to Alvora, there is almost no story and endless combat. If you ever wanted to grind in FFT in fights that were fun and not meaningless like the random battles in FFT, but don't care if it has a great story, this is a fun game for you. You go on dungeon runs and fight enemies and solve a handful of puzzles, then you can exit when it gets too hard. Its not a roguelike/lite. If you wipe then its game over and you go to a load screen. also if your characters faint then their max HP is lowered which incentivizes you to have more than the maximum team amount, and also you can permanently unlock a class for all present and future team members which makes it easier for new hires to catch up. I had a ton of fun grinding the ♥♥♥♥ out of this game and I recommend it to any TRP fans who are looking for something heavy in combat and light in story.
Another enjoyable game from the makers of Voidspire Tactics. Uses mostly the same combat system, though the gameplay is somewhat different. You run through randomized dungeons with enemies that appear to scale to your party strength. You have more freedom in characters as well, up to 6 active character slots and even more that you can leave on standby. It is great to see many improvements compared to the first game, but there are a few things that I think could have been done better: - If a character gets resurrected a few times, they will need to be put on standby for a run to remove max hp reduction. It could just have been reset between runs. - Although the areas you visit during your runs are randomised with fresh enemies and loot, if the same cave ends up being reused in an area, that cave will remain empty. - Weird thing where a (seemingly) random unit breaks turn order at the start of combat, especially annoying when it gives a boss a free pre-buff turn to strike you. Regardless, recommended, especially for those whom liked Voidspire Tactics.
If you've already played Voidspire Tactics and Horizon's Gate and just want more of that combat system in a different little package, this is a no-brainer.
Same RadCodex universe I've come to love. Familiar yet fresh. This time we get a dungeon crawler! A short game, as I beat it at around 13h playtime, and I'm a gaming slowpoke. Looking forward to the next title :)
if what u want is a dungeon-crawler party-based RPG that cuts down on excess time-filler and just shuttles you between the field and strategizing on party composition off-field, this is the right package
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $112.6K | 271 | 97% | $14.99 | |
| $607.6K | 1.3K | 95% | $19.99 | |
| $63.6K | 315 | 92% | $7.99 | |
| $4.3M | 6.4K | 88% | $29.99 | |
| $1.8M | 3.1K | 72% | $24.99 | |
| $1.3M | 3.4K | 95% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.4K | 1.2K | 76% | $1.99 | |
| $37.4K | 76 | 54% | $19.99 | |
| $37.4K | 105 | 70% | $19.99 | |
| $37.4K | 86 | 88% | $14.99 | |
| $37.4K | 105 | 40% | $9.99 | |
| $37.4K | 97 | 100% | $9.99 |