
The Adventurezator is an emergent adventure game about creating emergent adventure games! When Pigs Fly is our adventure campaign of courage, intrigue, and betrayal (and dumbness) - created using the Adventurezator itself!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
...didn't know what to expect... it looks like a very basic point and click adventure with the added twist that you can create your own adventures / areas / dialogue... it looks rough, plays a bit messy and just doesn't really make you want to play it with very unintuitive controls... there are steam workshop scenarios you can download and play, but some are of very poor quality... a bit of a waste of time really... :/
Попытка соединить адвенчуру с симулятором. Точнее даже так: попытка продать Adventure Creator, который "сам" считает взаимодействия. И в комплекте с которым идёт кампания, демонстрирующая, как это работает. Честно говоря, я не знаю, каково это как редактор, да и всех возможностей не видел - потому что с одной стороны, да, впечатляет. Все NPC имеют инвентарь, расписание действий, радиусы видимости/слышимости, у кучи объектов куча свойств. Здорово. С одной стороны. С другой стороны, в прилагаемой кампании (которой я прошёл жалких два этапа) в итоге всё очень скудненько. Чтобы игрок не вошёл в РПГ-азарт и не начал тырить ложки из каждой комнаты и разрубать каждое дерево, этап состоит буквально из двух-трёх локаций. Нет, я верю, что дальше, вероятно, будет больше - но я не уверен, что лучше. Есть уйма действий, да. Есть расписание НПС, да. Но толку-то, если в перечне задач у тебя только "сварить две рыбы" и "поговорить с медвежонком"? Подозреваю, оно и дальше так будет: ты можешь сделать кучу всего, только на сюжет это никак не повлияет, а для сюжета по-прежнему нужны _очень_ определённые действия. Отдельная, персональная жалоба: это эти самые расписания NPC. Чтобы их увидеть, нужно кликнуть на NPC. Чтобы кликнуть, нужно оказаться к нему достаточно близко. Не самая лучшая идея, когда половина персонажей враждебна. К тому же точки интереса NPC показываются прямо в мире - карты не предусмотрено. Блин, ну, замечательно, что с 13 до 15 NPC сидит на лавочке, только ГДЕ, блин, эта лавочка?? Карты, где бы всё показывалось и можно было кликать, очень не хватает. В общем, идея хороша. Исполнение хромает. Пробовать с осторожностью.
Um jogo brasileiro sem opção de interface em português...
Great concept, nice developer. But the game has virtually ceased being developed except for fixing the most serious of bugs. The developer has been very up front about this, sales simply did not warrant further development. So it's a very reluctant thumbs down.
The game is to basic to be much fun on its own, and the tools are to limited to server as a system to build your own game. Sadly not much fun to be had here, though the idea was solid.
Como é possível um jogo desenvolvido no Brasil não ter legendas em português? Isso indica que o estudio brasileiro não se importa com o mercado interno...
Its a good game in theory. Get to make your own adventure. In pratice you have very few options the game is just an excersize in frustration. Whatever Idea you have in your head is imposible to make a reality in the game. I'm not sure if you have to play the campaign to unlock all the assets in the game or not but playing it is next to torture so yeah I'll never know.
Forced tutorial Hud elements go off screen Terrible graphics boring gameplay fart joke - level comedy
I really wish this game was more popular, it's pretty much dead and there is very little on its workshop. It's a great game, It has fish and a potential to be even greater if more people know about it.
Unfortunately, the game is dead. It lacks content, and you can't customize many things, so this is basically a proof of concept or some technical demo of what the true sandbox should be about. You have some premade systems, which you can customize/change on the fly; for instance, you can create your own recipes for crafting, but you can do it only with premade 3d models. You can literally make your game inside the game, and it doesn't require you to know a single line of code. If only there was some way to insert additional content and some way to "edit level" right inside the game. Too bad that developer had not enough funding to complete all planned things. I don't recommend to buy it, though, as developer stated that the game is dead, and there will be no new content. Still, I just can't put thumbs down for this game, because I like this concept so much and I'm still going to have some fun, making small games for my relatives in my spare time.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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