
Alvora Tactics is an indie Tactics RPG that combines strategic combat with immersive exploration. Explore and conquer Great Serpent Alvora with your own customizable band of warriors!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Another enjoyable game from the makers of Voidspire Tactics. Uses mostly the same combat system, though the gameplay is somewhat different. You run through randomized dungeons with enemies that appear to scale to your party strength. You have more freedom in characters as well, up to 6 active character slots and even more that you can leave on standby. It is great to see many improvements compared to the first game, but there are a few things that I think could have been done better: - If a character gets resurrected a few times, they will need to be put on standby for a run to remove max hp reduction. It could just have been reset between runs. - Although the areas you visit during your runs are randomised with fresh enemies and loot, if the same cave ends up being reused in an area, that cave will remain empty. - Weird thing where a (seemingly) random unit breaks turn order at the start of combat, especially annoying when it gives a boss a free pre-buff turn to strike you. Regardless, recommended, especially for those whom liked Voidspire Tactics.
This game is really between being good and being bad because of the initial difficulty, but I am going to recommend to people that like TRPGS. I think part of the problem is that levels are procedurally generated and it seems not much care was taken for balance as I often would lose with a four character party at full health, you have to be really careful and make multiple runs which in itself is a bit frustrating. Another con is some stuff isn't well explained or not explained at all (at least yet?). If you like TRPGS maybe wait for a sale but its decent enough without one.
Новая игрушка от создателей Voidspire Tactics, по сути та же непростая пошаговая стратегия в другом мире. Очень впечатляющее место действия - представьте себе мир, где в небесах парит гигантская змея, раз в десятилетие ныряющая вниз и поглощающая что-нибудь с поверхности, иногда даже целый город. И вот эта змея вдруг найдена мертвой. А через какое-то время вокруг нее возникает целый городок искателей приключений, организующих экспедиции в ее труп в поисках сокровищ. Игра значительно короче первой, прохождение представляет собой почти линейное продвижение к верху змеи. Большая часть карт генерируется случайно, немного изменены классы, а в команду уже можно взять до 6 приключенцев. Рекомендую тем, кому оказалось мало первой игры от разработчиков.
Same RadCodex universe I've come to love. Familiar yet fresh. This time we get a dungeon crawler! A short game, as I beat it at around 13h playtime, and I'm a gaming slowpoke. Looking forward to the next title :)
Great tactical turn based RPG with some roguelite elements. Class system is like Final Fantasy Tactics. Highly recommend.
It feels like this series was evolving from Voidspire to Horizon's gate, but then regressed with this game. It almost seems pre-Voidspire. The world expanded into Horizon's Gate (with it's towns, dungeons, different mechanics, exploration and classes) and then suddenly became claustrophobic (you can't walk around town, classes are reduced etc.). It may have been trying to fulfil a different space than Horizon's Gate but if it is, Voidspire is already in that space and fulfilling it much better. It is also a shame they changed the music (which gets tedious quite quickly almost like constant Final Fantasy battle music). I read the reviews and thought I'd give this game the benefit of the doubt and try it but it just isn't engaging.
Of the Rad Codex tactics RPGs, this is probably my least favorite, but that's like saying Dark Souls 2 is the worst souls game; it's technically true, but DS2 is still a masterpiece. If you're a fan of Tactics RPGs, you should really pick this up.
I have DREAMED about a game like this existing all my life. Tactical grid based combat? Check. Customize every characters name, race, classes, and appearance? Check. Combine any two classes of all 23 in game into your own unique character? Check. I love this game - easily one of my favorite indie games ever. It doesn't have the depth and length of many larger titles, but it's to be expected from such a small but fantastic team. Be sure to check out their other titles!
This is a solo Dev that really knows how to make a great game. So much heart.
if what u want is a dungeon-crawler party-based RPG that cuts down on excess time-filler and just shuttles you between the field and strategizing on party composition off-field, this is the right package
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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