
Explore a futuristic ghost town, rescue your friends from danger, and fight off the Negative Agents before they turn your life into a living hell.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Oct 14, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No new reviews in the last 30 days — new players have likely stopped coming.
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Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $34.2K | 508 | 97% | $2.99 | |
| approximately $288.3K | 505 | 86% | $14.99 | |
| approximately $11.4K | 153 | 94% | $4.99 | |
| approximately $1.9M | 2.3K | 88% | $29.99 | |
| approximately $132.9K | 551 | 85% | $9.99 | |
| F2P | 162 | 83% | Free |