
Alpha Kimori™ Great Doubt™ Episode One is the first of a trilogy of bright and colorful Japanese Anime inspired story-driven episodic 2D Role Playing Games, which feature an intricate action-adventure epic story with a delightful mix of sci-fi and fantasy elements.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is bad on so many levels. The writing is consistently bad, the characters are weird (in a bad way) and the fight system is grindy. Our protagonist is adamant that he will not kill while we run around slaughtering monsters left and right. Saying the story is inconsistent isn't enough. Our protagonist knows something is wrong, ignores it and actively does THE WRONG THING for no reason at all. He doesn't do this once, but all the time. * aiding a fiend knowing that something is wrong * aiding a fanatic/terrorist * bringing everyone down with him (parents, love interest, classmates, ...) * doesn't know what he wants * doesn't question anything * ... The "love interest" Vanessa forces herself onto us while telling that we aren't the same guy she fell in love with. I don't know what the MC feels towards her because he gives mixed signals wherever he can. He has to protect her and wants to flee with her to have a family?!? But when she kisses him he wants to be just friends... Anyway the story makes no sense, the gameplay is a bog standard RPG without niceties, the controls are mediocre, the performance of the game is bad for what it is (it runs at a consistent 40FPS?), the writing is bad, the pacing is bad. It's not the worst game I ever played, but it's not worth the price (9 Euro at the point of writing) I stopped playing at this point in the story: Where is Vanessa? Oh she is in the apartment building second story Where is Vanessa? Oh she is in the apartment building third story Where is Vanessa? Oh she left with Foo to a secret location! which I will tell you if you go through the old forest, into the rain forest, find the thief that stole a random crystal of me and bring it back to me. Oh hi thief please give me back the crystal. "Yes I'm a thief, but I only stole the crystal because the guy Vanessa is with right now is a blackmailer and he threatened to kill me if I don't farm crystals for him" "Oh bs he threatens everyone but never follows through with his threats. Anyway I will farm 50 crystals!!!! for you so that you give me back what you stole from the blackmailer so that you can pay the blackmailer." At that point I would have to either farm the 25 missing crystals or buy them in the city, walk back, pay the thief to help a blackmailer to find Vanessa... for some reason. The games play time is only achieved through fetch quest, after fetch quest and annoying random encounters and stupid decisions of the protagonist.
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ist ganz cool, für Fans solcher spiele eine klare Empfehlung
An anime story-focused JRPG. Graphics, sounds and animations are fine and I don't remember seeing the overused stock generic tile/character set of RPGMaker (but I'm no expert on original/re-used images). The anime story is a mix between an adventure story about a world with two conflicting sides (with a protagonist who is in one side's military school/training program that questions their side) and a love square (about a childhood friend who is a bit obsessed with the protagonist, the moody protagonist who has no interest in her but is a bit obsessed with another girl he'd seen once and there's also a school bully who wants the childhood friend's affection). As a warning, this is only the first part of (according to Wikipedia) a trilogy. In this case, it sets up the world, introduces some of the important/influential characters, builds up a conflict and then it leaves you wanting more without resolving the big picture. Episode two is not on Steam (only directly from the dev) and as far as I can tell, episode three hasn't been released. Combat is very basic/standard/mediocre and is not what will draw you to the game. Repeatedly use normal/Ki attacks, spend Ki (mana) to heal when needed. If you're over-leveled like I was, the natural healing from leveling up is good enough. You eventually get so much Ki that I never ran out before leveling up again. Otherwise, items, defending (to restore HP/Ki), and Ki skills can be used to stay alive. You generally only fight with 1-2 characters and they aren't very battle-unique: they all get up to four skills (usually one for damage, one for healing, and one for Ki restoration). Worth a look if you like anime stories and are fine with basic RPG mechanics (like how Telltale games have stories with basic action mechanics). You should be fine with anime unrealisms in the story. You probably should also be willing to buy the Steam-less Episode 2 because this episode doesn't bring resolution to the story. However, as the series is currently unfinished without any info about a final conclusion, you'll be stuck waiting a while (possibly forever). Other thoughts:[list] [*] Enemies randomly wander around which I prefer to random encounters you can't avoid/see. [*] It would be nice to have a run button for the world map and a double-speed option for combat. [*] Gaining levels makes you so much stronger (a lot of extra HP, noticeable damage boost). Since defending restores 10% of your max HP (and some Ki) it becomes more powerful/useful the more levels/HP you have. [*] I took a while to grind levels to beat a difficult sidequest available early on and from then on combat was a piece of cake because I was pretty much over-leveled for the rest since I didn't actively avoid encounters. [*] Even if you visit the same location, it may not be the same map (different treasure spots, areas blocked off/accessible). I assumed if you see you've already collected treasure in that area then you don't need to explore anymore (while new treasure means new map). [*] You often can't leave an area without clearing the objective (and if you try you're often just healed to full) so the game pushes you along the story (though there isn't much reason to return to town other than for starting sidequests/buying stuff you could've done before leaving). [*] Crit rate seemed pretty high (although it may be impacted by my being over-leveled because one stat affects crit rate), which I don't have any strong feelings about. It feels like you crit over half the time so it's like critting is standard and normal damage is unlucky. It also means that you're sometimes better off attacking than spending Ki on weak Ki skills (which out-damage normal strikes but not crit hits). [*] I'm pretty sure that there are no elements and all characters' damaging Ki skills deal the same Ki damage. [*] There's a point in the story where you need 50 of the most commonly dropped crystal (I'm pretty sure it was either Amethyst or Fluorite). I had 99 and sold a bunch just before that point (but luckily still had enough for that) and it would've been annoying to go grind/buy more. [*] While mostly fine, there are some things that could use polish. Signs don't have proper arrow symbols in the font and instead use <, >, ^ characters. While most text is fine, there is the rare "Do you know?" instead of "Did you know?". I think sometimes the dialogue was used to hammer in story/background so it felt a bit unnatural at times. [*] Sometimes the amount of enemies wandering about on screen is a bit too much. In reality it could be that many but it's a pain to fight that many. [*] I get some slowdown/lag on some of the more intensive visual effects. Or maybe it's just less amount of frames than normal for animations? [*] About the ending: [spoiler]It ends without much resolution. It introduces the world and characters, sets up an initial conflict and taking of sides and then after the final battle everyone just retreats for the moment to set up the next episode. So it ends just as things are getting good.[/spoiler] [/list]
More then worthwhile to play and enjoy, atlho its been a while since the game came out, altho there have been / are issues with chapter 1 coming out im still hoping onto hope that we will see chapter 2 and onwards sometime. (will be posting once in a while to show Sherman3D there is still at least one person who continues to think of this game, and hopes to see it completed.)
finally, i play with original although lag when tutorial
I've been waiting for 6 years for part 3 to be released, I'd honestly be happy to see part 2 hit steam at this point. also... kindly, why has there been no activity anywhere regarding Alpha Kimori for 2 years? is Alpha Kimori even being worked on anymore? has the game been abandoned? this game was some of the most fun I had at the most crucial moments of my life, so I'd hate to see this game go under.
It is the best game for me Good game system without buds
i cant start the game Why?
RPGMaker shovelware game. Don't waste your lifetime.
Oh look, another RPGMaker JRPG.
Players by region
Where this game's players are, estimated from review languages.
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