
An isometric survival RPG without the survival. Collect resources and craft items and weapons. Build a settlement on your island. Hunt in the darkest forests, or slay the undead in the cursed crypts. Explore the islands, unite the shattered tribes, and become a Jarl worthy of the sagas.
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About
Having fled the destruction of his people, and shipwrecked on an island, our hero must rebuild, survive, and thrive.
Alone: Shattered Tribes is an isometric survival RPG without the survival, eschewing certain challenging features in favor of a more relaxing experience. Collect resources and use them to craft items and weapons. Build and upgrade your settlement on a rich and fertile island. And hunt in the darkest forests, and slay the undead in the cursed crypts.
Explore the islands, defeat the goblin foe, unite the tribes, and become a Jarl worthy of the sagas
Follow a quest-driven storyline following your character's journey that starts with a shipwreck, and their attempts to survive, unite the tribes, and save their people.
Harvest resources on a procedurally generated island. Catch fish, fell trees, forage for food, and mine for metals and stone. Use the resources to build your home, and other buildings you will need to survive on this deserted island. Build farms to ensure a steady supply of food and raw materials, and attract traders to give you access to exotic goods. Improve your buildings with powerful upgrades, and build furniture and decorate them how you please.

Explore a procedurally generated forest, and hunt animals for their leather and meat. Or travel even deeper and be hunted by wolves and bears. And perhaps you might find treasures hidden within. Or look to what lies underneath the ground in your own island, a wealth of ores protected by sinister foes.

Turn your raw materials into tools, to help you harvest and craft more efficiently. Or turn them into weapons, armour, and shields to help you fight your enemies. Obtain rare materials from your hunting and exploration, and use them to make even stronger weapons. Use the cookhouse to mix and match food ingredients, and gain powerful bonuses to aid you in your quest.

Test your skill in combat against various enemies, defeat them and become stronger. Use special attacks and boosts to give yourself an edge. Explore the infinite depths of the cursed crypts, where the undead walk freely and treasure and knowledge can be found aplenty. Defeat boss monsters such as the Shaman or Fallen Knight, and use their knowledge to unlock more powerful attacks.
Repair your ship to unlock a procedurally generated world of islands - where your goblin foes reign supreme, and the tribes that live there require your aid. Each island contains a different task, a different set of challenges to overcome. Sneak into a goblin camp, storm a fortress, defend an ally, and find and defeat the goblin leader which is the source of all your woes.

Unite the shattered tribes, gathering blood brothers to aid you on your quests, and lead them to defeat the goblin menace.
Build a temple and leave appropriate sacrifices - the spoils of war - or marks of your own skill - and the gods may aid you on your quests. Use the result of your farming prowess to brew or cook marvellous recipes. Build the Jarl's Hall and sit upon a throne worthy of a conquering hero of the sagas.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I got this on a lark, and I'm rather surprised. The game is obviously in early Alpha, but so far I have run into no bugs. Bottom line for those of you without the time to read: for the price the game is a steal. It's better than 80% of the crap that's already out of early access and this is literally the base 0.1 version, improvements will be amazing. TUTORIALS: Beginning quests with clear instructions are part of the game. You don't have to follow them, per se, but they're clearcut, helpful and more importantly, written in a way that is easy to follow. GAMEPLAY: you control the character directly when gathering/crafting and you have obvious gathering points -- trees, rocks, ore. The basic loop is to gather basic resource, built craft rooms, refine resources, build tools, weapons armor, gather resources only through combat to upgrade. Once a given area is complete you repair your ship and move to a more advanced islands with higher level monsters and higher level resources. There's combat, you have various boosts you can unlock through killing enemies, and both weapon type and quality affect your hits. The armor system has several values as well, and again quality matters. Right now, combat is pretty simple, but I can see lots of areas of improvement that are possible. REPLAY: Honestly this is a game that the loop is pretty much already on point, so replayability is good. CUSTOMIZATION: Minor but there. The character is customized, to the limits of voxel characters, and you can customize the layouts of buildings and add more things like chests and other equipment. So far, in what must be a first, an early access title that is mostly bug free, polished, not a tech demo of crap, written by someone who didn't fail second grade and is fun to play. Now, for the negatives: 1) I'm either forced to build a ton of charcoal burners or I'm limited in charcoal. Add some larger wood size options or maybe advanced charcoal burners. Burn pits could also be a thing. 2) The traders come with like, hardly anything. A handful of rocks and some wood and two terrible pieces of basic gear, and not even close to enough money. If you are the kind of player who likes to craft and work slowly and build up over time, the game is good. It's not going to be the best for people looking for hardcore Diablo style combat, despite having a skill tree for the character, those are mostly passive boosts.
Game is fun. Very interesting. Simple, yet satisfying. If you like OSRS you will like this game.
Plain and simple,does what it says on the tin and does it really well! I was a little bit upset when the quest chain said my adventures had come to an end(for now) but only because I enjoyed it so much. Very much looking forward to future updates. Keep up the good work!!
So far I really enjoyed my time with this game. Building and crafting feed the production chain in a way that feels meaningful, not just about numbers. It starts simple and stays gentle on the survival side, but the crafting, lore, and exploration have surprising depth once you dig in. Quests flow nicely and progression feels smooth and rewarding. Combat is straightforward but satisfying. It fits the pace of the game well, letting you focus more on exploring and building rather than endless fighting. It adds enough challenge to keep things interesting without breaking the relaxing flow. I recently tried the 1.0.0 preview and the new environment update looks amazing. It really helps sell the atmosphere and makes the world feel more alive. If you enjoy crafting and exploration but don't want the constant stress of hunger or thirst meters, this is an easy recommendation. The only thing I'd like to see tuned a bit is UI scaling for ultra-wide monitors, since even the smallest option feels a little too large.
A perfect game for immersing yourself in an isometric world with relaxing music and smooth gorgeous visuals. Also works great on the Steam Deck which is a major plus! If you're running a multi-monitor setup and the game is not launching on your desired one, add "-monitor X" to the Steam launch options where X is the monitor number starting from 1.
Great game so far. I have been surprised by the level of depth and amount of things to do. The upgrades are meaningful and don't feel like a pointless grind loop for incremental differences.
Enjoyable game with some good bones and interesting opportunities, but it is still in need of some massively refinement and should not have been released as a 1.0 yet. Played about 8 hours and in that time I have had hard locks on 2 of the islands and playing for longer times causes an odd shifting in the target area (character is standing significantly away from the target area when performing a task). Overall, the game is enjoyable and could be well worth the price if the issues get ironed out. I'll definitely keep giving it more of my time, but I am currently unable to leave the middle left island after talking to the diseased villagers so I may need to restart, which would be unfortunate. Definitely give it a chance, but know that it still needs more time to fully bake
I like the game so far and it seems like it has a lot of potential, but there are definitely some things I would like to be changed controls wise. First of all I think there should be key binds for accelerating time / pausing, and so far the character can't sprint so you have to just walk very slowly everywhere you go. The way actions work seem to be in a queue system where your current action has to be finished to start the next one, while this would be a cool option to be able to do (maybe by holding shift and right clicking), I feel like i want the current action to cancel when I start a new one. I also think you should have the option to move by holding right click on the overworld since this is an option during combat. Besides that great game, keep it up!
Worth its price (even more in sale) Way deeper than i thought, a little confusing at times but it pushes you to experiment
Very very barebones. Refunded
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